diff --git a/changelog.txt b/changelog.txt index b9d5ed9..05e38d6 100644 --- a/changelog.txt +++ b/changelog.txt @@ -23,6 +23,7 @@ Version: 3.1.2 - Fixed unit groups gathering and then being disbanded immediately after they finish gathering, which will prevent biter clumps when groups are disbanded at extreme distances from the player - Fixed max squads and builders being exhausted by the game engine with gathering unit groups - Fixed electric biter attack causing biters to attack each other and expanded friendly fire protection to additional projectiles + - Fixed energy thief crystal pole spinning Framework: - Updated visualizer tool for debugging diff --git a/prototypes/EnergyThief.lua b/prototypes/EnergyThief.lua index 11de61f..86ff783 100644 --- a/prototypes/EnergyThief.lua +++ b/prototypes/EnergyThief.lua @@ -205,6 +205,7 @@ function energyThief.addFactionAddon() chest.subgroup = "enemies" chest.next_upgrade = nil chest.backer_name = false + chest.rotation_speed = 0 data.raw["simple-entity-with-force"]["drain-trigger-rampant"].dying_explosion = chest.dying_explosion chest.pictures = { layers={ @@ -216,7 +217,8 @@ function energyThief.addFactionAddon() direction_count = 4, shift = {1.6, -1.4} } - }} + } + } chest.max_health = 750 chest.resistances = {