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see readme
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README.md
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README.md
@ -7,6 +7,9 @@ https://forums.factorio.com/viewtopic.php?f=94&t=31445
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# Notes
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When playing on low sprite resolution, item collector range will appear to be less than it is. (By roughly a half chunk on all sides)
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This is due to the max sprite size being 2048px on low and 4096px on high resolution.
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0.14.14 factorio version fixed save corruption
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0.14.10 factorio version fixed more pathing issues
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0.14.4 factorio version fixed some issues with unit groups commands
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@ -58,12 +61,17 @@ Configure Options not in game menu:
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# Version History
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0.15.20 -
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- Fixed: Added Low Resolution version of overlay, ISSUE: range of collector extends past visual display because of 2048px limit on sprites
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- Tweak: Increased item collector build time from 0.5 seconds to 10 seconds
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- Improvement: Added an expensive recipe variant that doubles the cost of the item collector
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0.15.19 -
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- Fixed: Error when processing item collectors
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0.15.18 -
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- Feature: Adds an item collector for things like alien artifacts
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- Improvement: Added checks for how many squads have been created to enfore global limit over all squad creation methods
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- Improvement: Added checks for how many squads have been created to enforce global limit over all squad creation methods
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- Tweak: Increased breach multiplier from 10000 to 100000
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- Fixed: Current version wasn't be set causing the upgrade code to run repeatedly
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- Fixed: Neighbors function not correctly clearing its state between calls
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@ -170,10 +170,10 @@ function upgrade.attempt(natives, world)
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game.surfaces[1].print("Rampant - Version 0.15.18")
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global.version = constants.VERSION_28
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end
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if (global.version < constants.VERSION_29) then
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if (global.version < constants.VERSION_30) then
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game.surfaces[1].print("Rampant - Version 0.15.19")
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global.version = constants.VERSION_29
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game.surfaces[1].print("Rampant - Version 0.15.20")
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global.version = constants.VERSION_30
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end
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return starting ~= global.version, natives, world
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end
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Binary file not shown.
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 51 KiB |
BIN
graphics/entities/chest/itemCollectorOverlay2.png
Executable file
BIN
graphics/entities/chest/itemCollectorOverlay2.png
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After Width: | Height: | Size: 26 KiB |
@ -1,7 +1,7 @@
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{
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"name" : "Rampant",
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"factorio_version" : "0.15",
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"version" : "0.15.19",
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"version" : "0.15.20",
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"title" : "Rampant",
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"author" : "Veden",
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"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
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@ -15,7 +15,7 @@ constants.VERSION_25 = 25
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constants.VERSION_26 = 26
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constants.VERSION_27 = 27
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constants.VERSION_28 = 28
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constants.VERSION_29 = 29
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constants.VERSION_30 = 30
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-- misc
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@ -17,7 +17,7 @@ item-collector-base-overlay-rampant=Item Collector
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item-collector-chest-rampant=Item Collector Storage
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[item-description]
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item-collector-base-rampant=Scans the area surrounding this chest and collects the items on the ground
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item-collector-base-rampant=Scans the area surrounding this chest and collects the items on the ground. When low resolution sprites are being used the visual display will be a half chunk less then what is actually collected
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[item-name]
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item-collector-base-rampant=Item Collector
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@ -44,8 +44,8 @@ small-fire-spitter=These biters will spit fire
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biter-spawner-hive=Small Hive
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small-tendril-biter-rampant=Small Tendril
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item-collector-base-rampant=Scans the surrounding area for items on the ground, if any items are found they are pulled into the storage chest when the sector is finished scanning
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item-collector-base-overlay-rampant=Scans the surrounding area for items on the ground, if any items are found they are pulled into the storage chest when the sector is finished scanning
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item-collector-base-rampant=Scans the surrounding area for items on the ground, if any items are found they are pulled into the storage chest when the sector is finished scanning.
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item-collector-base-overlay-rampant=Scans the surrounding area for items on the ground, if any items are found they are pulled into the storage chest when the sector is finished scanning. When low resolution sprites are being used the visual display will be a half chunk less then what is actually collected
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item-collector-chest-rampant=Stores the items the scanner finds on the ground around this collector
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[mod-setting-name]
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@ -6,7 +6,7 @@ radar.icon = "__Rampant__/graphics/icon/itemCollectorIcon.png"
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radar.collision_box = {{-0.35, -0.35}, {0.35, 0.35}}
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radar.selection_box = {{-0.485, -0.7}, {0.465, -0.1}}
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radar.energy_per_sector = "27MJ"
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radar.max_distance_of_nearby_sector_revealed = 0
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radar.max_distance_of_nearby_sector_revealed = 1
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radar.max_distance_of_sector_revealed = 0
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radar.energy_per_nearby_scan = "27MJ"
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radar.energy_usage = "450KW"
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@ -62,12 +62,22 @@ radar.minable = { result = "item-collector-base-rampant",
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local radarOverlay = util.table.deepcopy(radar)
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radarOverlay.name = "item-collector-base-overlay-rampant"
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radarOverlay.pictures.filename = "__Rampant__/graphics/entities/chest/itemCollectorOverlay2.5.png"
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radarOverlay.pictures.width = 3200
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radarOverlay.pictures.height = 3200
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radarOverlay.pictures.filename = "__Rampant__/graphics/entities/chest/itemCollectorOverlay2.png"
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radarOverlay.pictures.width = 2048
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radarOverlay.pictures.height = 2048
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radarOverlay.pictures.direction_count = 1
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radarOverlay.pictures.line_length = 1
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radarOverlay.pictures.shift[2] = 0.07
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radarOverlay.pictures.hr_version = {
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filename = "__Rampant__/graphics/entities/chest/itemCollectorOverlay2.5.png",
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priority = "low",
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width = 3200,
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height = 3200,
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apply_projection = false,
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direction_count = 1,
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line_length = 1,
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shift = {0.1875, -0.24}
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}
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local chest = util.table.deepcopy(data.raw["container"]["steel-chest"])
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chest.name = "item-collector-chest-rampant"
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@ -97,9 +107,9 @@ data:extend({
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{
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type = "recipe",
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name = "item-collector-base-rampant",
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energy_required = 6,
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normal = {
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enabled = false,
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energy_required = 10,
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ingredients = {
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{"steel-chest", 1},
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{"accumulator", 1},
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@ -107,6 +117,17 @@ data:extend({
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},
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result = "item-collector-base-rampant",
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requester_paste_multiplier = 4
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},
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expensive = {
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enabled = false,
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energy_required = 10,
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ingredients = {
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{"steel-chest", 2},
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{"accumulator", 2},
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{"radar", 2}
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},
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result = "item-collector-base-rampant",
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requester_paste_multiplier = 4
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}
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},
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