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see changelog
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@ -116,7 +116,7 @@ Date: 2. 18. 2019
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---------------------------------------------------------------------------------------------------
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Version: 0.16.41
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Date: 2. 18. 2019
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Note:
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Note:
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- Enemy level maxes have changed what was 10 is now roughly equal to 8
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Tweaks:
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- Added energy thief crystal and pylon physical resistance 25%
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@ -206,7 +206,7 @@ function biterFunctions.makeBiter(name, biterAttributes, biterAttack, biterResis
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resistances[#resistances+1] = v
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end
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-- print(name .. " " .. biterAttributes.health)
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return {
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local entity = {
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type = "unit",
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name = name .. "-rampant",
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icon = "__base__/graphics/icons/small-biter.png",
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@ -235,8 +235,13 @@ function biterFunctions.makeBiter(name, biterAttributes, biterAttack, biterResis
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dying_explosion = biterAttributes.explosion,
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dying_sound = make_biter_dying_sounds(1.0),
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working_sound = make_biter_calls(0.7),
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run_animation = biterrunanimation(biterAttributes.scale, biterAttributes.tint1, biterAttributes.tint2)
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run_animation = biterrunanimation(biterAttributes.scale, biterAttributes.tint1, biterAttributes.tint2),
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biter_ai_settings = { destroy_when_commands_fail = true, allow_try_return_to_spawner = true }
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}
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if biterAttributes.collisionMask then
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entity.collision_mask = biterAttributes.collisionMask
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end
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return entity
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end
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function biterFunctions.makeSpitter(name, biterAttributes, biterAttack, biterResistances)
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@ -246,7 +251,7 @@ function biterFunctions.makeSpitter(name, biterAttributes, biterAttack, biterRes
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resistances[#resistances+1] = v
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end
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-- print(name .. " " .. biterAttributes.health)
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return {
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local entity = {
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type = "unit",
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name = name .. "-rampant",
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icon = "__base__/graphics/icons/small-spitter.png",
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@ -276,8 +281,13 @@ function biterFunctions.makeSpitter(name, biterAttributes, biterAttack, biterRes
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dying_explosion = biterAttributes.explosion,
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dying_sound = make_spitter_dying_sounds(0.8),
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working_sound = make_biter_calls(0.7),
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run_animation = spitterrunanimation(biterAttributes.scale, biterAttributes.tint)
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run_animation = spitterrunanimation(biterAttributes.scale, biterAttributes.tint),
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biter_ai_settings = { destroy_when_commands_fail = true, allow_try_return_to_spawner = true }
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}
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if biterAttributes.collisionMask then
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entity.collision_mask = biterAttributes.collisionMask
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end
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return entity
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end
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function biterFunctions.makeUnitSpawner(name, biterAttributes, biterResistances, unitSet)
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