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FACTO-341: Reduced the number of settlers per time period by 1
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@ -4,6 +4,7 @@ Version: 3.3.3
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- Added check for invalid entity upgrade
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- Added wander command to squads if they timeout for executing a command to fix enemy units getting stuck
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- Changed tile algorithm to use player-layer instead of water-layer for determining if a chunk is passable
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- Changed > to >= for comparing number of settlers per time period which was causing extra settler squads
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---------------------------------------------------------------------------------------------------
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Version: 3.3.2
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@ -1172,7 +1172,7 @@ local function deploySquad(name, chunk, cost, vengence, attacker)
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else
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if lackingPoints
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or (Universe.builderCount > Universe.AI_MAX_BUILDER_COUNT)
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or (not vengence and (base.sentExpansionGroups > base.maxExpansionGroups))
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or (not vengence and (base.sentExpansionGroups >= base.maxExpansionGroups))
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or (Universe.random() > Universe.formSquadThreshold)
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then
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return
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