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mirror of https://github.com/veden/Rampant.git synced 2025-02-13 13:48:36 +02:00

Merge branch 'refactoredEnemies'

This commit is contained in:
Aaron Veden 2018-06-08 19:45:54 -07:00
commit 5e0b1f5c72
30 changed files with 1807 additions and 11148 deletions

@ -217,12 +217,11 @@ function upgrade.attempt(natives)
game.surfaces[natives.activeSurface].print("Rampant - Version 0.16.22")
global.version = constants.VERSION_57
end
if (global.version < constants.VERSION_64) then
if (global.version < constants.VERSION_65) then
game.surfaces[natives.activeSurface].print("Rampant - Version 0.16.29")
global.version = constants.VERSION_64
game.surfaces[natives.activeSurface].print("Rampant - Version 0.16.30")
global.version = constants.VERSION_65
end
return starting ~= global.version, natives
end

@ -1,3 +1,24 @@
Version: 0.16.30
Date: 6. 7. 2018
Improvements:
- Raiding AI state nows requires an evolution of 0.04 before it can trigger
Bugfixes:
- Fixed fire biter nest size
- Fixed Acid spitter resistances to be more inline with vanilla resistances
- Fixed laser faction not having in-place evolution path from electric biters
- Fixed range of unit levels being off by one, limiting the max units to level 9 only instead of 10
- Fixed missing wasp worm drone locale entry
Tweaks:
- Increased troll units scale +0.2
- Increased troll health regeneration for units by ~3x, spawners and worms by ~7x
- Increased the lower attribute bound from 0.7 to 0.85
- Increased the base distance to evolution index ratio from (1 / 5480) to (1 / 7200)
- Increased the chance that initial base alignment picks a lower tier alignment by 0.15
- Normalized all enemy faction attributes through the defaults, should be minor unit corrections
Framework:
- Refactored new enemy modules
- Created default attributes for all unit, unit spawner, worms
---------------------------------------------------------------------------------------------------
Version: 0.16.29
Date: 6. 3. 2018

@ -104,6 +104,7 @@ local setChunkSpawnerEggTick = chunkPropertyUtils.setChunkSpawnerEggTick
local upgradeEntity = baseUtils.upgradeEntity
local rebuildNativeTables = baseUtils.rebuildNativeTables
local sSub = string.sub
local mRandom = math.random
-- local references to global
@ -658,7 +659,8 @@ remote.add_interface("rampantTests",
entityStats = tests.entityStats,
stepAdvanceTendrils = tests.stepAdvanceTendrils,
unitGroupBuild = tests.unitGroupBuild,
exportAiState = tests.exportAiState(nil)
exportAiState = tests.exportAiState(nil),
createEnergyTest = tests.createEnergyTest
}
)

@ -16,6 +16,7 @@ local troll = require("prototypes/Troll")
local spawner = require("prototypes/Spawner")
local wasp = require("prototypes/Wasp")
local laser = require("prototypes/Laser")
-- local energyThief = require("prototypes/EnergyThief")
if settings.startup["rampant-newEnemies"].value then
@ -35,6 +36,7 @@ if settings.startup["rampant-newEnemies"].value then
spawner.addFaction()
wasp.addFaction()
laser.addFaction()
-- energyThief.addFaction()
for _, unitSpawner in pairs(data.raw["unit-spawner"]) do
if (unitSpawner.name ~= "biter-spawner") then

@ -26,3 +26,90 @@ end
require("prototypes/buildings/ChunkScanner")
-- data:extend({
-- {
-- type = "item",
-- name = "accumulator2",
-- icon = "__base__/graphics/icons/accumulator.png",
-- icon_size = 32,
-- flags = {"goes-to-quickbar"},
-- subgroup = "energy",
-- order = "e[accumulator]-a[accumulator]",
-- place_result = "electric-energy-interface2",
-- stack_size = 50
-- },
-- {
-- type = "radar",
-- name = "electric-energy-interface2",
-- icon = "__base__/graphics/icons/radar.png",
-- icon_size = 32,
-- flags = {"placeable-enemy"},
-- minable = {hardness = 0.2, mining_time = 0.5, result = "radar"},
-- max_health = 500,
-- corpse = "small-remnants",
-- collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
-- selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
-- energy_per_sector = "10MJ",
-- has_backer_name = false,
-- max_distance_of_sector_revealed = 0,
-- max_distance_of_nearby_sector_revealed = 0,
-- energy_per_nearby_scan = "250kJ",
-- energy_source =
-- {
-- type = "electric",
-- usage_priority = "primary-input"
-- },
-- energy_usage = "500kW",
-- pictures =
-- {
-- filename = "__Rampant__/graphics/entities/thief/crystal.png",
-- priority = "low",
-- width = 128,
-- height = 128,
-- apply_projection = false,
-- direction_count = 32,
-- animation_speed = 0.5,
-- line_length = 8
-- },
-- integration_patch =
-- {
-- filename = "__base__/graphics/entity/radar/radar-integration.png",
-- priority = "low",
-- width = 119,
-- height = 108,
-- apply_projection = false,
-- direction_count = 1,
-- repeat_count = 64,
-- line_length = 1,
-- shift = util.by_pixel(1.5, 4),
-- hr_version =
-- {
-- filename = "__base__/graphics/entity/radar/hr-radar-integration.png",
-- priority = "low",
-- width = 238,
-- height = 216,
-- apply_projection = false,
-- direction_count = 1,
-- repeat_count = 64,
-- line_length = 1,
-- shift = util.by_pixel(1.5, 4),
-- scale = 0.5
-- }
-- },
-- vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
-- working_sound =
-- {
-- sound = {
-- {
-- filename = "__base__/sound/radar.ogg"
-- }
-- },
-- apparent_volume = 2,
-- },
-- radius_minimap_visualisation_color = { r = 0.059, g = 0.092, b = 0.8, a = 0.275 },
-- }
-- })

