diff --git a/Upgrade.lua b/Upgrade.lua
index b2e8f89..2e7c57f 100755
--- a/Upgrade.lua
+++ b/Upgrade.lua
@@ -416,7 +416,7 @@ function upgrade.attempt(universe)
             end
         end
 
-        game.print("Rampant - Version 1.1.2")
+        game.print("Rampant - Version 1.1.3")
     end
 
     return (starting ~= global.version) and global.version
diff --git a/changelog.txt b/changelog.txt
index 445e3cf..08d4aa5 100755
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,3 +1,10 @@
+---------------------------------------------------------------------------------------------------
+Version: 1.1.3
+Date: 24. 07. 2021
+  Bugfixes:
+    - Account for optional Rampant new enemies
+    - Corrected testing value
+
 ---------------------------------------------------------------------------------------------------
 Version: 1.1.2
 Date: 24. 07. 2021
diff --git a/control.lua b/control.lua
index fd7b353..5fe2754 100644
--- a/control.lua
+++ b/control.lua
@@ -210,6 +210,9 @@ local function onModSettingsChange(event)
                          "temperamentRateModifier",
                          settings.global["rampant--temperamentRateModifier"].value)
 
+    upgrade.compareTable(universe,
+                         "adaptationModifier",
+                         settings.global["rampant--adaptationModifier"].value)
     upgrade.compareTable(universe,
                          "deadZoneFrequency",
                          settings.global["rampant--deadZoneFrequency"].value)
diff --git a/info.json b/info.json
index 60e9cf8..69bd6ba 100755
--- a/info.json
+++ b/info.json
@@ -1,7 +1,7 @@
 {
     "name" : "Rampant",
     "factorio_version" : "1.1",
-    "version" : "1.1.2",
+    "version" : "1.1.3",
     "title" : "Rampant",
     "author" : "Veden",
     "homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
diff --git a/libs/BaseUtils.lua b/libs/BaseUtils.lua
index 4088d1c..eef9a57 100755
--- a/libs/BaseUtils.lua
+++ b/libs/BaseUtils.lua
@@ -337,7 +337,7 @@ local function pickMutationFromDamageType(map, damageType, roll, base)
 
     local damageFactions = FACTIONS_BY_DAMAGE_TYPE[damageType]
 
-    if (damageFactions) then
+    if (damageFactions and (#damageFactions > 0)) then
         if baseAlignment[2] then
             if (roll < 0.05) then
                 baseAlignment[2] = nil
@@ -430,7 +430,7 @@ function baseUtils.processBase(chunk, map, tick, base)
 
     local deathThreshold
     if (map.evolutionLevel < 0.5) then
-        deathThreshold = 1
+        deathThreshold = 3000
     elseif (map.evolutionLevel < 0.7) then
         deathThreshold = 4500
     elseif (map.evolutionLevel < 0.9) then
@@ -439,8 +439,11 @@ function baseUtils.processBase(chunk, map, tick, base)
         deathThreshold = 7500
     end
 
+    deathThreshold = universe.adaptationModifier * deathThreshold
+
     if ((base.deathEvents > deathThreshold) and (upgradeRoll > 0.95)) then
         upgradeBaseBasedOnDamage(map, base)
+        -- print("upgraded")
         base.damagedBy = {}
         base.deathEvents = 0
     end
diff --git a/libs/Constants.lua b/libs/Constants.lua
index 9eec78d..c4342a7 100755
--- a/libs/Constants.lua
+++ b/libs/Constants.lua
@@ -474,56 +474,56 @@ end
 
