From 4a535ae79d7e680f22ed68a56fdbbe5d88762b8a Mon Sep 17 00:00:00 2001 From: Aaron Veden <veden@vedbyte.com> Date: Wed, 8 Dec 2021 21:29:52 -0800 Subject: [PATCH] adding map check to main tick loop incase all maps are inactive --- control.lua | 34 ++++++++++++++++++++++++---------- 1 file changed, 24 insertions(+), 10 deletions(-) diff --git a/control.lua b/control.lua index 06e6163..6b0aa18 100644 --- a/control.lua +++ b/control.lua @@ -1012,30 +1012,44 @@ script.on_event(defines.events.on_tick, if (pick == 0) then processPendingChunks(universe, tick) processMapAIs(universe, gameRef.forces.enemy.evolution_factor, tick) - if universe.NEW_ENEMIES then - recycleBases(map) + if map then + if universe.NEW_ENEMIES then + recycleBases(map) + end + cleanUpMapTables(map, tick) end - cleanUpMapTables(map, tick) elseif (pick == 1) then processPlayers(gameRef.connected_players, universe, tick) elseif (pick == 2) then - processMap(map, tick) + if map then + processMap(map, tick) + end elseif (pick == 3) then - processStaticMap(map) + if map then + processStaticMap(map) + end disperseVictoryScent(universe) processVengence(universe) elseif (pick == 4) then - scanResourceMap(map, tick) - scanEnemyMap(map, tick) + if map then + scanResourceMap(map, tick) + scanEnemyMap(map, tick) + end elseif (pick == 5) then processAttackWaves(universe) - scanEnemyMap(map, tick) + if map then + scanEnemyMap(map, tick) + end elseif (pick == 6) then - scanPlayerMap(map, tick) + if map then + scanPlayerMap(map, tick) + end processNests(universe, tick) elseif (pick == 7) then processPendingChunks(universe, tick) - processScanChunks(map) + if map then + processScanChunks(map) + end end processActiveNests(universe, tick)