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Shorten spawningTime at high tier levels

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Aaron Veden 2021-12-28 09:17:56 -08:00
parent 936ab49f24
commit 3c1cf0bbc6
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2 changed files with 5 additions and 2 deletions

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@ -5,6 +5,9 @@ Date: 27. 12. 2021
- PlexPt has completed the Chinese locale
Improvements:
- re-added finding non-colliding position for enemy structures but if it can't find a position then overlap them
Tweaks:
- Modified spawning_time_modifier on biters to be roughly 25% faster at high tiers
- Modified spawning_time_modifier on spitters to be roughly 20% faster at high tiers
---------------------------------------------------------------------------------------------------
Version: 2.0.4

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@ -172,7 +172,7 @@ local biterAttributeNumeric = {
["movement"] = { 0.2, 0.19, 0.185, 0.18, 0.175, 0.17, 0.17, 0.17, 0.17, 0.17 },
["health"] = { 15, 75, 150, 250, 1000, 2000, 3500, 7500, 15000, 30000 },
["pollutionToAttack"] = { 10, 40, 80, 120, 200, 300, 450, 550, 650, 750 },
["spawningTimeModifer"] = { 1, 1, 1, 2, 3, 7, 10, 10, 12, 12 }
["spawningTimeModifer"] = { 1, 1, 2, 2, 4, 4, 6, 6, 8, 8 }
}
local acidPuddleAttributeNumeric = {
@ -203,7 +203,7 @@ local spitterAttributeNumeric = {
["movement"] = { 0.185, 0.18, 0.18, 0.17, 0.17, 0.16, 0.16, 0.15, 0.15, 0.14 },
["health"] = { 10, 50, 200, 350, 1250, 2250, 3250, 6500, 12500, 25000 },
["pollutionToAttack"] = { 10, 40, 80, 120, 200, 300, 450, 550, 650, 750 },
["spawningTimeModifer"] = { 1, 1, 1, 2, 2, 5, 8, 8, 10, 10 },
["spawningTimeModifer"] = { 1, 1, 2, 2, 4, 4, 6, 6, 8, 8 }
}
local droneAttributeNumeric = {