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@ -1,7 +1,7 @@
{
"name" : "Rampant",
"factorio_version" : "0.16",
"version" : "0.16.29",
"version" : "0.16.30",
"title" : "Rampant",
"author" : "Veden",
"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",

@ -53,8 +53,6 @@ local mFloor = math.floor
local mRandom = math.random
local linearInterpolation = mathUtils.linearInterpolation
local mMax = math.max
-- module code
@ -117,13 +115,15 @@ function aiPlanning.planning(natives, evolution_factor, tick, surface, connected
natives.state = AI_STATE_MIGRATING
elseif (roll < 0.80) then
natives.state = AI_STATE_SIEGE
else
elseif (evolution_factor >= 0.04) then
natives.state = AI_STATE_RAIDING
natives.points = natives.points + 1000
if (natives.points > AI_MAX_OVERFLOW_POINTS) then
natives.points = AI_MAX_OVERFLOW_POINTS
end
else
natives.state = AI_STATE_AGGRESSIVE
end
end
natives.stateTick = randomTickEvent(tick, AI_MIN_STATE_DURATION, AI_MAX_STATE_DURATION)

@ -185,7 +185,7 @@ local function findEntityUpgrade(baseAlignment, evoIndex, natives, evolutionTabl
local entitySet = alignments[roundToFloor(evo, EVOLUTION_INCREMENTS)]
if entitySet and (#entitySet > 0) then
entity = entitySet[mRandom(#entitySet)]
if (mRandom() > 0.5) then
if (mRandom() > 0.65) then
break
end
end
@ -203,7 +203,7 @@ local function findBaseInitialAlignment(evoIndex, natives, evolutionTable)
local entitySet = evolutionTable[roundToFloor(evo, EVOLUTION_INCREMENTS)]
if entitySet and (#entitySet > 0) then
alignment = entitySet[mRandom(#entitySet)]
if (mRandom() > 0.5) then
if (mRandom() > 0.65) then
break
end
end

@ -21,7 +21,7 @@ constants.VERSION_41 = 41
constants.VERSION_44 = 44
constants.VERSION_51 = 51
constants.VERSION_57 = 57
constants.VERSION_64 = 64
constants.VERSION_65 = 65
-- misc
@ -116,7 +116,7 @@ constants.BASE_DEADZONE_TTL = constants.TICKS_A_MINUTE * 20
constants.BASE_COLLECTION_THRESHOLD = constants.TICKS_A_MINUTE * 2
constants.BASE_DISTANCE_TO_EVO_INDEX = 1 / 5480
constants.BASE_DISTANCE_TO_EVO_INDEX = 1 / 7200
constants.BASE_SPAWNER_UPGRADE = 300
constants.BASE_WORM_UPGRADE = 250
@ -163,9 +163,10 @@ constants.BASE_PROCESS_INTERVAL = constants.TICKS_A_SECOND * 2
-- local decayingPath = {}
-- decayingPath[constants.BASE_ALIGNMENT_UNDYING] = true
-- local electricPath = {}
-- electricPath[constants.BASE_ALIGNMENT_ENERGY_THIEF] = true
-- electricPath[constants.BASE_ALIGNMENT_LASER] = true
local electricPath = {
-- constants.BASE_ALIGNMENT_ENERGY_THIEF,
constants.BASE_ALIGNMENT_LASER
}
constants.BASE_ALIGNMENT_PATHS = {}
constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_NEUTRAL] = {
@ -183,7 +184,7 @@ constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_SUICIDE] = { constants.B
constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_WASP] = { constants.BASE_ALIGNMENT_SPAWNER }
-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ACID] = acidPath
-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_DECAYING] = decayingPath
-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ELECTRIC] = electricPath
constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ELECTRIC] = electricPath
constants.BASE_ALIGNMENT_EVOLUTION_BASELINE = {
[constants.BASE_ALIGNMENT_NEUTRAL] = 0,
@ -350,14 +351,15 @@ local tiers5 = {}
local tierStart = settings.startup["rampant-tierStart"].value
local tierEnd = settings.startup["rampant-tierEnd"].value
local step5 = (tierEnd - tierStart) / 5
local step5 = (tierEnd - tierStart) / 4
for i=tierStart,tierEnd,step5 do
tiers5[#tiers5+1] = roundToNearest(i, 1)
end
local tiers10 = {}
local step10 = (tierEnd - tierStart) / 10
local step10 = (tierEnd - tierStart) / 9
for i=tierStart,tierEnd,step10 do
tiers10[#tiers10+1] = roundToNearest(i, 1)
end
@ -469,6 +471,14 @@ constants.ELECTRIC_WORM_VARIATIONS = wormVariations
constants.ELECTRIC_UNIT_TIERS = unitTiers
constants.ELECTRIC_UNIT_VARIATIONS = unitVariations
constants.ENERGY_THIEF_NEST_TIERS = nestTiers
constants.ENERGY_THIEF_NEST_VARIATIONS = nestVariations
constants.ENERGY_THIEF_WORM_TIERS = wormTiers
constants.ENERGY_THIEF_WORM_VARIATIONS = wormVariations
constants.ENERGY_THIEF_UNIT_TIERS = unitTiers
constants.ENERGY_THIEF_UNIT_VARIATIONS = unitVariations
constants.LASER_NEST_TIERS = nestTiers
constants.LASER_NEST_VARIATIONS = nestVariations
constants.LASER_WORM_TIERS = wormTiers

@ -9,6 +9,7 @@ local playerUtils = require("PlayerUtils")
local movementUtils = require("MovementUtils")
local mathUtils = require("MathUtils")
local chunkPropertyUtils = require("ChunkPropertyUtils")
local chunkUtils = require("ChunkUtils")
--local chunkUtils = require("ChunkUtils")

