rampant-useDumbProjectiles=Turns off homing projectiles for worms and spitters
rampant-useNEUnitLaunchers=ONLY FOR USE WITH NATURAL EVOLUTION ENEMIES use the NE unit launchers with medium and big worms. if set to false this will still allow the dumb projectiles but without the unit spawning. A side effect of the dumb projectiles cause the units to be spawned as if two shots were fired
rampant-attackWaveGenerationUsePollution=Include pollution amount for threshold on chunks with biter nests that will generate a Rampant attack wave. DOES NOT affect vanilla biters waves
rampant-attackWaveGenerationUsePlayerProximity=Include player pheromones amount for threshold on chunks with biter nests that will generate a Rampant attack wave. DOES NOT affect vanilla biters waves
rampant-attackWaveGenerationThresholdMax=The total score that a chunk must reach in order for an attack wave to spawn. DOES NOT affect vanilla biters waves. Scaling linearly with evolution factor (starting threshold @ 0.0 evolution)
rampant-attackWaveGenerationThresholdMin=The total score that a chunk must reach in order for an attack wave to spawn. DOES NOT affect vanilla biters waves. Scaling linearly with evolution factor (ending threshold @ 100.0 evolution)
rampant-safeBuildings=This needs to be toggle for the safe building toggles to work. Understand this can cause weird behavior due to the fact that this is a stopgap until a bug is fixed in factorio.
rampant-safeBuildings-curvedRail=Make curved rails safe from biters
rampant-safeBuildings-straightRail=Make straight rails safe from biters
rampant-safeBuildings-bigElectricPole=Make big electric poles safe from biters
rampant-safeBuildings-railChainSignals=Make rail chain signals safe from biters
rampant-safeBuildings-railSignals=Make rail signals safe from biters
rampant-safeBuildings-trainStops=Make train stops safe from biters
rampant-attackPlayerThreshold=The score that a chunk must reach for it to contribute to the attack threshold. Increasing reduces player pheromone cloud impact.
rampant-permanentNocturnal=Toggling this will cause Rampant attack waves to spawn at night and retreat in the morning. DOES NOT turn off vanilla attack groups yet. Works better with Day/Night extender mod.