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first steps
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@ -33,20 +33,25 @@ end
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function ne.processNEUnitClass(natives, surface)
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local position = { x = 0, y = 0 }
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local entity = surface.create_entity({
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name = "biter-spawner",
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position = position
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})
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fileEntity(BASE_ALIGNMENT_NE, entity, natives.evolutionTableUnitSpawner, 0.0)
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entity.destroy()
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entity = surface.create_entity({
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name = "spitter-spawner",
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position = position
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})
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fileEntity(BASE_ALIGNMENT_NE, entity, natives.evolutionTableUnitSpawner, 0.0)
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entity.destroy()
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if settings.startup["NE_Blue_Spawners"].value then
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local entity = surface.create_entity({
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name = "ne-spawner-blue",
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position = position
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})
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fileEntity(BASE_ALIGNMENT_NE_BLUE, entity, natives.evolutionTableUnitSpawner, 0.0)
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entity.destroy()
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end
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if settings.startup["NE_Red_Spawners"].value then
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local entity = surface.create_entity({
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name = "ne-spawner-red",
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position = position
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})
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fileEntity(BASE_ALIGNMENT_NE_RED, entity, natives.evolutionTableUnitSpawner, 0.0)
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entity.destroy()
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end
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if ENABLED_BOBS_UNITS then
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entity = surface.create_entity({
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