From 1512fd1fb99dfec1801f0521cef8b97fbc6e7aa2 Mon Sep 17 00:00:00 2001 From: veden Date: Sun, 21 Aug 2016 16:18:13 -0700 Subject: [PATCH] updated readme, again --- README.md | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index fe79f52..20f65b1 100644 --- a/README.md +++ b/README.md @@ -1,18 +1,21 @@ -# THIS IS STILL AN ALPHA +# THIS IS STILL AN ALPHA - Please only use if you want to test and give feedback # Rampant -Factorio Mod - Uses potential fields to improve the enemy AI +Factorio Mod - Uses potential fields/pheromones to improve the enemy AI + +# Notes + +There will be a slight pause the first time this is started up due to indexing all the chunks that have been generated. # Features -Tactical Retreats -Unit Group Merging -Unit Group Forming -Probing Behaviour Against Defenses -Player Hunting +Tactical Retreats - these will take place when a unit group is in a chunk that has reached a death threshold +Unit Group Merging - if multiple unit groups retreat at the same time there is a chance the groups will merge +Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base, or player defense pheromone clouds will form groups based on the evolution factor +Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death +Player Hunting - unit groups will track the player based on there emitted pheromone cloud # Planned Features Tunneling biters Base Expansion -