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Shorten spawningTime at high tier levels
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@ -5,6 +5,9 @@ Date: 27. 12. 2021
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- PlexPt has completed the Chinese locale
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Improvements:
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- re-added finding non-colliding position for enemy structures but if it can't find a position then overlap them
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Tweaks:
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- Modified spawning_time_modifier on biters to be roughly 25% faster at high tiers
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- Modified spawning_time_modifier on spitters to be roughly 20% faster at high tiers
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---------------------------------------------------------------------------------------------------
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Version: 2.0.4
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@ -172,7 +172,7 @@ local biterAttributeNumeric = {
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["movement"] = { 0.2, 0.19, 0.185, 0.18, 0.175, 0.17, 0.17, 0.17, 0.17, 0.17 },
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["health"] = { 15, 75, 150, 250, 1000, 2000, 3500, 7500, 15000, 30000 },
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["pollutionToAttack"] = { 10, 40, 80, 120, 200, 300, 450, 550, 650, 750 },
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["spawningTimeModifer"] = { 1, 1, 1, 2, 3, 7, 10, 10, 12, 12 }
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["spawningTimeModifer"] = { 1, 1, 2, 2, 4, 4, 6, 6, 8, 8 }
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}
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local acidPuddleAttributeNumeric = {
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@ -203,7 +203,7 @@ local spitterAttributeNumeric = {
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["movement"] = { 0.185, 0.18, 0.18, 0.17, 0.17, 0.16, 0.16, 0.15, 0.15, 0.14 },
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["health"] = { 10, 50, 200, 350, 1250, 2250, 3250, 6500, 12500, 25000 },
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["pollutionToAttack"] = { 10, 40, 80, 120, 200, 300, 450, 550, 650, 750 },
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["spawningTimeModifer"] = { 1, 1, 1, 2, 2, 5, 8, 8, 10, 10 },
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["spawningTimeModifer"] = { 1, 1, 2, 2, 4, 4, 6, 6, 8, 8 }
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}
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local droneAttributeNumeric = {
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