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almost finished unit generation
This commit is contained in:
parent
f69075850d
commit
347c057dc2
429
BuildSwarm.lua
Executable file
429
BuildSwarm.lua
Executable file
@ -0,0 +1,429 @@
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-- imports
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local biterUtils = require("prototypes/enemies/BiterUtils")
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local mathUtils = require("libs/MathUtils")
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-- imported functions
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local gaussianRandomRange = mathUtils.gaussianRandomRange
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local mRandom = math.random
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local mMin = math.min
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local mMax = math.max
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local deepcopy = util.table.deepcopy
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local makeBiter = biterUtils.makeBiter
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local makeSpitter = biterUtils.makeSpitter
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local makeWorm = biterUtils.makeWorm
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local makeUnitSpawner = biterUtils.makeUnitSpawner
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local createSuicideAttack = biterUtils.createSuicideAttack
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-- module code
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local function unitSetToProbabilityTable(points, upgradeTable, unitSet)
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local dividers = {}
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for i=1,#unitSet do
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dividers[i] = 1
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end
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while (points > 0) do
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local upgrade = upgradeTable[mRandom(#upgradeTable)]
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local cost = upgrade.cost
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local index = upgrade.index
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dividers[index] = dividers[index] + upgrade.adjustment
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points = points - cost
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end
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local total = 0
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for i=1,#dividers do
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total = total + dividers[i]
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end
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local runningTotal = 0
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for i=1,#dividers do
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runningTotal = runningTotal + (dividers[i] / total)
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dividers[i] = runningTotal
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end
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local stepUnit = 1 / #unitSet[1]
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local probabilityTable = {}
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for i=1,#unitSet do
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local result
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if (i == 1) then
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result = {
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{
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0,
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stepUnit
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},
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{
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dividers[i],
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0
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}
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}
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elseif (i == #unitSet) then
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result = {
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{
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dividers[i-2],
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0
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},
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{
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1,
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stepUnit
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}
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}
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else
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result = {
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{
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((i - 2) > 0 and dividers[i-2]) or 0,
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0
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},
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{
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dividers[i-1],
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stepUnit
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},
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{
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dividers[i],
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0
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}
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}
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end
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probabilityTable[i] = result
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end
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local result = {}
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for i=1, #probabilityTable do
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local probability = probabilityTable[i]
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for x=1, #unitSet[i] do
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result[#result+1] = {unitSet[i][x], probability}
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end
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end
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return result
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end