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -65,18 +65,6 @@ function electric.addFaction()
resistances = {},
type = "biter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "biter-electric",
tint1 = {r=0, g=0.25, b=0.83, a=0.65},
tint2 = {r=0, g=0.25, b=0.63, a=0.65}
@ -88,18 +76,6 @@ function electric.addFaction()
loot = spawnerLoot,
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1.0,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint = {r=0, g=0.25, b=0.83, a=0.65}
}
},
@ -121,21 +97,6 @@ function electric.addFaction()
[10] = 7000
},
{
type = "attack",
name = "cooldown",
[1] = 35,
[2] = 35,
[3] = 35,
[4] = 35,
[5] = 35,
[6] = 35,
[7] = 50,
[8] = 50,
[9] = 55,
[10] = 57
},
{
type = "attack",
name = "width",
@ -181,154 +142,6 @@ function electric.addFaction()
[10] = 24
},
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 3,
[6] = 7,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1750,
[4] = 3500,
[5] = 5000,
[6] = 10000,
[7] = 20000,
[8] = 25000,
[9] = 30000,
[10] = 40000
},
{
type = "attack",
name = "damage",
[1] = 7,
[2] = 15,
[3] = 22.5,
[4] = 35,
[5] = 45,
[6] = 60,
[7] = 75,
[8] = 90,
[9] = 150,
[10] = 200
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.2,
[2] = 0.19,
[3] = 0.185,
[4] = 0.18,
[5] = 0.175,
[6] = 0.17,
[7] = 0.17,
[8] = 0.17,
[9] = 0.17,
[10] = 0.17
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.1,
[2] = 0.125,
[3] = 0.15,
[4] = 0.19,
[5] = 0.195,
[6] = 0.2,
[7] = 0.2,
[8] = 0.2,
[9] = 0.2,
[10] = 0.2
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 4,
[4] = 5,
[5] = 6,
[6] = 8,
[7] = 10,
[8] = 12,
[9] = 14,
[10] = 15
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 0,
[5] = 0,
[6] = 0,
[7] = 10,
[8] = 12,
[9] = 14,
[10] = 15
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "resistance",
name = "electric",
@ -376,198 +189,6 @@ function electric.addFaction()
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 360,
[2] = 360,
[3] = 355,
[4] = 355,
[5] = 350,
[6] = 350,
[7] = 345,
[8] = 345,
[9] = 340,
[10] = 340
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 150,
[2] = 150,
[3] = 145,
[4] = 145,
[5] = 140,
[6] = 140,
[7] = 135,
[8] = 135,
[9] = 130,
[10] = 130
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attribute",
name = "unitsOwned",
[1] = 7,
[2] = 7,
[3] = 8,
[4] = 8,
[5] = 9,
[6] = 9,
[7] = 10,
[8] = 10,
[9] = 11,
[10] = 11
},
{
type = "attribute",
name = "unitsToSpawn",
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 60,
[2] = 60,
[3] = 62,
[4] = 62,
[5] = 63,
[6] = 63,
[7] = 64,
[8] = 64,
[9] = 65,
[10] = 65
}
},
{
type = "resistance",
name = "electric",
@ -596,19 +217,6 @@ function electric.addFaction()
[10] = 90
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
@ -669,18 +277,6 @@ function electric.addFaction()
},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "worm-electric",
tint = {r=0, g=0.25, b=0.83, a=0.65},
pTint = {r=0, g=0.1, b=1, a=1},
@ -733,173 +329,7 @@ function electric.addFaction()
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "attribute",
name = "health",
[1] = 200,
[2] = 350,
[3] = 500,
[4] = 750,
[5] = 900,
[6] = 1000,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 9000
},
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attack",
name = "damage",
[1] = 12,
[2] = 20,
[3] = 25,
[4] = 30,
[5] = 35,
[6] = 40,
[7] = 50,
[8] = 60,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.15,
[2] = 0.15,
[3] = 0.16,
[4] = 0.16,
[5] = 0.16,
[6] = 0.17,
[7] = 0.17,
[8] = 0.18,
[9] = 0.18,
[10] = 0.19
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.025,
[2] = 0.025,
[3] = 0.026,
[4] = 0.026,
[5] = 0.027,
[6] = 0.027,
[7] = 0.028,
[8] = 0.028,
[9] = 0.029,
[10] = 0.029
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
},
{
type = "resistance",
@ -928,112 +358,7 @@ function electric.addFaction()
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 70,
[2] = 70,
[3] = 72,
[4] = 72,
[5] = 73,
[6] = 73,
[7] = 74,
[8] = 74,
[9] = 75,
[10] = 75
}
},
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
},
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
}
}
},
function (attributes)

