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Faction Colors Update (#41)

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Metallumere 2021-04-03 17:38:03 -05:00 committed by GitHub
parent b80dd6d488
commit 2e2ea86ed5
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@ -552,7 +552,7 @@ if settings.startup["rampant--acidEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "acid",
tint = {r=1, g=1, b=1, a=1},
tint2 = {r=0, g=0.9, b=0, a=1},
tint2 = {r=0.4, g=0.9, b=0.4, a=1},
acceptRate = {1, 10, 0.1, 0.2},
evo = 0,
units = {
@ -633,7 +633,7 @@ if settings.startup["rampant--laserEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "laser",
tint = {r=0.3, g=0.3, b=0.42, a=1},
tint2 = {r=0, g=0.6, b=0.8, a=1},
tint2 = {r=0, g=1, b=1, a=1},
acceptRate = {2, 10, 0.1, 0.15},
evo = 0.10,
units = {
@ -708,7 +708,7 @@ if settings.startup["rampant--fireEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "fire",
tint = {r=1, g=1, b=1, a=1},
tint2 = {r=0.9, g=0, b=0, a=1},
tint2 = {r=0.9, g=0.2, b=0.2, a=1},
acceptRate = {2, 10, 0.1, 0.15},
evo = 0.12,
units = {
@ -788,8 +788,8 @@ end
if settings.startup["rampant--infernoEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "inferno",
tint = {r=0.7, g=0.45, b=0.5, a=1},
tint2 = {r=0.9, g=0, b=0, a=1},
tint = {r=0.5, g=0.1, b=0.1, a=1},
tint2 = {r=0.9, g=0.1, b=0.1, a=1},
acceptRate = {3, 10, 0.1, 0.125},
evo = 0.2,
units = {
@ -847,8 +847,8 @@ end
if settings.startup["rampant--waspEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "wasp",
tint = {r=0.6, g=0.9, b=0.9, a=1},
tint2 = {r=0.85, g=0.85, b=0, a=1},
tint = {r=1, g=1, b=0, a=1},
tint2 = {r=0, g=0, b=0, a=1},
acceptRate = {3, 10, 0.1, 0.125},
evo = 0.2,
units = {
@ -912,8 +912,8 @@ end
if settings.startup["rampant--spawnerEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "spawner",
tint = {r=0.7, g=0, b=0.7, a=1},
tint2 = {r=0.8, g=0, b=0.8, a=1},
tint = {r=0.7, g=0.1, b=0.7, a=1},
tint2 = {r=1, g=0.4, b=1, a=1},
acceptRate = {3, 10, 0.1, 0.125},
evo = 0.2,
units = {
@ -984,8 +984,8 @@ end
if settings.startup["rampant--electricEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "electric",
tint = {r=0.7, g=0.7, b=1.0, a=1.0},
tint2 = {r=0, g=0, b=1, a=1},
tint = {r=0.7, g=0.7, b=1.0, a=1},
tint2 = {r=0.2, g=0.2, b=1, a=1},
acceptRate = {2, 10, 0.1, 0.15},
evo = 0.1,
units = {
@ -1103,7 +1103,7 @@ if settings.startup["rampant--trollEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "troll",
tint = {r=0.4, g=0.4, b=0.4, a=1},
tint2 = {r=0.6, g=0.6, b=0.6, a=1},
tint2 = {r=1, g=0.2, b=0.2, a=1},
acceptRate = {3, 10, 0.1, 0.125},
evo = 0.17,
units = {
@ -1226,7 +1226,7 @@ if settings.startup["rampant--suicideEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "suicide",
tint = {r=0.8, g=0.8, b=0.8, a=1},
tint2 = {r=0.95, g=0.95, b=0, a=1},
tint2 = {r=1, g=0.5, b=0, a=1},
acceptRate = {2, 10, 0.05, 0.15},
evo = 0.35,
units = {
@ -1284,8 +1284,8 @@ end
if settings.startup["rampant--nuclearEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "nuclear",
tint = {r=0.6, g=0.6, b=0.4, a=1},
tint2 = {r=0.95, g=0.95, b=0, a=1},
tint = {r=0.1, g=0.95, b=0.1, a=1},
tint2 = {r=1, g=0.5, b=0, a=1},
acceptRate = {4, 10, 0.1, 0.125},
evo = 0.45,
units = {
@ -1342,8 +1342,8 @@ end
if settings.startup["rampant--energyThiefEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "energy-thief",
tint = {r=0.4, g=0.5, b=0.7, a=1},
tint2 = {r=0, g=0, b=0.7, a=1},
tint = {r=0.2, g=0.2, b=0.4, a=1},
tint2 = {r=0.1, g=0.1, b=0.1, a=1},
acceptRate = {3, 10, 0.1, 0.125},
evo = 0.2,
units = {
@ -1400,8 +1400,8 @@ end
if settings.startup["rampant--fastEnemy"].value then
constants.FACTION_SET[#constants.FACTION_SET+1] = {
type = "fast",
tint = {r=0.26, g=0.66, b=0.62, a=1},
tint2 = {r=0, g=0.85, b=0.80, a=1},
tint = {r=0.9, g=0.9, b=0.9, a=1},
tint2 = {r=1, g=1, b=0.1, a=1},
acceptRate = {2, 10, 0.1, 0.15},
evo = 0.12,
units = {