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local function buildUnits(startingPoints, template, attackGenerator, upgradeTable, variations, tiers)
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local unitSet = {}
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for t=1, tiers do
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local result = {}
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local allottedPoints = startingPoints * t
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for i=1,variations do
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local unit = deepcopy(template)
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unit.name = unit.name .. "-v" .. i .. "-t" .. t
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local remainingPoints = allottedPoints
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while (remainingPoints > 0) do
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local upgrade = upgradeTable[mRandom(#upgradeTable)]
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local cost = upgrade.cost
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if upgrade.attribute then
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local attribute = upgrade.attribute
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unit.attributes[attribute.name] = unit.attributes[attribute.name] + attribute.adjustment
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end
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if upgrade.resistance then
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local field = upgrade.resistance.name
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if not unit.resistances[field] then
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unit.resistances[field] = {}
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end
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if upgrade.resistance.decrease then
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unit.resistances[field].decrease = (unit.resistances[field].decrease or 0) + upgrade.resistance.decrease
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end
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if upgrade.resistance.percentage then
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unit.resistances[field].percentage = (unit.resistances[field].percentage or 0) + upgrade.resistance.percentage
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end
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end
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if upgrade.attack then
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local attack = upgrade.attack
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unit.attack[attack.name] = (unit.attack[attack.name] or 0) + attack.adjustment
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end
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remainingPoints = remainingPoints - cost
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end
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local scale = gaussianRandomRange(unit.scale, unit.scale * 0.12, unit.scale * 0.60, unit.scale * 1.40) + (0.05 * t)
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local tint1 = {
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gaussianRandomRange(unit.tint1.r, unit.tint1.r * 0.06 + (0.005 * t), unit.tint1.r * 0.85 - (0.005 * t), unit.tint1.r * 1.15),
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gaussianRandomRange(unit.tint1.g, unit.tint1.g * 0.06 + (0.005 * t), unit.tint1.g * 0.85 - (0.005 * t), unit.tint1.g * 1.15),
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gaussianRandomRange(unit.tint1.b, unit.tint1.b * 0.06 + (0.005 * t), unit.tint1.b * 0.85 - (0.005 * t), unit.tint1.b * 1.15),
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gaussianRandomRange(unit.tint1.a, unit.tint1.a * 0.06 + (0.005 * t), unit.tint1.a * 0.85 - (0.005 * t), unit.tint1.a * 1.15)
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}
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local tint2 = {
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gaussianRandomRange(unit.tint2.r, unit.tint2.r * 0.06 + (0.005 * t), unit.tint2.r * 0.85 - (0.005 * t), unit.tint2.r * 1.15),
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gaussianRandomRange(unit.tint2.g, unit.tint2.g * 0.06 + (0.005 * t), unit.tint2.g * 0.85 - (0.005 * t), unit.tint2.g * 1.15),
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gaussianRandomRange(unit.tint2.b, unit.tint2.b * 0.06 + (0.005 * t), unit.tint2.b * 0.85 - (0.005 * t), unit.tint2.b * 1.15),
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gaussianRandomRange(unit.tint2.a, unit.tint2.a * 0.06 + (0.005 * t), unit.tint2.a * 0.85 - (0.005 * t), unit.tint2.a * 1.15)
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}
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unit.attributes.scale = scale
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unit.attributes.tint1 = tint1
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unit.attributes.tint2 = tint2
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unit.attack.scale = scale
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unit.attack.tint1 = tint1
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unit.attack.tint2 = tint2
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local entity
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if (unit.type == "spitter") then
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entity = makeSpitter(unit.name,
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unit.attributes,
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attackGenerator(unit.attack),
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unit.resistances)
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elseif (unit.type == "biter") then
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entity = makeBiter(unit.name,
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unit.attributes,
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attackGenerator(unit.attack),
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unit.resistances)
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end
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result[i] = entity.name
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data:extend({entity})
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end
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unitSet[t] = result
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end
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return unitSet
