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# Rampant Tactics
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Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Uses nonhoming blockable biter projectiles. Adds new Enemies (disable by default). Difficulty setting in mod options menu.
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Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Uses nonhoming blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.
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# Forum Post
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"title" : "Rampant",
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"author" : "Veden",
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"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
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"description" : "Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Uses nonhoming blockable biter projectiles. Adds new Enemies (disable by default). Difficulty setting in mod options menu.",
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"description" : "Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Uses nonhoming blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.",
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"dependencies" : ["base >= 0.16.17", "? bobenemies", "? Natural_Evolution_Enemies", "? DayNightExtender", "? Orbital Ion Cannon"]
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}
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