 constants.FACTIONS_BY_DAMAGE_TYPE = {
     ["physical"] = {
-        "physical",
-        "troll",
-        "acid",
-        "fast",
-        "spawner"
+        -- "physical",
+        -- "troll",
+        -- "acid",
+        -- "fast",
+        -- "spawner"
     },
     ["impact"] = {
-        "nuclear",
-        "suicide",
-        "spawner",
-        "physical",
-        "troll"
+        -- "nuclear",
+        -- "suicide",
+        -- "spawner",
+        -- "physical",
+        -- "troll"
     },
     ["poison"] = {
-        "poison",
-        "suicide",
-        "nuclear",
-        "acid"
+        -- "poison",
+        -- "suicide",
+        -- "nuclear",
+        -- "acid"
     },
     ["explosion"] = {
-        "fast",
-        "troll",
-        "physical",
-        "acid"
+        -- "fast",
+        -- "troll",
+        -- "physical",
+        -- "acid"
     },
     ["fire"] = {
-        "fire",
-        "inferno",
-        "poison",
-        "fast"
+        -- "fire",
+        -- "inferno",
+        -- "poison",
+        -- "fast"
     },
     ["laser"] = {
-        "laser",
-        "energy-thief",
-        "electric",
-        "wasp",
-        "spawner"
+        -- "laser",
+        -- "energy-thief",
+        -- "electric",
+        -- "wasp",
+        -- "spawner"
     },
     ["acid"] = {
-        "acid",
-        "inferno",
-        "fire",
-        "poison"
+        -- "acid",
+        -- "inferno",
+        -- "fire",
+        -- "poison"
     },
     ["electric"] = {
-        "laser",
-        "energy-thief",
-        "electric",
-        "wasp",
-        "spawner"
+        -- "laser",
+        -- "energy-thief",
+        -- "electric",
+        -- "wasp",
+        -- "spawner"
     }
 }
 
@@ -609,6 +609,10 @@ constants.FACTION_SET[#constants.FACTION_SET+1] = {
 }
 
 if settings.startup["rampant--acidEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]] = "acid"
+    constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]] = "acid"
+    constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]] = "acid"
+    constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]] = "acid"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "acid",
         tint = {r=1, g=1, b=1, a=1},
@@ -690,6 +694,8 @@ if settings.startup["rampant--acidEnemy"].value then
 end
 
 if settings.startup["rampant--laserEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]] = "laser"
+    constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]] = "laser"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "laser",
         tint = {r=0.3, g=0.3, b=0.42, a=1},
@@ -765,6 +771,8 @@ if settings.startup["rampant--laserEnemy"].value then
 end
 
 if settings.startup["rampant--fireEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]] = "fire"
+    constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]] = "fire"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "fire",
         tint = {r=1, g=1, b=1, a=1},
@@ -846,6 +854,8 @@ if settings.startup["rampant--fireEnemy"].value then
 end
 
 if settings.startup["rampant--infernoEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]] = "inferno"
+    constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]] = "inferno"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "inferno",
         tint = {r=0.5, g=0.1, b=0.1, a=1},
@@ -905,6 +915,8 @@ if settings.startup["rampant--infernoEnemy"].value then
 end
 
 if settings.startup["rampant--waspEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]] = "wasp"
+    constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]] = "wasp"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "wasp",
         tint = {r=1, g=1, b=0, a=1},
@@ -970,6 +982,10 @@ if settings.startup["rampant--waspEnemy"].value then
 end
 
 if settings.startup["rampant--spawnerEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]] = "spawner"
+    constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]] = "spawner"
+    constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]] = "spawner"
+    constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]] = "spawner"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "spawner",
         tint = {r=0.7, g=0.1, b=0.7, a=1},
@@ -1042,6 +1058,8 @@ if settings.startup["rampant--spawnerEnemy"].value then
 end
 
 if settings.startup["rampant--electricEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]] = "electric"
+    constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]] = "electric"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "electric",
         tint = {r=0.7, g=0.7, b=1.0, a=1},
@@ -1101,6 +1119,9 @@ if settings.startup["rampant--electricEnemy"].value then
 end
 
 if settings.startup["rampant--physicalEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]] = "physical"
+    constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]] = "physical"
+    constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]] = "physical"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "physical",
         tint = {r=0.9, g=0.9, b=0.9, a=1},
@@ -1160,6 +1181,9 @@ if settings.startup["rampant--physicalEnemy"].value then
 end
 
