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FACTO-84: Enemies are now on by default

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Aaron Veden 2022-03-30 21:30:56 -07:00
parent 1fee0bd875
commit 4aa7914757
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3 changed files with 2 additions and 4 deletions

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@ -40,8 +40,6 @@ local queryUtils = require("libs/QueryUtils")
local TICKS_A_MINUTE = constants.TICKS_A_MINUTE
local COMMAND_TIMEOUT = constants.COMMAND_TIMEOUT
local AI_SQUAD_COST = constants.AI_SQUAD_COST
local AI_SETTLER_COST = constants.AI_SETTLER_COST
local RECOVER_NEST_COST = constants.RECOVER_NEST_COST
local RECOVER_WORM_COST = constants.RECOVER_WORM_COST

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@ -5,6 +5,6 @@
"title" : "Rampant",
"author" : "Veden",
"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
"description" : "Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.",
"description" : "Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.",
"dependencies" : ["base >= 1.1.36", "? bobenemies", "? Natural_Evolution_Enemies >= 0.17.0", "? Clockwork", "? Kux-OrbitalIonCannon", "? Orbital Ion Cannon", "? ArmouredBiters", "? Krastorio2", "? SchallAlienLoot >= 0.17.6"]
}

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@ -276,7 +276,7 @@ data:extend({
name = "rampant--newEnemies",
description = "rampant--newEnemies",
setting_type = "startup",
default_value = false,
default_value = true,
order = "e[modifier]-a[unit]",
per_user = false
},