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end
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local function buildUnitSpawner(startingPoints, template, upgradeTable, unitTable, variations, tiers)
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for t=1, tiers do
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local allottedPoints = startingPoints * t
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for i=1,variations do
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local unitSpawner = deepcopy(template)
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unitSpawner.name = unitSpawner.name .. "-v" .. i .. "-t" .. t
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local remainingPoints = allottedPoints
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while (remainingPoints > 0) do
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local upgrade = upgradeTable[mRandom(#upgradeTable)]
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local cost = upgrade.cost
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if upgrade.attribute then
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local attribute = upgrade.attribute
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unitSpawner.attributes[attribute.name] = unitSpawner.attributes[attribute.name] + attribute.adjustment
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end
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if upgrade.resistance then
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local field = upgrade.resistance.name
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if not unitSpawner.resistances[field] then
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unitSpawner.resistances[field] = {}
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unitSpawner.resistances[field].type = field
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end
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if upgrade.resistance.decrease then
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unitSpawner.resistances[field].decrease = (unitSpawner.resistances[field].decrease or 0) + upgrade.resistance.decrease
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end
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if upgrade.resistance.percentage then
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unitSpawner.resistances[field].percentage = (unitSpawner.resistances[field].percentage or 0) + upgrade.resistance.percentage
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end
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end
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remainingPoints = remainingPoints - cost
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end
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local scale = gaussianRandomRange(unitSpawner.scale, unitSpawner.scale * 0.12, unitSpawner.scale * 0.60, unitSpawner.scale * 1.40) + (0.05 * t)
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local tint = {
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gaussianRandomRange(unitSpawner.tint1.r, unitSpawner.tint1.r * 0.06 + (0.005 * t), unitSpawner.tint1.r * 0.85 - (0.005 * t), unitSpawner.tint1.r * 1.15),
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gaussianRandomRange(unitSpawner.tint1.g, unitSpawner.tint1.g * 0.06 + (0.005 * t), unitSpawner.tint1.g * 0.85 - (0.005 * t), unitSpawner.tint1.g * 1.15),
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gaussianRandomRange(unitSpawner.tint1.b, unitSpawner.tint1.b * 0.06 + (0.005 * t), unitSpawner.tint1.b * 0.85 - (0.005 * t), unitSpawner.tint1.b * 1.15),
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gaussianRandomRange(unitSpawner.tint1.a, unitSpawner.tint1.a * 0.06 + (0.005 * t), unitSpawner.tint1.a * 0.85 - (0.005 * t), unitSpawner.tint1.a * 1.15)
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}
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unitSpawner.attributes.scale = scale
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unitSpawner.attributes.tint = tint
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data:extend({
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makeUnitSpawner(unitSpawner.name,
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unitSpawner.attributes,
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unitSpawner.resistances,
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unitTable)
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})
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end
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end
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end
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local function buildWorm(startingPoints, template, attackGenerator, upgradeTable, variations, tiers)
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for t=1, tiers do
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local allottedPoints = startingPoints * t
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for i=1,variations do
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local worm = deepcopy(template)
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worm.name = worm.name .. "-v" .. i .. "-t" .. t
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local remainingPoints = allottedPoints
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while (remainingPoints > 0) do
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local upgrade = upgradeTable[mRandom(#upgradeTable)]
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local cost = upgrade.cost
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if upgrade.attribute then
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local attribute = upgrade.attribute
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worm.attributes[attribute.name] = worm.attributes[attribute.name] + attribute.adjustment
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end
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if upgrade.resistance then
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local field = upgrade.resistance.name
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if not worm.resistances[field] then
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worm.resistances[field] = {}
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worm.resistances[field].type = field
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end
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if upgrade.resistance.decrease then