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -80,18 +80,6 @@ function inferno.addFaction()
resistances = {},
type = "spitter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "spitter-inferno",
tint = {r=0.65, g=0, b=0, a=1},
pTint = {r=1, g=1, b=1, a=0.5},
@ -105,39 +93,13 @@ function inferno.addFaction()
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1.0,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint = {r=0.99, g=0.09, b=0.09, a=1}
}
},
{
unit = {
{
type = "attribute",
name = "health",
[1] = 10,
[2] = 50,
[3] = 200,
[4] = 350,
[5] = 750,
[6] = 1000,
[7] = 1500,
[8] = 2500,
[9] = 4500,
[10] = 7000
},
{
type = "attack",
name = "stickerDamagePerTick",
@ -242,51 +204,6 @@ function inferno.addFaction()
[9] = 2200,
[10] = 2200
},
{
type = "attack",
name = "cooldown",
[1] = 100,
[2] = 100,
[3] = 97,
[4] = 97,
[5] = 95,
[6] = 95,
[7] = 93,
[8] = 93,
[9] = 90,
[10] = 90
},
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 3,
[6] = 7,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1200,
[4] = 1750,
[5] = 2500,
[6] = 5000,
[7] = 10000,
[8] = 12500,
[9] = 15000,
[10] = 20000
},
{
type = "attack",
@ -302,69 +219,36 @@ function inferno.addFaction()
[9] = 6,
[10] = 7
},
{
type = "resistance",
name = "acid",
decrease = {
[1] = 7,
[2] = 7,
[3] = 10,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.185,
[2] = 0.18,
[3] = 0.18,
[4] = 0.17,
[5] = 0.17,
[6] = 0.16,
[7] = 0.16,
[8] = 0.15,
[9] = 0.15,
[10] = 0.14
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.04,
[2] = 0.045,
[3] = 0.050,
[4] = 0.055,
[5] = 0.060,
[6] = 0.065,
[7] = 0.070,
[8] = 0.075,
[9] = 0.08,
[10] = 0.084
},
{
type = "resistance",
name = "explosion",
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
{
type = "resistance",
name = "fire",
@ -392,247 +276,39 @@ function inferno.addFaction()
[9] = 95,
[10] = 97
}
},
{
type = "attack",
name = "range",
[1] = 13,
[2] = 13,
[3] = 14,
[4] = 14,
[5] = 15,
[6] = 15,
[7] = 16,
[8] = 16,
[9] = 17,
[10] = 17
},
{
type = "attack",
name = "radius",
[1] = 1.2,
[2] = 1.3,
[3] = 1.4,
[4] = 1.5,
[5] = 1.6,
[6] = 1.7,
[7] = 1.8,
[8] = 1.9,
[9] = 2.0,
[10] = 2.5
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 360,
[2] = 360,
[3] = 355,
[4] = 355,
[5] = 350,
[6] = 350,
[7] = 345,
[8] = 345,
[9] = 340,
[10] = 340
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 150,
[2] = 150,
[3] = 145,
[4] = 145,
[5] = 140,
[6] = 140,
[7] = 135,
[8] = 135,
[9] = 130,
[10] = 130
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0.08,
[2] = 0.16,
[3] = 0.24,
[4] = 0.35,
[5] = 0.40,
[6] = 0.45,
[7] = 0.55,
[8] = 0.65,
[9] = 0.75,
[10] = 0.9
},
{
type = "attribute",
name = "unitsOwned",
{
type = "resistance",
name = "acid",
decrease = {
[1] = 7,
[2] = 7,
[3] = 8,
[4] = 8,
[5] = 9,
[6] = 9,
[7] = 10,
[8] = 10,
[9] = 11,
[10] = 11
},
{
type = "attribute",
name = "unitsToSpawn",
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
[3] = 10,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
@ -662,19 +338,6 @@ function inferno.addFaction()
[10] = 97
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
@ -729,39 +392,13 @@ function inferno.addFaction()
},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "worm-inferno",
tint = {r=0.65, g=0, b=0, a=0.65},
pTint = {r=1, g=1, b=1, a=0.5},
sTint = {r=1, g=1, b=1, a=0.5}
},
{
{
type = "attribute",
name = "health",
[1] = 200,
[2] = 350,
[3] = 500,
[4] = 750,
[5] = 900,
[6] = 1000,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 9000
},
{
{
type = "attack",
@ -868,36 +505,6 @@ function inferno.addFaction()
[10] = 2200
},
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attack",
name = "damage",
@ -912,113 +519,36 @@ function inferno.addFaction()
[9] = 6,
[10] = 7
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.15,
[2] = 0.15,
[3] = 0.16,
[4] = 0.16,
[5] = 0.16,
[6] = 0.17,
[7] = 0.17,
[8] = 0.18,
[9] = 0.18,
[10] = 0.19
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.025,
[2] = 0.025,
[3] = 0.026,
[4] = 0.026,
[5] = 0.027,
[6] = 0.027,
[7] = 0.028,
[8] = 0.028,
[9] = 0.029,
[10] = 0.029
},
{
{
type = "resistance",
name = "physical",
name = "acid",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
percent = {
[1] = 0,
[2] = 0,
[1] = 7,
[2] = 7,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "fire",
@ -1046,81 +576,6 @@ function inferno.addFaction()
[9] = 90,
[10] = 90
}
},
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
},
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -62,18 +62,6 @@ function nuclear.addFaction()
attackName = "nuclear-biter",
type = "biter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint1 = {r=0.76, g=0.76, b=0, a=0.65},
tint2 = {r=0.76, g=0.76, b=0, a=0.65}
},
@ -84,18 +72,6 @@ function nuclear.addFaction()
loot = spawnerLoot,
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1.0,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint = {r=0.76, g=0.76, b=0, a=0.65}
}
},
@ -116,23 +92,6 @@ function nuclear.addFaction()
[8] = 1500,
[9] = 3000,
[10] = 5000
},
{
type = "attack",
name = "cooldown",
[1] = 35,
[2] = 35,
[3] = 35,
[4] = 35,
[5] = 35,
[6] = 35,
[7] = 50,
[8] = 50,
[9] = 55,
[10] = 57
},
{
@ -147,25 +106,7 @@ function nuclear.addFaction()
[7] = 6,
[8] = 6,
[9] = 8,
[10] = 8
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1750,
[4] = 3500,
[5] = 5000,
[6] = 10000,
[7] = 20000,
[8] = 25000,
[9] = 30000,
[10] = 40000
[10] = 8
},
{
@ -226,23 +167,7 @@ function nuclear.addFaction()
[8] = 150,
[9] = 180,
[10] = 200
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
},
{
type = "attribute",
@ -258,6 +183,7 @@ function nuclear.addFaction()
[9] = 0.19,
[10] = 0.19
},
{
type = "attribute",
name = "distancePerFrame",
@ -273,35 +199,6 @@ function nuclear.addFaction()
[10] = 0.24
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 4,
[4] = 5,
[5] = 6,
[6] = 8,
[7] = 9,
[8] = 9,
[9] = 10,
[10] = 10
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "resistance",
name = "explosion",
@ -329,55 +226,10 @@ function nuclear.addFaction()
[9] = -90,
[10] = -90
}
},
{
type = "attack",
name = "range",
[1] = 0.5,
[2] = 0.5,
[3] = 0.75,
[4] = 0.75,
[5] = 1.0,
[6] = 1.0,
[7] = 1.25,
[8] = 1.50,
[9] = 1.75,
[10] = 2.0
}
},
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
unitSpawner = {
{
@ -455,35 +307,6 @@ function nuclear.addFaction()
[9] = 5,
[10] = 5
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
@ -542,19 +365,6 @@ function nuclear.addFaction()
[10] = 45
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
@ -583,6 +393,7 @@ function nuclear.addFaction()
attributes = {},
attack = {
type = "projectile",
force = "enemy",
stickerAnimation = {
filename = "__base__/graphics/entity/slowdown-sticker/slowdown-sticker.png",
priority = "extra-high",
@ -607,18 +418,6 @@ function nuclear.addFaction()
},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "nuclear-worm",
tint = {r=0.76, g=0.76, b=0, a=0.65},
pTint = {r=0, g=1, b=1, a=0.5},
@ -626,49 +425,20 @@ function nuclear.addFaction()
},
{
{
type = "attribute",
name = "health",
[1] = 200,
[2] = 350,
[3] = 500,
[4] = 750,
[5] = 900,
[6] = 1000,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 9000
},
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
type = "attack",
name = "stickerMovementModifier",
[1] = 1.2,
[2] = 1.2,
[3] = 1.3,
[4] = 1.3,
[5] = 1.4,
[6] = 1.4,
[7] = 1.5,
[8] = 1.5,
[9] = 1.6,
[10] = 1.6
[1] = 0.8,
[2] = 0.8,
[3] = 0.7,
[4] = 0.7,
[5] = 0.6,
[6] = 0.6,
[7] = 0.5,
[8] = 0.5,
[9] = 0.4,
[10] = 0.4
},
{
@ -684,114 +454,7 @@ function nuclear.addFaction()
[8] = 2100,
[9] = 2200,
[10] = 2200
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attack",
name = "damage",
[1] = 12,
[2] = 20,
[3] = 25,
[4] = 30,
[5] = 35,
[6] = 40,
[7] = 50,
[8] = 60,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.15,
[2] = 0.15,
[3] = 0.16,
[4] = 0.16,
[5] = 0.16,
[6] = 0.17,
[7] = 0.17,
[8] = 0.18,
[9] = 0.18,
[10] = 0.19
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.025,
[2] = 0.025,
[3] = 0.026,
[4] = 0.026,
[5] = 0.027,
[6] = 0.027,
[7] = 0.028,
[8] = 0.028,
[9] = 0.029,
[10] = 0.029
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
},
{
type = "resistance",
@ -849,82 +512,8 @@ function nuclear.addFaction()
[9] = 45,
[10] = 45
}
},
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
},
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
function (attributes)

