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https://github.com/veden/Rampant.git
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see changelog
This commit is contained in:
parent
eb9cabb11d
commit
5f47b0a645
@ -1,3 +1,12 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.17.11
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Date: 3. 27. 2019
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Improvements:
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- Changed new enemy unit spawning probabilities to follow a gaussian distribution over the level of the nest, so lower level nest spawn lower level enemies longer.
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- Increased new enemy building spacing
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Tweaks:
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- Added a collision box reduction to all nests and worm turrets of 50% on the mod setting Enable the Swarm.
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---------------------------------------------------------------------------------------------------
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Version: 0.17.10
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Date: 3. 17. 2019
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@ -86,8 +86,39 @@ if settings.startup["rampant-enableSwarm"] then
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}
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end
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end
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for k, unit in pairs(data.raw["unit-spawner"]) do
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if (string.find(k, "biter") or string.find(k, "spitter")) and unit.collision_box then
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unit.collision_box = {
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{unit.collision_box[1][1] * 0.50, unit.collision_box[1][2] * 0.50},
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{unit.collision_box[2][1] * 0.50, unit.collision_box[2][2] * 0.50}
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}
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end
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end
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for k, unit in pairs(data.raw["turret"]) do
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if string.find(k, "worm") and unit.collision_box then
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unit.collision_box = {
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{unit.collision_box[1][1] * 0.50, unit.collision_box[1][2] * 0.50},
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{unit.collision_box[2][1] * 0.50, unit.collision_box[2][2] * 0.50}
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}
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end
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end
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-- local obj = data.raw["container"]["chunk-scanner-nest-rampant"]
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-- obj.collision_box = {
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-- {obj.collision_box[1][1] * 0.70, obj.collision_box[1][2] * 0.70},
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-- {obj.collision_box[2][1] * 0.70, obj.collision_box[2][2] * 0.70}
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-- }
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-- obj = data.raw["container"]["chunk-scanner-worm-rampant"]
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-- obj.collision_box = {
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-- {obj.collision_box[1][1] * 0.70, obj.collision_box[1][2] * 0.70},
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-- {obj.collision_box[2][1] * 0.70, obj.collision_box[2][2] * 0.70}
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-- }
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end
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if settings.startup["rampant-addWallResistanceAcid"].value then
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vanillaBuildings.addWallAcidResistance()
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end
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@ -1,7 +1,7 @@
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{
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"name" : "Rampant",
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"factorio_version" : "0.17",
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"version" : "0.17.10",
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"version" : "0.17.11",
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"title" : "Rampant",
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"author" : "Veden",
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"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
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@ -13,6 +13,8 @@ local bobsUnits = require("BobsBaseUtils")
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-- constants
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local BUILDING_SPACE_LOOKUP = constants.BUILDING_SPACE_LOOKUP
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local MAGIC_MAXIMUM_NUMBER = constants.MAGIC_MAXIMUM_NUMBER
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local BASE_AI_STATE_DORMANT = constants.BASE_AI_STATE_DORMANT
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@ -141,6 +143,7 @@ local BASE_QUEUE_SIZE = constants.BASE_QUEUE_SIZE
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local BASE_COLLECTION_THRESHOLD = constants.BASE_COLLECTION_THRESHOLD
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local CHUNK_SIZE = constants.CHUNK_SIZE
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local CHUNK_AND_HALF_SIZE = constants.CHUNK_AND_HALF_SIZE
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local EVOLUTION_INCREMENTS = constants.EVOLUTION_INCREMENTS
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@ -395,12 +398,10 @@ function baseUtils.upgradeEntity(entity, surface, baseAlignment, natives, evolut
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if spawnerName then
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entity.destroy()
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local newPosition = surface.find_non_colliding_position(
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spawnerName,
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-- ((entityType == "unit-spawner") and "chunk-scanner-nest-rampant") or
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-- "chunk-scanner-worm-rampant",
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BUILDING_SPACE_LOOKUP[spawnerName],
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position,
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CHUNK_SIZE,
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2,
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1,