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worm.resistances[field].decrease = (worm.resistances[field].decrease or 0) + upgrade.resistance.decrease
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end
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if upgrade.resistance.percentage then
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worm.resistances[field].percentage = (worm.resistances[field].percentage or 0) + upgrade.resistance.percentage
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end
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end
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remainingPoints = remainingPoints - cost
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end
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local scale = gaussianRandomRange(worm.scale, worm.scale * 0.12, worm.scale * 0.60, worm.scale * 1.40) + (0.05 * t)
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local tint1 = {
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gaussianRandomRange(worm.tint1.r, worm.tint1.r * 0.06 + (0.005 * t), worm.tint1.r * 0.85 - (0.005 * t), worm.tint1.r * 1.15),
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gaussianRandomRange(worm.tint1.g, worm.tint1.g * 0.06 + (0.005 * t), worm.tint1.g * 0.85 - (0.005 * t), worm.tint1.g * 1.15),
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gaussianRandomRange(worm.tint1.b, worm.tint1.b * 0.06 + (0.005 * t), worm.tint1.b * 0.85 - (0.005 * t), worm.tint1.b * 1.15),
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gaussianRandomRange(worm.tint1.a, worm.tint1.a * 0.06 + (0.005 * t), worm.tint1.a * 0.85 - (0.005 * t), worm.tint1.a * 1.15)
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}
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local tint2 = {
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gaussianRandomRange(worm.tint2.r, worm.tint2.r * 0.06 + (0.005 * t), worm.tint2.r * 0.85 - (0.005 * t), worm.tint2.r * 1.15),
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gaussianRandomRange(worm.tint2.g, worm.tint2.g * 0.06 + (0.005 * t), worm.tint2.g * 0.85 - (0.005 * t), worm.tint2.g * 1.15),
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gaussianRandomRange(worm.tint2.b, worm.tint2.b * 0.06 + (0.005 * t), worm.tint2.b * 0.85 - (0.005 * t), worm.tint2.b * 1.15),
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gaussianRandomRange(worm.tint2.a, worm.tint2.a * 0.06 + (0.005 * t), worm.tint2.a * 0.85 - (0.005 * t), worm.tint2.a * 1.15)
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}
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worm.attributes.scale = scale
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worm.attributes.tint1 = tint1
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worm.attributes.tint2 = tint2
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worm.attack.scale = scale
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worm.attack.tint1 = tint1
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worm.attack.tint2 = tint2
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data:extend({
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makeWorm(worm.name,
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worm.attributes,
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attackGenerator(worm.attack),
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worm.resistances)
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})
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end
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end
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end
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local function createUnitClass(points, templates, upgradeTable, attackGenerator, variations, tiers)
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buildUnitSpawner(points.unitSpawner,
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templates.unitSpawner,
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upgradeTable.unitSpawner,
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variations.unitSpawner,
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tiers.unitSpawner,
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unitSetToProbabilityTable(points.probabilityTable,
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upgradeTable.probabilityTable,
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buildUnits(points.unit,
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templates.unit,
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attackGenerator,
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upgradeTable.unit,
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variations.unit,
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tiers.unit)),
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tiers.unitSpawner)
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end
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createUnitClass({
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unit = 10,
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unitSpawner = 5,
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probabilityTable = 5
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},
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{
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unit = {
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name = "rampant-suicide-biter",
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attributes = {
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health = 30,
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movement = 0.21,
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distancePerFrame = 0.1,
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healing = 0.01,
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explosion = "blood-explosion-small",
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},
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attack = {
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area = 3.5,
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damage = 20,
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explosion = "explosion",
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scorchmark = "small-scorchmark",
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explosionCount = 2,
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explosionDistance = 2,
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},
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resistances = {
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explosion = {
