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tweaked state chances under 0.2 temperament

This commit is contained in:
Aaron Veden 2021-12-10 11:22:07 -08:00
parent c39fb48086
commit 70df318897
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GPG Key ID: FF5990B1C6DD3F84
2 changed files with 12 additions and 6 deletions

View File

@ -56,6 +56,8 @@ Date: 23. 11. 2021
- Now +/-0.05 temperament from 0.5 gives an extra 0.1 points to AI each cycle, +/-0.15 gives 0.2, +/-0.30 gives 0.3, +/-0.5 gives 0.5
- Siege squads no longer move toward resources only towards players and player buildings
- Siege state no longer uses all spawners only pollution covered and active raid spawners (raid spawners are a status, not necessarily tied to raiding AI state)
- Increased migration ai state chance at min temperament by 5% and if migration is disabled increased raiding to 70% chance
- Increased siege chance to 60% chance between temperament (0.05, 0.20) and if migration is disabled increased raiding to 60%
Bugfixes:
- Fixed chunks not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
- Fixed vengence squads only processing half the expected chunks

View File

@ -156,17 +156,19 @@ local function planning(map, evolution_factor, tick)
local roll = universe.random()
if (map.temperament < 0.05) then -- 0 - 0.05
if universe.enabledMigration then
if (roll < 0.7) and universe.siegeAIToggle then
if (roll < 0.35) then
map.state = AI_STATE_MIGRATING
elseif universe.siegeAIToggle then
map.state = AI_STATE_SIEGE
else
map.state = AI_STATE_MIGRATING
end
else
if universe.raidAIToggle then
if (roll < 0.85) then
map.state = AI_STATE_AGGRESSIVE
else
if (roll < 0.70) then
map.state = AI_STATE_RAIDING
else
map.state = AI_STATE_AGGRESSIVE
end
else
map.state = AI_STATE_AGGRESSIVE
@ -174,14 +176,16 @@ local function planning(map, evolution_factor, tick)
end
elseif (map.temperament < 0.20) then -- 0.05 - 0.2
if (universe.enabledMigration) then
if (roll < 0.4) and universe.siegeAIToggle then
if (roll < 0.4) then
map.state = AI_STATE_MIGRATING
elseif universe.siegeAIToggle then
map.state = AI_STATE_SIEGE
else
map.state = AI_STATE_MIGRATING
end
else
if universe.raidAIToggle then
if (roll < 0.95) then
if (roll < 0.40) then
map.state = AI_STATE_AGGRESSIVE
else
map.state = AI_STATE_RAIDING