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true
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)
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if newPosition then
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@ -71,6 +71,7 @@ constants.PLAYER_PHEROMONE_MULTIPLER = 2500
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-- chunk properties
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constants.CHUNK_SIZE = 32
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constants.CHUNK_AND_HALF_SIZE = constants.CHUNK_SIZE * 1.5
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constants.DOUBLE_CHUNK_SIZE = constants.CHUNK_SIZE * 2
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constants.TRIPLE_CHUNK_SIZE = constants.CHUNK_SIZE * 3
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constants.HALF_CHUNK_SIZE = constants.CHUNK_SIZE / 2
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@ -725,6 +726,64 @@ constants.POISON_WORM_VARIATIONS = wormVariations
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constants.POISON_UNIT_TIERS = unitTiers
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constants.POISON_UNIT_VARIATIONS = unitVariations
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constants.BUILDING_SPACE_LOOKUP = {}
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for t = 1, 10 do
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local wormTier = t + 1
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for v = 1, 20 do
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constants.BUILDING_SPACE_LOOKUP["neutral-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["neutral-spitter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["neutral-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["acid-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["acid-spitter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["acid-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["physical-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["physical-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["electric-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["electric-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["suicide-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["suicide-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["nuclear-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["nuclear-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["fire-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["fire-spitter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["fire-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["inferno-spitter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["inferno-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["troll-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["troll-spitter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["troll-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["fast-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["fast-spitter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["fast-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["laser-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["laser-spitter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["laser-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["wasp-spitter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["wasp-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["spawner-spitter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["spawner-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["energy-thief-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["energy-thief-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["poison-biter-nest-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. t .. "-nest-rampant"
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constants.BUILDING_SPACE_LOOKUP["poison-worm-v" .. v .. "-t" .. t .. "-rampant"] = "chunk-scanner-" .. wormTier .. "-nest-rampant"
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end
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end
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constantsG = constants
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return constants
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@ -28,6 +28,8 @@ local TIER_NAMING_SET_5 = constants.TIER_NAMING_SET_5
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local xorRandom = mathUtils.xorRandom(settings.startup["rampant-enemySeed"].value)
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local gaussianRandomRangeRG = mathUtils.gaussianRandomRangeRG
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local makeBiterCorpse = biterUtils.makeBiterCorpse
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local makeUnitSpawnerCorpse = biterUtils.makeUnitSpawnerCorpse
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local makeWormCorpse = biterUtils.makeWormCorpse
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@ -1184,7 +1186,7 @@ local function addWormDefaults(template, upgrades)
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end
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local function unitSetToProbabilityTable(upgradeTable, unitSet)
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local function unitSetToProbabilityTable(upgradeTable, unitSet, tier)
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local dividers = {}
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for i=1,#unitSet do
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@ -1194,9 +1196,18 @@ local function unitSetToProbabilityTable(upgradeTable, unitSet)
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if upgradeTable then
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local points = #unitSet * 2
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for _=1,points do
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local index = mFloor(xorRandom() * #unitSet)+1
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local index
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if (tier == 1) then
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index = mFloor(gaussianRandomRangeRG(tier, 1.3, 1, 2.5, xorRandom))
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else
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index = mFloor(gaussianRandomRangeRG(tier, 2, tier * 0.5, mMin(tier * 1.4, #unitSet), xorRandom)+1)
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end
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-- local index = mFloor(xorRandom() * #unitSet)+1
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local upgrade = upgradeTable[index]
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-- print(tier, index)
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dividers[index] = dividers[index] + upgrade
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end
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end
