diff --git a/changelog.txt b/changelog.txt index ccd775d..652f1e0 100644 --- a/changelog.txt +++ b/changelog.txt @@ -52,6 +52,7 @@ Date: 23. 11. 2021 - Now one spawner covered in pollution is worth 15 destroyed enemy structures to offset temperament contribution - Now one spawner covered in pollution is worth 22 built enemy structures to offset temperament contribution - Now one spawner covered in pollution is worth (69:<30%evo, 138:<50%evo, 276:<70%evo, 552:<90%, 1104:>90%evo) lost enemy units to offset temperament contribution + - Now +/-0.05 temperament from 0.5 gives an extra 0.1 points to AI each cycle, +/-0.15 gives 0.2, +/-0.30 gives 0.3, +/-0.5 gives 0.5 Bugfixes: - Fixed chunks not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions. - Fixed vengence squads only processing half the expected chunks diff --git a/libs/AIPlanning.lua b/libs/AIPlanning.lua index 15adac8..351811c 100644 --- a/libs/AIPlanning.lua +++ b/libs/AIPlanning.lua @@ -124,11 +124,13 @@ local function planning(map, evolution_factor, tick) local points = ((AI_POINT_GENERATOR_AMOUNT * universe.random()) + (map.activeNests * 0.003) + (AI_POINT_GENERATOR_AMOUNT * mMax(evolution_factor ^ 2.5, 0.1))) - if (map.temperament < 0.05) or (map.temperament > 0.95) then + if (map.temperament == 0) or (map.temperament == 1) then + points = points + 0.5 + elseif (map.temperament < 0.20) or (map.temperament > 0.80) then points = points + 0.3 - elseif (map.temperament < 0.25) or (map.temperament > 0.75) then + elseif (map.temperament < 0.35) or (map.temperament > 0.65) then points = points + 0.2 - elseif (map.temperament < 0.40) or (map.temperament > 0.60) then + elseif (map.temperament < 0.45) or (map.temperament > 0.55) then points = points + 0.1 end