@ -112,81 +112,6 @@ function physical.addFaction()
[9] = 10000,
[10] = 20000
},
{
type = "attack",
name = "cooldown",
[1] = 35,
[2] = 35,
[3] = 35,
[4] = 35,
[5] = 35,
[6] = 35,
[7] = 50,
[8] = 50,
[9] = 55,
[10] = 57
},
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 3,
[6] = 7,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1750,
[4] = 3500,
[5] = 5000,
[6] = 10000,
[7] = 20000,
[8] = 25000,
[9] = 30000,
[10] = 40000
},
{
type = "attack",
name = "damage",
[1] = 7,
[2] = 15,
[3] = 22.5,
[4] = 35,
[5] = 45,
[6] = 60,
[7] = 75,
[8] = 90,
[9] = 150,
[10] = 200
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
@ -217,35 +142,6 @@ function physical.addFaction()
[9] = 0.1,
[10] = 0.1
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 0,
[5] = 0,
[6] = 0,
[7] = 10,
[8] = 12,
[9] = 14,
[10] = 15
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "resistance",
@ -274,22 +170,8 @@ function physical.addFaction()
[9] = 90,
[10] = 90
}
},
{
type = "attack",
name = "range",
[1] = 0.5,
[2] = 0.5,
[3] = 0.75,
[4] = 0.75,
[5] = 1.0,
[6] = 1.0,
[7] = 1.25,
[8] = 1.50,
[9] = 1.75,
[10] = 2.0
}
},
unitSpawner = {
@ -308,51 +190,6 @@ function physical.addFaction()
[10] = 30000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 360,
[2] = 360,
[3] = 355,
[4] = 355,
[5] = 350,
[6] = 350,
[7] = 345,
[8] = 345,
[9] = 340,
[10] = 340
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 150,
[2] = 150,
[3] = 145,
[4] = 145,
[5] = 140,
[6] = 140,
[7] = 135,
[8] = 135,
[9] = 130,
[10] = 130
},
{
type = "attribute",
name = "evolutionRequirement",
@ -368,94 +205,6 @@ function physical.addFaction()
[10] = 0.9
},
{
type = "attribute",
name = "unitsOwned",
[1] = 7,
[2] = 7,
[3] = 8,
[4] = 8,
[5] = 9,
[6] = 9,
[7] = 10,
[8] = 10,
[9] = 11,
[10] = 11
},
{
type = "attribute",
name = "unitsToSpawn",
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 60,
[2] = 60,
[3] = 62,
[4] = 62,
[5] = 63,
[6] = 63,
[7] = 64,
[8] = 64,
[9] = 65,
[10] = 65
}
},
{
type = "resistance",
name = "physical",
@ -485,19 +234,6 @@ function physical.addFaction()
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
@ -576,143 +312,6 @@ function physical.addFaction()
[10] = 12000
},
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attack",
name = "damage",
[1] = 12,
[2] = 20,
[3] = 25,
[4] = 30,
[5] = 35,
[6] = 40,
[7] = 50,
[8] = 60,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.15,
[2] = 0.15,
[3] = 0.16,
[4] = 0.16,
[5] = 0.16,
[6] = 0.17,
[7] = 0.17,
[8] = 0.18,
[9] = 0.18,
[10] = 0.19
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.025,
[2] = 0.025,
[3] = 0.026,
[4] = 0.026,
[5] = 0.027,
[6] = 0.027,
[7] = 0.028,
[8] = 0.028,
[9] = 0.029,
[10] = 0.029
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
{
type = "resistance",
name = "physical",
@ -740,121 +339,8 @@ function physical.addFaction()
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 70,
[2] = 70,
[3] = 72,
[4] = 72,
[5] = 73,
[6] = 73,
[7] = 74,
[8] = 74,
[9] = 75,
[10] = 75
}
},
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
},
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
function (attributes)

