1
0
mirror of https://github.com/veden/Rampant.git synced 2024-12-26 20:54:12 +02:00
This commit is contained in:
Aaron Veden 2018-02-10 13:25:47 -08:00
parent 11058edc8b
commit 0b33c1f24d
2 changed files with 2 additions and 2 deletions

View File

@ -1,5 +1,5 @@
# Rampant Tactics
Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Uses nonhoming blockable biter projectiles. Adds new Enemies (disable by default). Difficulty setting in mod options menu.
Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Uses nonhoming blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.
# Forum Post

View File

@ -5,6 +5,6 @@
"title" : "Rampant",
"author" : "Veden",
"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
"description" : "Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Uses nonhoming blockable biter projectiles. Adds new Enemies (disable by default). Difficulty setting in mod options menu.",
"description" : "Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Uses nonhoming blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.",
"dependencies" : ["base >= 0.16.17", "? bobenemies", "? Natural_Evolution_Enemies", "? DayNightExtender", "? Orbital Ion Cannon"]
}