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@ -1243,7 +1254,7 @@ local function unitSetToProbabilityTable(upgradeTable, unitSet)
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else
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result = {
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{
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((i - 2) > 0 and dividers[i-2]) or 0,
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((i - 2) > 0 and dividers[i-2]) or (dividers[i-1] * 0.3),
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0
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},
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{
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@ -1268,7 +1279,7 @@ local function unitSetToProbabilityTable(upgradeTable, unitSet)
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result[#result+1] = {unitSet[i][x], probability}
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end
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end
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return result
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end
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@ -1572,7 +1583,8 @@ function swarmUtils.buildUnitSpawner(templates, upgradeTable, attackGenerator, v
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local unitSpawner = deepcopy(templates.unitSpawner)
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unitSpawner.name = unitSpawner.name .. "-v" .. i .. "-t" .. t
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local unitTable = unitSetToProbabilityTable(upgradeTable.probabilityTable,
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unitSet)
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unitSet,
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tier)
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generateApperance(unitSpawner, ut)
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unitSpawner.type = "spawner"
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upgradeEntity(unitSpawner, upgradeTable.unitSpawner, ut)
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@ -1594,6 +1606,8 @@ function swarmUtils.buildUnitSpawner(templates, upgradeTable, attackGenerator, v
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end
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end
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-- ent()
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end
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function swarmUtils.buildWorm(template, upgradeTable, attackGenerator, variations, tiers)
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@ -1,4 +1,6 @@
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data:extend({
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{
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type = "container",
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@ -75,81 +77,103 @@ data:extend({
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circuit_wire_connection_point = circuit_connector_definitions["chest"].points,
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circuit_connector_sprites = circuit_connector_definitions["chest"].sprites,
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circuit_wire_max_distance = default_circuit_wire_max_distance
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}-- ,
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-- {
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-- type = "container",
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-- name = "chunk-scanner-nest-rampant",
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-- icon = "__base__/graphics/icons/wooden-chest.png",
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-- icon_size = 32,
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-- flags = {},
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-- collision_mask = {"player-layer", "object-layer", "water-tile"},
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-- collision_box = {{-6, -6}, {6, 6}},
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-- selection_box = {{-6, -6}, {6, 6}},
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-- minable = {mining_time = 1, result = "wooden-chest"},
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-- max_health = 100,
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-- corpse = "small-remnants",
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-- fast_replaceable_group = "container",
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-- inventory_size = 16,
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-- open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" },
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-- close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" },
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-- vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
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-- picture =
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-- {
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-- filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
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-- priority = "extra-high",
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-- width = 32,
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-- height = 36,
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-- shift = util.by_pixel(0.5, -2),
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-- hr_version =
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-- {
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-- filename = "__base__/graphics/entity/wooden-chest/hr-wooden-chest.png",
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-- priority = "extra-high",
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-- width = 62,
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-- height = 72,
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-- shift = util.by_pixel(0.5, -2),
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-- scale = 0.5
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-- }
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-- },
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-- circuit_wire_connection_point = circuit_connector_definitions["chest"].points,
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-- circuit_connector_sprites = circuit_connector_definitions["chest"].sprites,
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-- circuit_wire_max_distance = default_circuit_wire_max_distance
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-- },
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-- {
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-- type = "container",
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-- name = "chunk-scanner-worm-rampant",
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-- icon = "__base__/graphics/icons/wooden-chest.png",
