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Put "working" sound under comment to fix issue #89

This commit is contained in:
Alexander 2022-12-01 11:11:07 +03:00
parent 560ec2b974
commit 50e65d51b0

View File

@ -295,7 +295,7 @@ function biterUtils.makeBiter(attributes)
enemy_map_color = ((not settings.startup["rampant--oldRedEnemyMapColor"].value) and attributes.tint2) or nil,
affected_by_tiles = settings.startup["rampant--unitsAffectedByTiles"].value,
dying_sound = attributes.dyingSounds,
working_sound = attributes.workingSounds, --problem sound
-- working_sound = attributes.workingSounds, --problem sound
walking_sound = attributes.walkingSounds, --problem sound
running_sound_animation_positions = {2,},
run_animation = biterrunanimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint, attributes.altBiter)
@ -351,7 +351,7 @@ function biterUtils.makeSpitter(attributes)
enemy_map_color = ((not settings.startup["rampant--oldRedEnemyMapColor"].value) and attributes.tint2) or nil,
dying_trigger_effect = attributes.dyingEffect,
dying_sound = attributes.dyingSounds,
working_sound = attributes.workingSounds, --problem sound
-- working_sound = attributes.workingSounds, --problem sound
walking_sound = attributes.walkingSounds, --problem sound
running_sound_animation_positions = {2,},
water_reflection = spitter_water_reflection(attributes.scale),