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FACTO-291: Increased move command radius and switched form group distraction
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@ -5,6 +5,8 @@ Version: 3.3.0
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- Squad should not compress when close to player structures
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Tweaks:
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- On group destruction all members are destroyed to prevent orphaned biters
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- Increased radius of what pathing requires to complete a move path request
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- Switched use_group_distraction to true on forming group
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Bugfixes:
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- Fixed occasionally compression number wouldn't appear on unit group
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- Fixed squad compression could take place when attacking
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@ -316,8 +316,9 @@ local function addCommandSet()
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Universe.squadQueries.moveCommand = {
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type = DEFINES_COMMAND_GO_TO_LOCATION,
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destination = {0,0},
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pathfind_flags = { cache = true },
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distraction = DEFINES_DISTRACTION_BY_ENEMY
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pathfind_flags = { cache = true, prefer_straight_paths = true },
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distraction = DEFINES_DISTRACTION_BY_ENEMY,
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radius = 5
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}
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Universe.squadQueries.settleCommand = {
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type = DEFINES_COMMAND_BUILD_BASE,
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@ -372,7 +373,7 @@ local function addCommandSet()
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type = DEFINES_COMMAND_GROUP,
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group = nil,
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distraction = DEFINES_DISTRACTION_BY_ANYTHING,
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use_group_distraction = false
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use_group_distraction = true
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}
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Universe.squadQueries.formCommand = {
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command = Universe.squadQueries.formGroupCommand,
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