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Put "working" sound under comment to fix issue #89
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@ -295,7 +295,7 @@ function biterUtils.makeBiter(attributes)
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enemy_map_color = ((not settings.startup["rampant--oldRedEnemyMapColor"].value) and attributes.tint2) or nil,
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affected_by_tiles = settings.startup["rampant--unitsAffectedByTiles"].value,
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dying_sound = attributes.dyingSounds,
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working_sound = attributes.workingSounds, --problem sound
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-- working_sound = attributes.workingSounds, --problem sound
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walking_sound = attributes.walkingSounds, --problem sound
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running_sound_animation_positions = {2,},
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run_animation = biterrunanimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint, attributes.altBiter)
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@ -351,7 +351,7 @@ function biterUtils.makeSpitter(attributes)
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enemy_map_color = ((not settings.startup["rampant--oldRedEnemyMapColor"].value) and attributes.tint2) or nil,
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dying_trigger_effect = attributes.dyingEffect,
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dying_sound = attributes.dyingSounds,
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working_sound = attributes.workingSounds, --problem sound
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-- working_sound = attributes.workingSounds, --problem sound
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walking_sound = attributes.walkingSounds, --problem sound
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running_sound_animation_positions = {2,},
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water_reflection = spitter_water_reflection(attributes.scale),
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