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FACTO-204: added a mod setting to allow for evolution configuration

for adaptation
This commit is contained in:
Aaron Veden 2022-12-30 14:20:55 -08:00
parent 7e8a581c40
commit 6c1c709a19
No known key found for this signature in database
GPG Key ID: FF5990B1C6DD3F84
5 changed files with 18 additions and 2 deletions

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@ -2,10 +2,10 @@
Version: 3.2.0
Improvements:
- Added console command /rampantRemoveNewEnemies which changes all new enemies to vanilla enemies for allowing the disabling of new enemies on an existing save
- Added minimum evolution of 20% before faction adaptation will happen with mod setting to configure
Compatibility:
- Added interface for adding and removing excluded surfaces
Tweaks:
- Added minimum evolution of 20% before faction adaptation will happen
- Increased the death thresholds to 17000 <50%, 34000 <70%, 60000 <90%, 100000 for adaptation
- Changed spawner pollution check to use 75% of the chunk pollution diffuse value
Bugfixes:

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@ -281,6 +281,8 @@ local function onModSettingsChange(event)
universe["initialPeaceTime"] = settings.global["rampant--initialPeaceTime"].value * TICKS_A_MINUTE
universe["printAwakenMessage"] = settings.global["rampant--printAwakenMessage"].value
universe["minimumAdaptationEvolution"] = settings.global["rampant--minimumAdaptationEvolution"].value
return true
end

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@ -189,7 +189,7 @@ local function processBase(universe, base, tick)
if universe.NEW_ENEMIES then
local deathThreshold = 0
local evolutionLevel = universe.evolutionLevel
if (evolutionLevel < 0.2) then
if (evolutionLevel < universe.minimumAdaptationEvolution) then
base.deathEvents = 0
elseif (evolutionLevel < 0.5) then
deathThreshold = 17000

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@ -78,6 +78,7 @@ spawner-proxy-3-rampant=Spawner Proxy
[entity-description]
[mod-setting-name]
rampant--minimumAdaptationEvolution=AI: Minimum Adaptation Evolution
rampant--printBaseSettling=AI: Print when settlers start building
rampant--printAwakenMessage=World: Print when initial peace ends
rampant--initialPeaceTime=World: Starting peace duration
@ -203,6 +204,7 @@ rampant--enableFadeTime=Enable corpse fade time
rampant--temperamentRateModifier=AI: Temperament Rate Modifier
[mod-setting-description]
rampant--minimumAdaptationEvolution=The minimum evolution that must be reached before bases will be begin to mutate. Only has an effect when Rampant New Enemies are enabled.
rampant--printBaseSettling=Print a message to the console when settlers begin building a nest
rampant--printAwakenMessage=Print a message to the console when the initial peace time ends
rampant--initialPeaceTime=The AI will remain in the peaceful state until the specified number of minutes have passed in game. This should give time for someone to get an initial base started.

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@ -575,6 +575,18 @@ data:extend({
per_user = false
},
{
type = "double-setting",
name = "rampant--minimumAdaptationEvolution",
description = "rampant--minimumAdaptationEvolution",
setting_type = "runtime-global",
default_value = 0.2,
minimum_value = 0.0,
maximum_value = 1.0,
order = "m[total]-b[ai]1",
per_user = false
},
{
type = "bool-setting",
name = "rampant--aiPointsPrintSpendingToChat",