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increased acceptance rate on early stopping for evoToTier
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@ -19,6 +19,7 @@ Date: 23. 11. 2021
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- Increased suicide and nuclear biters attack range from 0.5 to 1
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- Increased base point accumulation by 3000%, used for enemy building upgrades
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- Added early stopping when determining the faction tier to use, so higher level factions will appear more frequently
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- Increased acceptance rate of higher evolution to tiers when calculated factions
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Bugfixes:
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- Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
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- Fixed vengence squads only processing half the expected chunks
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@ -73,7 +73,7 @@ local function evoToTier(universe, evolutionFactor, maxSkips)
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for i=10,1,-1 do
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if universe.evoToTierMapping[i] <= evolutionFactor then
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v = i
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if (skipsRemaining == 0) or (mRandom() <= 0.65) then
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if (skipsRemaining == 0) or (mRandom() <= 0.75) then
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break
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end
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skipsRemaining = skipsRemaining - 1
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