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decrease = 0,
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percentage = -50
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},
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laser = {
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decrease = 1,
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percentage = 0
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},
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fire = {
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decrease = 0,
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percentage = -60
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}
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},
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type = "biter",
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scale = 0.55,
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tint1 = {r=0.6, g=0.0, b=0.70, a=0.8},
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tint2 = {r=0.7, g=0.0, b=0.72, a=0.4}
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},
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unitSpawner = {
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scale = 0.55,
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tint1 = {},
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tint2 = {}
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}
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},
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{
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unit = {
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{
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cost = 1,
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attribute = {
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name = "health",
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adjustment = 50
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}
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}
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},
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unitSpawner = {
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{
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cost = 1,
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attribute = {
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name = "health",
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adjustment = 50
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}
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}
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},
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probabilityTable = {
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{
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cost = 1,
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index = 1,
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adjustment = 1
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}
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}
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},
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createSuicideAttack,
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{
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unit = 5,
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unitSpawner = 5
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},
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{
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unit = 7,
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unitSpawner = 7
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}
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)
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local function dog(a)
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a[1] = 2
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end
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dog()
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8
data.lua
8
data.lua
@ -6,8 +6,12 @@ require("prototypes/buildings/UnitSpawners")
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require("prototypes/tile/fillableDirt")
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-- if settings.startup["rampant-newEnemies"].value then
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require("BuildSwarm")
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-- end
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require("prototypes/enemies/UnitSuicideBiters")
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require("prototypes/enemies/UnitFireSpitters")
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require("prototypes/enemies/UnitTendril")
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|
@ -1,7 +1,7 @@
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{
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"name" : "Rampant",
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"factorio_version" : "0.16",
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"version" : "0.16.2",
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"version" : "0.16.3",
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"title" : "Rampant",
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"author" : "Veden",
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"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
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|
@ -66,10 +66,6 @@ function mathUtils.gaussianRandomRange(mean, std_dev, min, max, rg)
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return q
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end
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function mathUtils.positionToChunkOffset(position)
|
||||
return mFloor(position.x * 0.03125), mFloor(position.y * 0.03125)
|
||||
end
|
||||
|
||||
function mathUtils.euclideanDistanceNamed(p1, p2)
|
||||
local xs = p1.x - p2.x
|
||||
local ys = p1.y - p2.y
|
||||
|
6
make.rkt
6
make.rkt
@ -34,6 +34,7 @@
|
||||
(string->path "changelog.txt")
|
||||
(string->path "Upgrade.lua")
|
||||
(string->path "settings.lua")
|
||||
(string->path "BuildSwarm.lua")
|
||||
(string->path "README.md")
|
||||
(string->path "NOTICE")
|
||||
(string->path "libs")
|
||||
@ -73,6 +74,7 @@
|
||||
(copyFile "changelog.txt" modFolder)
|
||||
(copyFile "Upgrade.lua" modFolder)
|
||||
(copyFile "tests.lua" modFolder)
|
||||
(copyFile "BuildSwarm.lua" modFolder)
|
||||
(copyDirectory "libs" modFolder)
|
||||
(copyDirectory "locale" modFolder)