 if settings.startup["rampant--trollEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]] = "troll"
+    constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]] = "troll"
+    constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]] = "troll"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "troll",
         tint = {r=0.4, g=0.4, b=0.4, a=1},
@@ -1220,6 +1244,9 @@ if settings.startup["rampant--trollEnemy"].value then
 end
 
 if settings.startup["rampant--poisonEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]] = "poison"
+    constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]] = "poison"
+    constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]] = "poison"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "poison",
         tint = {r=0.4, g=0.6, b=0.5, a=1},
@@ -1283,6 +1310,8 @@ if settings.startup["rampant--poisonEnemy"].value then
 end
 
 if settings.startup["rampant--suicideEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]] = "suicide"
+    constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]] = "suicide"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "suicide",
         tint = {r=0.8, g=0.8, b=0.8, a=1},
@@ -1342,6 +1371,8 @@ if settings.startup["rampant--suicideEnemy"].value then
 end
 
 if settings.startup["rampant--nuclearEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]] = "nuclear"
+    constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]] = "nuclear"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "nuclear",
         tint = {r=0.1, g=0.95, b=0.1, a=1},
@@ -1400,6 +1431,8 @@ if settings.startup["rampant--nuclearEnemy"].value then
 end
 
 if settings.startup["rampant--energyThiefEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]] = "energy-thief"
+    constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]] = "energy-thief"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "energy-thief",
         tint = {r=0.2, g=0.2, b=0.4, a=1},
@@ -1458,6 +1491,9 @@ if settings.startup["rampant--energyThiefEnemy"].value then
 end
 
 if settings.startup["rampant--fastEnemy"].value then
+    constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]] = "fast"
+    constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]] = "fast"
+    constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]] = "fast"
     constants.FACTION_SET[#constants.FACTION_SET+1] = {
         type = "fast",
         tint = {r=0.9, g=0.9, b=0.9, a=1},
diff --git a/locale/en/locale.cfg b/locale/en/locale.cfg
index d1849c1..6b0e868 100755
--- a/locale/en/locale.cfg
+++ b/locale/en/locale.cfg
@@ -18789,6 +18789,7 @@ poison-worm-v20-t10-rampant=Poison worm: t10 Leviathan
 [entity-description]
 
 [mod-setting-name]
+rampant--adaptationModifier=AI: Adaption Modifier
 rampant--unitsAffectedByTiles=World: Units affected by tiles
 rampant--oldRedEnemyMapColor=Map: Revert Enemy Map Color
 rampant--unitSpawnerBreath=World: Unit Nest breath air
@@ -18890,6 +18891,7 @@ rampant--enableFadeTime=Enable corpse fade time
 rampant--temperamentRateModifier=AI: Temperament Rate Modifier
 
 [mod-setting-description]
+rampant--adaptationModifier=Modifies the number of units or enemy buildings that must be destroyed before the adaptation happens based on the damage types that killed the units or buildings. This modifier is a percentage change using the following as starting place (Default deaths events starts at 3000 under 0.5 evo, 0.7 is 4500, 0.9 is 6000, and +0.9 is 7500)
 rampant--unitAndSpawnerFadeTime=The time in seconds for how long biter corpses stay around
 rampant--unitsAffectedByTiles=(Can cause Desyncs) Units are affected by tile movement modifiers
 rampant--oldRedEnemyMapColor=Reverts the enemy map color to the vanilla enemy map color
diff --git a/settings.lua b/settings.lua
index f696e4f..c73182c 100755
--- a/settings.lua
+++ b/settings.lua
@@ -210,6 +210,16 @@ data:extend({
             per_user = false
         },
 
+        {
+            type = "double-setting",
+            name = "rampant--adaptationModifier",
+            setting_type = "runtime-global",
+            default_value = 1,
+            minimum_value = 0.001,
+            maximum_value = 100.0,
+            order = "m[total]-b[ai]",
+            per_user = false
+        },
 
         {
             type = "double-setting",
@@ -223,6 +233,7 @@ data:extend({
             per_user = false
         },
 
+
         {
             type = "bool-setting",
             name = "rampant--newEnemies",