diff --git a/changelog.txt b/changelog.txt index c7ee267..61a4c6b 100755 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,9 @@ +--------------------------------------------------------------------------------------------------- +Version: 0.18.10 +Date: 4. 4 2020 + Bugfixes: + - fixed gameSurfaces not being set after adding game surfaces by upgrade + --------------------------------------------------------------------------------------------------- Version: 0.18.9 Date: 3. 4 2020 diff --git a/control.lua b/control.lua index 855f37c..d46b252 100755 --- a/control.lua +++ b/control.lua @@ -526,6 +526,7 @@ local function prepWorld(rebuild, surfaceName) end upgraded, natives = upgrade.attempt(natives, surfaceName, gameSurfaces) + gameSurfaces = global.gameSurfaces onModSettingsChange(nil) if natives.newEnemies then rebuildNativeTables(natives, game.get_surface(natives.activeSurface), game.create_random_generator(natives.enemySeed)) diff --git a/info.json b/info.json index e8997f7..d499175 100755 --- a/info.json +++ b/info.json @@ -1,7 +1,7 @@ { "name" : "Rampant", "factorio_version" : "0.18", - "version" : "0.18.9", + "version" : "0.18.10", "title" : "Rampant", "author" : "Veden", "homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",