|
||||
(copyDirectory "sounds" modFolder)
|
||||
@ -80,6 +82,6 @@
|
||||
(copyDirectory "prototypes" modFolder)))
|
||||
|
||||
(define (run)
|
||||
;;(copyFiles modFolder)
|
||||
(makeZip modFolder)
|
||||
(copyFiles modFolder)
|
||||
;;(makeZip modFolder)
|
||||
(system*/exit-code "/data/games/factorio/bin/x64/factorio")))
|
||||
|
@ -1,15 +1,12 @@
|
||||
local biterFunctions = {}
|
||||
|
||||
function biterFunctions.makeBiter(biterAttributes, biterAttack, biterResistances)
|
||||
biterAttack.scale = biterAttributes.scale;
|
||||
biterAttack.tint1 = biterAttributes.tint1;
|
||||
biterAttack.tint2 = biterAttributes.tint2;
|
||||
function biterFunctions.makeBiter(name, biterAttributes, biterAttack, biterResistances)
|
||||
return {
|
||||
type = "unit",
|
||||
name = biterAttributes.name,
|
||||
name = name,
|
||||
icon = "__base__/graphics/icons/small-biter.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"},
|
||||
flags = biterAttributes.flags or {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"},
|
||||
max_health = biterAttributes.health,
|
||||
order = "b-b-a",
|
||||
subgroup="enemies",
|
||||
@ -22,11 +19,11 @@ function biterFunctions.makeBiter(biterAttributes, biterAttack, biterResistances
|
||||
sticker_box = {{-0.6 * biterAttributes.scale, -0.8 * biterAttributes.scale},
|
||||
{0.6 * biterAttributes.scale, 0}},
|
||||
attack_parameters = biterAttack,
|
||||
vision_distance = 30,
|
||||
vision_distance = biterAttributes.vision or 30,
|
||||
movement_speed = biterAttributes.movement,
|
||||
distance_per_frame = 0.1,
|
||||
pollution_to_join_attack = 200,
|
||||
distraction_cooldown = 300,
|
||||
distance_per_frame = biterAttributes.distancePerFrame or 0.1,
|
||||
pollution_to_join_attack = biterAttributes.pollutionToAttack or 200,
|
||||
distraction_cooldown = biterAttributes.distractionCooldown or 300,
|
||||
corpse = biterAttributes.corpse,
|
||||
dying_explosion = biterAttributes.explosion,
|
||||
dying_sound = make_biter_dying_sounds(1.0),
|
||||
@ -35,16 +32,13 @@ function biterFunctions.makeBiter(biterAttributes, biterAttack, biterResistances
|
||||
}
|
||||
end
|
||||
|
||||
function biterFunctions.makeSpitter(biterAttributes, biterAttack, biterResistances)
|
||||
-- biterAttack.scale = biterAttributes.scale;
|
||||
-- biterAttack.tint1 = biterAttributes.tint1;
|
||||
-- biterAttack.tint2 = biterAttributes.tint2;
|
||||
function biterFunctions.makeSpitter(name, biterAttributes, biterAttack, biterResistances)
|
||||
return {
|
||||
type = "unit",
|
||||
name = biterAttributes.name,
|
||||
name = name,
|
||||
icon = "__base__/graphics/icons/small-spitter.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"},
|
||||
flags = biterAttributes.flags or {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"},
|
||||
max_health = biterAttributes.health,
|
||||
order = "b-b-a",
|
||||
subgroup="enemies",
|
||||
@ -57,11 +51,11 @@ function biterFunctions.makeSpitter(biterAttributes, biterAttack, biterResistanc
|
||||
sticker_box = {{-0.6 * biterAttributes.scale, -0.8 * biterAttributes.scale},
|
||||
{0.6 * biterAttributes.scale, 0}},
|
||||
attack_parameters = biterAttack,
|
||||
vision_distance = 30,
|
||||
vision_distance = biterAttributes.vision or 30,
|
||||
movement_speed = biterAttributes.movement,
|
||||
distance_per_frame = biterAttributes.distancePerFrame,
|
||||
pollution_to_join_attack = 200,
|
||||
distraction_cooldown = 300,
|
||||
distance_per_frame = biterAttributes.distancePerFrame or 0.1,
|
||||
pollution_to_join_attack = biterAttributes.pollutionToAttack or 200,
|
||||
distraction_cooldown = biterAttributes.distractionCooldown or 300,
|
||||
corpse = biterAttributes.corpse,
|
||||
dying_explosion = biterAttributes.explosion,
|
||||
dying_sound = make_biter_dying_sounds(1.0),
|
||||
@ -70,6 +64,70 @@ function biterFunctions.makeSpitter(biterAttributes, biterAttack, biterResistanc
|
||||
}
|
||||
end
|
||||
|
||||
function biterFunctions.makeUnitSpawner(name, biterAttributes, biterResistances, unitSet)
|
||||
local o = {
|
||||
type = "unit-spawner",
|
||||
name = name,
|
||||
icon = "__base__/graphics/icons/biter-spawner.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "placeable-enemy", "not-repairable"},
|
||||
max_health = biterAttributes.health,
|
||||
order="b-b-g",
|
||||
subgroup="enemies",
|
||||
resistances = biterResistances,
|
||||
working_sound = {
|
||||
sound =
|
||||
{
|
||||
{
|
||||
filename = "__base__/sound/creatures/spawner.ogg",
|
||||
volume = 1.0
|
||||
}
|
||||
},
|
||||
apparent_volume = 2
|
||||
},
|
||||
dying_sound =
|
||||
{
|
||||
{
|
||||
filename = "__base__/sound/creatures/spawner-death-1.ogg",
|
||||
volume = 1.0
|
||||
},
|
||||
{
|
||||
filename = "__base__/sound/creatures/spawner-death-2.ogg",
|
||||
volume = 1.0
|
||||
}
|
||||
},
|
||||
healing_per_tick = biterAttributes.healing or 0.02,
|
||||
collision_box = {{-3.2 * biterAttributes.scale, -2.2 * biterAttributes.scale}, {2.2 * biterAttributes.scale, 2.2 * biterAttributes.scale}},
|
||||
selection_box = {{-3.5 * biterAttributes.scale, -2.5 * biterAttributes.scale}, {2.5 * biterAttributes.scale, 2.5 * biterAttributes.scale}},
|
||||
-- in ticks per 1 pu
|
||||
pollution_absorbtion_absolute = biterAttributes.pollutionAbsorbtionAbs or 20,
|
||||
pollution_absorbtion_proportional = biterAttributes.pollutionAbsorbtionPro or 0.01,
|
||||
corpse = "biter-spawner-corpse",
|
||||
dying_explosion = "blood-explosion-huge",
|
||||
max_count_of_owned_units = biterAttributes.unitsOwned or 7,
|
||||
max_friends_around_to_spawn = biterAttributes.unitsToSpawn or 5,
|
||||
animations =
|
||||
{
|
||||
spawner_idle_animation(0, biterAttributes.tint),
|
||||
spawner_idle_animation(1, biterAttributes.tint),
|
||||
spawner_idle_animation(2, biterAttributes.tint),
|
||||
spawner_idle_animation(3, biterAttributes.tint)
|
||||
},
|
||||
result_units = unitSet,
|
||||
-- With zero evolution the spawn rate is 6 seconds, with max evolution it is 2.5 seconds
|
||||
spawning_cooldown = biterAttributes.spawningCooldown or {360, 150},
|
||||
spawning_radius = biterAttributes.spawningRadius or 10,
|
||||
spawning_spacing = biterAttributes.spawningSpacing or 3,
|
||||
max_spawn_shift = 0,
|
||||
max_richness_for_spawn_shift = 100,
|
||||
call_for_help_radius = 50
|
||||
}
|
||||
if biterAttributes.autoplace then
|
||||
o["autoplace"] = enemy_spawner_autoplace(biterAttributes.autoplace)
|
||||
end
|
||||
return o
|
||||
end
|
||||
|
||||
function biterFunctions.createSuicideAttack(attributes)
|
||||
return { type = "projectile",
|
||||
range = 0.5,
|
||||
|
Loading…
Reference in New Issue
Block a user