File diff suppressed because it is too large Load Diff

@ -60,18 +60,6 @@ function suicide.addFaction()
resistances = {},
type = "biter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint1 = {r=0.56, g=0.46, b=0, a=0.65},
tint2 = {r=0.56, g=0.46, b=0, a=0.65}
},
@ -82,18 +70,6 @@ function suicide.addFaction()
loot = spawnerLoot,
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1.0,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint = {r=0.56, g=0.46, b=0, a=0.65}
}
},
@ -101,7 +77,6 @@ function suicide.addFaction()
{
unit = {
{
type = "attribute",
name = "health",
[1] = 7,
@ -114,23 +89,6 @@ function suicide.addFaction()
[8] = 1500,
[9] = 3000,
[10] = 5000
},
{
type = "attack",
name = "cooldown",
[1] = 35,
[2] = 35,
[3] = 35,
[4] = 35,
[5] = 35,
[6] = 35,
[7] = 50,
[8] = 50,
[9] = 55,
[10] = 57
},
{
@ -145,29 +103,10 @@ function suicide.addFaction()
[7] = 6,
[8] = 6,
[9] = 8,
[10] = 8
[10] = 8
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1750,
[4] = 3500,
[5] = 5000,
[6] = 10000,
[7] = 20000,
[8] = 25000,
[9] = 30000,
[10] = 40000
},
{
{
type = "attack",
mapping = "explosion",
[1] = "explosion",
@ -182,8 +121,7 @@ function suicide.addFaction()
[10] = "massive-explosion"
},
{
{
type = "attack",
name = "radius",
[1] = 3.5,
@ -195,12 +133,10 @@ function suicide.addFaction()
[7] = 7,
[8] = 7,
[9] = 7.5,
[10] = 8
[10] = 8
},
{
{
type = "attack",
name = "explosionDistance",
[1] = 2,
@ -212,12 +148,10 @@ function suicide.addFaction()
[7] = 2.5,
[8] = 2.5,
[9] = 3,
[10] = 3
[10] = 3
},
{
{
type = "attack",
name = "explosionCount",
min = 2,
@ -230,12 +164,10 @@ function suicide.addFaction()
[7] = 10,
[8] = 12,
[9] = 13,
[10] = 14
[10] = 14
},
{
{
type = "attack",
name = "damage",
[1] = 20,
@ -247,29 +179,10 @@ function suicide.addFaction()
[7] = 75,
[8] = 80,
[9] = 100,
[10] = 150
[10] = 150
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
{
type = "attribute",
name = "movement",
[1] = 0.23,
@ -298,35 +211,6 @@ function suicide.addFaction()
[10] = 0.24
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 4,
[4] = 5,
[5] = 6,
[6] = 8,
[7] = 9,
[8] = 9,
[9] = 10,
[10] = 10
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "resistance",
name = "explosion",
@ -354,58 +238,12 @@ function suicide.addFaction()
[9] = -90,
[10] = -90
}
},
{
type = "attack",
name = "range",
[1] = 0.5,
[2] = 0.5,
[3] = 0.75,
[4] = 0.75,
[5] = 1.0,
[6] = 1.0,
[7] = 1.25,
[8] = 1.50,
[9] = 1.75,
[10] = 2.0
}
},
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
{
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 330,
@ -420,8 +258,7 @@ function suicide.addFaction()
[10] = 310
},
{
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 120,
@ -480,35 +317,6 @@ function suicide.addFaction()
[9] = 7,
[10] = 8
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
@ -567,19 +375,6 @@ function suicide.addFaction()
[10] = 45
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
@ -605,6 +400,7 @@ function suicide.addFaction()
attributes = {},
attack = {
type = "projectile",
force = "enemy",
stickerAnimation = {
filename = "__base__/graphics/entity/slowdown-sticker/slowdown-sticker.png",
priority = "extra-high",
@ -629,68 +425,27 @@ function suicide.addFaction()
},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "suicide-worm",
tint = {r=0.56, g=0.46, b=0, a=0.65},
pTint = {r=0, g=1, b=1, a=0.5},
sTint = {r=0, g=1, b=1, a=0.5}
},
{
{
type = "attribute",
name = "health",
[1] = 200,
[2] = 350,
[3] = 500,
[4] = 750,
[5] = 900,
[6] = 1000,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 9000
},
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
{
type = "attack",
name = "stickerMovementModifier",
[1] = 1.2,
[2] = 1.2,
[3] = 1.3,
[4] = 1.3,
[5] = 1.4,
[6] = 1.4,
[7] = 1.5,
[8] = 1.5,
[9] = 1.6,
[10] = 1.6
[1] = 0.8,
[2] = 0.8,
[3] = 0.7,
[4] = 0.7,
[5] = 0.6,
[6] = 0.6,
[7] = 0.5,
[8] = 0.5,
[9] = 0.4,
[10] = 0.4
},
{
@ -706,114 +461,7 @@ function suicide.addFaction()
[8] = 2100,
[9] = 2200,
[10] = 2200
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attack",
name = "damage",
[1] = 12,
[2] = 20,
[3] = 25,
[4] = 30,
[5] = 35,
[6] = 40,
[7] = 50,
[8] = 60,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.15,
[2] = 0.15,
[3] = 0.16,
[4] = 0.16,
[5] = 0.16,
[6] = 0.17,
[7] = 0.17,
[8] = 0.18,
[9] = 0.18,
[10] = 0.19
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.025,
[2] = 0.025,
[3] = 0.026,
[4] = 0.026,
[5] = 0.027,
[6] = 0.027,
[7] = 0.028,
[8] = 0.028,
[9] = 0.029,
[10] = 0.029
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
},
{
type = "resistance",
@ -871,81 +519,6 @@ function suicide.addFaction()
[9] = 45,
[10] = 45
}
},
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
},
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -157,6 +157,7 @@ local function generateLocal()
print("wasp-spitter-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " spitter: " .. size .. " class")
print("wasp-spitter-nest-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " spitter nest: " .. size .. " class")
print("wasp-worm-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " worm: " .. size .. " class")
print("wasp-worm-drone-v" .. v .. "-t" .. t .. "-drone-rampant=" .. name .. ": " .. size .. " class")
end
end

