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increased acceptance rate on early stopping for evoToTier

This commit is contained in:
Aaron Veden 2021-11-26 14:01:22 -08:00
parent 3890024474
commit 386b33358c
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GPG Key ID: FF5990B1C6DD3F84
2 changed files with 2 additions and 1 deletions

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@ -19,6 +19,7 @@ Date: 23. 11. 2021
- Increased suicide and nuclear biters attack range from 0.5 to 1
- Increased base point accumulation by 3000%, used for enemy building upgrades
- Added early stopping when determining the faction tier to use, so higher level factions will appear more frequently
- Increased acceptance rate of higher evolution to tiers when calculated factions
Bugfixes:
- Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
- Fixed vengence squads only processing half the expected chunks

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@ -73,7 +73,7 @@ local function evoToTier(universe, evolutionFactor, maxSkips)
for i=10,1,-1 do
if universe.evoToTierMapping[i] <= evolutionFactor then
v = i
if (skipsRemaining == 0) or (mRandom() <= 0.65) then
if (skipsRemaining == 0) or (mRandom() <= 0.75) then
break
end
skipsRemaining = skipsRemaining - 1