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-- icon_size = 32,
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-- flags = {},
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-- collision_mask = {"player-layer", "object-layer", "water-tile"},
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-- collision_box = {{-3, -3}, {3, 3}},
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-- selection_box = {{-3, -3}, {3, 3}},
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-- minable = {mining_time = 1, result = "wooden-chest"},
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-- max_health = 100,
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-- corpse = "small-remnants",
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-- fast_replaceable_group = "container",
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-- inventory_size = 16,
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-- open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" },
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-- close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" },
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-- vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
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-- picture =
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-- {
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-- filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
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-- priority = "extra-high",
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-- width = 32,
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-- height = 36,
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-- shift = util.by_pixel(0.5, -2),
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-- hr_version =
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-- {
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-- filename = "__base__/graphics/entity/wooden-chest/hr-wooden-chest.png",
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-- priority = "extra-high",
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-- width = 62,
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-- height = 72,
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-- shift = util.by_pixel(0.5, -2),
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-- scale = 0.5
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-- }
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-- },
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-- circuit_wire_connection_point = circuit_connector_definitions["chest"].points,
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-- circuit_connector_sprites = circuit_connector_definitions["chest"].sprites,
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-- circuit_wire_max_distance = default_circuit_wire_max_distance
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-- }
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}
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})
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local scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.2,
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[7] = 1.3,
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[8] = 1.4,
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[9] = 1.5,
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[10] = 1.6,
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[11] = 1.7
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}
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for t=1,11 do
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local scale = scales[t] * 1.5
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data:extend(
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{
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{
|
||||
type = "container",
|
||||
name = "chunk-scanner-" .. t .. "-nest-rampant",
|
||||
icon = "__base__/graphics/icons/wooden-chest.png",
|
||||
icon_size = 32,
|
||||
flags = {},
|
||||
collision_mask = {"player-layer", "object-layer", "water-tile"},
|
||||
collision_box = {{-3 * scale, -2 * scale}, {2 * scale, 2 * scale}},
|
||||
selection_box = {{-6, -6}, {6, 6}},
|
||||
minable = {mining_time = 1, result = "wooden-chest"},
|
||||
max_health = 100,
|
||||
corpse = "small-remnants",
|
||||
fast_replaceable_group = "container",
|
||||
inventory_size = 16,
|
||||
open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" },
|
||||
close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" },
|
||||
vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
|
||||
picture =
|
||||
{
|
||||
filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
|
||||
priority = "extra-high",
|
||||
width = 32,
|
||||
height = 36,
|
||||
shift = util.by_pixel(0.5, -2),
|
||||
hr_version =
|
||||
{
|
||||
filename = "__base__/graphics/entity/wooden-chest/hr-wooden-chest.png",
|
||||
priority = "extra-high",
|
||||
width = 62,
|
||||
height = 72,
|
||||
shift = util.by_pixel(0.5, -2),
|
||||
scale = 0.5
|
||||
}
|
||||
},
|
||||
circuit_wire_connection_point = circuit_connector_definitions["chest"].points,
|
||||
circuit_connector_sprites = circuit_connector_definitions["chest"].sprites,
|
||||
circuit_wire_max_distance = default_circuit_wire_max_distance
|
||||
}-- ,
|
||||
-- {
|
||||
-- type = "container",
|
||||
-- name = "chunk-scanner-" .. t .. "-worm-rampant",
|
||||
-- icon = "__base__/graphics/icons/wooden-chest.png",
|
||||
-- icon_size = 32,
|
||||
-- flags = {},
|
||||
-- collision_mask = {"player-layer", "object-layer", "water-tile"},
|
||||
-- collision_box = {{-1.1 * scale, -1 * scale}, {1.1 * scale, 1 * scale}},
|
||||
-- selection_box = {{-3, -3}, {3, 3}},
|
||||
-- minable = {mining_time = 1, result = "wooden-chest"},
|
||||
-- max_health = 100,
|
||||
-- corpse = "small-remnants",
|
||||
-- fast_replaceable_group = "container",
|
||||
-- inventory_size = 16,
|
||||
-- open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" },
|
||||
-- close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" },
|
||||
-- vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
|
||||
-- picture =
|
||||
-- {
|
||||
-- filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
|
||||
-- priority = "extra-high",
|
||||
-- width = 32,
|
||||
-- height = 36,
|
||||
-- shift = util.by_pixel(0.5, -2),
|
||||
-- hr_version =
|
||||
-- {
|
||||
-- filename = "__base__/graphics/entity/wooden-chest/hr-wooden-chest.png",
|
||||
-- priority = "extra-high",
|
||||
-- width = 62,
|
||||
-- height = 72,
|
||||
-- shift = util.by_pixel(0.5, -2),
|
||||
-- scale = 0.5
|
||||
-- }
|
||||
-- },
|
||||
-- circuit_wire_connection_point = circuit_connector_definitions["chest"].points,
|
||||
-- circuit_connector_sprites = circuit_connector_definitions["chest"].sprites,
|
||||
-- circuit_wire_max_distance = default_circuit_wire_max_distance
|
||||
-- }
|
||||
}
|
||||
)
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user