@ -177,22 +177,6 @@ buildUnits(
[10] = 40
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
@ -265,52 +249,8 @@ buildUnits(
[8] = 1.9,
[9] = 2.0,
[10] = 2.5
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
WASP_UNIT_VARIATIONS,
WASP_UNIT_TIERS
@ -462,22 +402,6 @@ buildUnits(
[10] = 14
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
@ -535,52 +459,8 @@ buildUnits(
[8] = 1.9,
[9] = 2.0,
[10] = 2.5
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
WASP_WORM_VARIATIONS,
WASP_WORM_TIERS
@ -606,18 +486,6 @@ buildUnitSpawner(
resistances = {},
type = "spitter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "wasp-drone",
tint = {r=1, g=1, b=0, a=1},
pTint = {r=0, g=1, b=1, a=0.5},
@ -631,441 +499,17 @@ buildUnitSpawner(
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1.0,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint = {r=1, g=1, b=0, a=1}
}
},
{
unit = {
{
type = "attribute",
name = "health",
[1] = 10,
[2] = 50,
[3] = 200,
[4] = 350,
[5] = 750,
[6] = 1000,
[7] = 1500,
[8] = 2500,
[9] = 4500,
[10] = 7000
},
{
type = "attack",
name = "cooldown",
[1] = 100,
[2] = 100,
[3] = 97,
[4] = 97,
[5] = 95,
[6] = 95,
[7] = 93,
[8] = 93,
[9] = 90,
[10] = 90
},
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 3,
[6] = 7,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1200,
[4] = 1750,
[5] = 2500,
[6] = 5000,
[7] = 10000,
[8] = 12500,
[9] = 15000,
[10] = 20000
},
{
type = "attack",
name = "damage",
[1] = 4,
[2] = 9,
[3] = 14,
[4] = 23,
[5] = 30,
[6] = 37,
[7] = 45,
[8] = 57,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.185,
[2] = 0.18,
[3] = 0.18,
[4] = 0.17,
[5] = 0.17,
[6] = 0.16,
[7] = 0.16,
[8] = 0.15,
[9] = 0.15,
[10] = 0.14
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.04,
[2] = 0.045,
[3] = 0.050,
[4] = 0.055,
[5] = 0.060,
[6] = 0.065,
[7] = 0.070,
[8] = 0.075,
[9] = 0.08,
[10] = 0.084
},
{
type = "resistance",
name = "explosion",
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
{
type = "attack",
name = "range",
[1] = 13,
[2] = 13,
[3] = 14,
[4] = 14,
[5] = 15,
[6] = 15,
[7] = 16,
[8] = 16,
[9] = 17,
[10] = 17
},
{
type = "attack",
name = "radius",
[1] = 1.2,
[2] = 1.3,
[3] = 1.4,
[4] = 1.5,
[5] = 1.6,
[6] = 1.7,
[7] = 1.8,
[8] = 1.9,
[9] = 2.0,
[10] = 2.5
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
unit = {
},
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 360,
[2] = 360,
[3] = 355,
[4] = 355,
[5] = 350,
[6] = 350,
[7] = 345,
[8] = 345,
[9] = 340,
[10] = 340
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 150,
[2] = 150,
[3] = 145,
[4] = 145,
[5] = 140,
[6] = 140,
[7] = 135,
[8] = 135,
[9] = 130,
[10] = 130
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0.08,
[2] = 0.16,
[3] = 0.24,
[4] = 0.35,
[5] = 0.40,
[6] = 0.45,
[7] = 0.55,
[8] = 0.65,
[9] = 0.75,
[10] = 0.9
},
{
type = "attribute",
name = "unitsOwned",
[1] = 7,
[2] = 7,
[3] = 8,
[4] = 8,
[5] = 9,
[6] = 9,
[7] = 10,
[8] = 10,
[9] = 11,
[10] = 11
},
{
type = "attribute",
name = "unitsToSpawn",
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 60,
[2] = 60,
[3] = 62,
[4] = 62,
[5] = 63,
[6] = 63,
[7] = 64,
[8] = 64,
[9] = 65,
[10] = 65
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
@ -1103,294 +547,14 @@ buildWorm(
},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "wasp-worm-drone",
tint = {r=1, g=1, b=0, a=1},
pTint = {r=0, g=1, b=1, a=0.5},
sTint = {r=0, g=1, b=1, a=0.5}
},
{
{
type = "attribute",
name = "health",
[1] = 200,
[2] = 350,
[3] = 500,
[4] = 750,
[5] = 900,
[6] = 1000,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 9000
},
{
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attack",
name = "damage",
[1] = 12,
[2] = 20,
[3] = 25,
[4] = 30,
[5] = 35,
[6] = 40,
[7] = 50,
[8] = 60,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.15,
[2] = 0.15,
[3] = 0.16,
[4] = 0.16,
[5] = 0.16,
[6] = 0.17,
[7] = 0.17,
[8] = 0.18,
[9] = 0.18,
[10] = 0.19
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.025,
[2] = 0.025,
[3] = 0.026,
[4] = 0.026,
[5] = 0.027,
[6] = 0.027,
[7] = 0.028,
[8] = 0.028,
[9] = 0.029,
[10] = 0.029
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 70,
[2] = 70,
[3] = 72,
[4] = 72,
[5] = 73,
[6] = 73,
[7] = 74,
[8] = 74,
[9] = 75,
[10] = 75
}
},
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
},
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
function (attributes)

