diff --git a/changelog.txt b/changelog.txt index a166a5c..2feab26 100644 --- a/changelog.txt +++ b/changelog.txt @@ -10,6 +10,7 @@ Date: 23. 11. 2021 - Doubled the processing rate of regional faction bases with new enemies - Added a small chance (0.5%) that Hives can spawn outside resource patches (Thank you Dimm2101) - Increased suicide and nuclear biters attack range from 0.5 to 1 + - Increased base point accumulation by %50, used building upgrades Bugfixes: - Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions. - Fixed vengence squads only processing half the expected chunks diff --git a/libs/AIPlanning.lua b/libs/AIPlanning.lua index b4f78c0..85a3b03 100644 --- a/libs/AIPlanning.lua +++ b/libs/AIPlanning.lua @@ -137,7 +137,7 @@ function aiPlanning.planning(map, evolution_factor, tick) points = points * universe.aiPointsScaler - map.baseIncrement = points + map.baseIncrement = points * 1.5 local currentPoints = map.points