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96acef6: Reduced sticker sizes applied to player entities
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@ -30,6 +30,7 @@ Version: 3.2.0
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- Reduced max mod setting for enemy variations to 7 and created migrations for any variations greater than 8
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- Reduced range of enemy structures and unit sizes
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- Moved new enemies creation from data-update-final to data stage
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- Reduced the size of stickers applied by Rampant new enemies to player entities
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Bugfixes:
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- Removed layer-13 from projectiles
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- script_raised_built now looks for enemy faction and registers as needed
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@ -18,7 +18,6 @@ local fireUtils = {}
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-- imported
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local biterUtils = require("BiterUtils")
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local colorUtils = require("ColorUtils")
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local imageUtils = require("ImageUtils")
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@ -42,7 +42,7 @@ function stickerUtils.makeSticker(attributes)
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direction_count = 1,
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blend_mode = "normal",
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animation_speed = 2,
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scale = 0.4,
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scale = 0.175,
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tint = attributes.tint2 or { r = 1, g = 1, b = 1, a = 0.35 },
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shift = math3d.vector2.mul({-0.078125, -1.8125}, 0.1),
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},
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@ -51,11 +51,9 @@ function stickerUtils.makeSticker(attributes)
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target_movement_modifier_from = attributes.stickerMovementModifier or 1,
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target_movement_modifier_to = 1,
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vehicle_speed_modifier_from = (attributes.stickerMovementModifier and math.min(attributes.stickerMovementModifier * 1.25, 1)) or 1,
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-- vehicle_speed_modifier_from = attributes.stickerMovementModifier or 1,
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vehicle_speed_modifier_to = 1,
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-- vehicle_friction_modifier_from = 1.5,
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-- vehicle_friction_modifier_from = 1,
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-- vehicle_friction_modifier_to = 1,
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stickers_per_square_meter = 2,
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damage_per_tick = attributes.stickerDamagePerTick and { amount = attributes.stickerDamagePerTick or 100 / 60,
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type = attributes.stickerDamagePerTickType or "fire" },
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