@ -35,7 +35,7 @@ function AttackBall.createAttackBall(attributes)
local templateArea = {
type = "area",
radius = attributes.radius,
force = (DISALLOW_FRIENDLY_FIRE and "enemy") or nil,
force = (DISALLOW_FRIENDLY_FIRE and "enemy") or attributes.force or nil,
action_delivery = (attributes.areaActionDelivery and attributes.areaActionDelivery(attributes)) or
{
{

@ -113,7 +113,7 @@ function biterFunctions.makeBiter(name, biterAttributes, biterAttack, biterResis
v.type = k
resistances[#resistances+1] = v
end
-- print(name .. " " .. biterAttributes.health)
return {
type = "unit",
name = name .. "-rampant",
@ -153,7 +153,7 @@ function biterFunctions.makeSpitter(name, biterAttributes, biterAttack, biterRes
v.type = k
resistances[#resistances+1] = v
end
-- print(name .. " " .. biterAttributes.health)
return {
type = "unit",
name = name .. "-rampant",
@ -193,7 +193,7 @@ function biterFunctions.makeUnitSpawner(name, biterAttributes, biterResistances,
v.type = k
resistances[#resistances+1] = v
end
-- print(name .. " " .. biterAttributes.health)
local o = {
type = "unit-spawner",
name = name .. "-rampant",
@ -265,7 +265,7 @@ function biterFunctions.makeWorm(name, attributes, attack, wormResistances)
v.type = k
resistances[#resistances+1] = v
end
-- print(name .. " " .. attributes.health)
local o = {
type = "turret",
name = name .. "-rampant",

@ -100,8 +100,8 @@ function tests.entitiesOnPlayerChunk()
local chunkX = math.floor(playerPosition.x * 0.03125) * 32
local chunkY = math.floor(playerPosition.y * 0.03125) * 32
local entities = game.surfaces[global.natives.activeSurface].find_entities_filtered({area={{chunkX, chunkY},
{chunkX + constants.CHUNK_SIZE, chunkY + constants.CHUNK_SIZE}},
force="player"})
{chunkX + constants.CHUNK_SIZE, chunkY + constants.CHUNK_SIZE}},
force="player"})
for i=1, #entities do
print(entities[i].name)
end
@ -113,8 +113,8 @@ function tests.findNearestPlayerEnemy()
local chunkX = math.floor(playerPosition.x * 0.03125) * 32
local chunkY = math.floor(playerPosition.y * 0.03125) * 32
local entity = game.surfaces[global.natives.activeSurface].find_nearest_enemy({position={chunkX, chunkY},
max_distance=constants.CHUNK_SIZE,
force = "enemy"})
max_distance=constants.CHUNK_SIZE,
force = "enemy"})
if (entity ~= nil) then
print(entity.name)
end
@ -175,7 +175,7 @@ end
function tests.attackOrigin()
local enemy = game.surfaces[global.natives.activeSurface].find_nearest_enemy({position={0,0},
max_distance = 1000})
max_distance = 1000})
if (enemy ~= nil) and enemy.valid then
print(enemy, enemy.unit_number)
enemy.set_command({type=defines.command.attack_area,
@ -393,6 +393,36 @@ function tests.exportAiState()
end
end
function tests.createEnergyTest(x)
local entity = tests.createEnemy(x)
local playerPosition = game.players[1].position
local chunkX = math.floor(playerPosition.x * 0.03125) * 32
local chunkY = math.floor(playerPosition.y * 0.03125) * 32
local entities = game.surfaces[global.natives.activeSurface].find_entities_filtered({area={{chunkX, chunkY},
{chunkX + constants.CHUNK_SIZE, chunkY + constants.CHUNK_SIZE}},
type = "electric-pole",
force="player"})
-- for i=1, #entities do
-- print(entities[i].name)
-- end
local wires
if #entities > 0 then
entity.connect_neighbour(entities[1])
end
-- if wires then
-- for connectType,neighbourGroup in pairs(wires) do
-- if connectType == "copper" then
-- for _,v in pairs(neighbourGroup) do
-- ;
-- end
-- end
-- end
-- end
end
function tests.unitGroupBuild()
local surface = game.surfaces[global.natives.activeSurface]
local group = surface.create_unit_group({position={-32, -32}})
@ -402,10 +432,10 @@ function tests.unitGroupBuild()
end
group.set_command({
type = defines.command.build_base,
destination = {-64, -64},
distraction = defines.distraction.by_enemy,
ignore_planner = true
type = defines.command.build_base,
destination = {-64, -64},
distraction = defines.distraction.by_enemy,
ignore_planner = true
})
end