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see changelog
This commit is contained in:
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@ -1,3 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.17.7
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Date: 3. 12. 2019
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Improvements:
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- Added setting for unit spawners breathing air to allow poison capsules to affect them
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---------------------------------------------------------------------------------------------------
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Version: 0.17.6
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Date: 3. 12. 2019
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@ -71,6 +71,12 @@ if settings.startup["rampant-newEnemies"].value then
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if (unitSpawner.name ~= "biter-spawner") then
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unitSpawner.autoplace = nil
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end
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if settings.startup["rampant-unitSpawnerBreath"] then
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if not unitSpawner.flags then
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unitSpawner.flags = {}
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end
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unitSpawner.flags[#unitSpawner.flags+1] = "breaths-air"
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end
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end
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for _, unitSpawner in pairs(data.raw["turret"]) do
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if (unitSpawner.name ~= "small-worm-turret") then
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@ -1,7 +1,7 @@
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{
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"name" : "Rampant",
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"factorio_version" : "0.17",
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"version" : "0.17.6",
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"version" : "0.17.7",
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"title" : "Rampant",
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"author" : "Veden",
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"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
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@ -12416,6 +12416,7 @@ poison-worm-v20-t10-rampant=Poison worm: Juggernaut class
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[entity-description]
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[mod-setting-name]
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rampant-unitSpawnerBreath=World: Unit Spawners breath air
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rampant-useDumbProjectiles=Projectiles: Use non-homing attack
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rampant-useNEUnitLaunchers=Projectiles: Use NE Unit Launchers (Needs NE)
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# rampant-attackWaveGenerationUsePollution=Attack Wave: Use Pollution as attack trigger
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@ -12454,50 +12455,51 @@ rampant-enableNEUnits=World: Enable NE as a faction
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rampant-disallowFriendlyFire=Safety: Disallow Friendly Fire Splash Damage
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rampant-tierStart=World: Beginning enemy level
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rampant-tierEnd=World: Ending enemy level
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rampant-forceOldProjectiles=Force non-blockable projectiles
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rampant-forceOldProjectiles=Projectiles: Force non-blockable projectiles
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rampant-disableVanillaAI=AI: Disable Vanilla AI
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rampant-enableMigration=AI: Enable Migration
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rampant-unitBiterHealthScaler=Biter Health Scaler
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rampant-unitBiterSpeedScaler=Biter Speed Scaler
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rampant-unitBiterDamageScaler=Biter Damage Scaler
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rampant-unitBiterRangeScaler=Biter Range Scaler
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rampant-unitSpitterHealthScaler=Spitter Health Scaler
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rampant-unitSpitterSpeedScaler=Spitter Speed Scaler
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rampant-unitSpitterDamageScaler=Spitter Damage Scaler
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rampant-unitSpitterRangeScaler=Spitter Range Scaler
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rampant-unitDroneHealthScaler=Drone Health Scaler
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rampant-unitDroneSpeedScaler=Drone Speed Scaler
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rampant-unitDroneDamageScaler=Drone Damage Scaler
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rampant-unitDroneRangeScaler=Drone Range Scaler
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rampant-unitWormHealthScaler=Worm Health Scaler
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rampant-unitWormDamageScaler=Worm Damage Scaler
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rampant-unitWormRangeScaler=Worm Range Scaler
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rampant-unitSpawnerHealthScaler=Unit Spawner Health Scaler
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rampant-unitSpawnerOwnedScaler=Unit Spawner Owned Count Scaler
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rampant-unitSpawnerSpawnScaler=Unit Spawner Spawn Count Scaler
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rampant-unitSpawnerRespawnScaler=Unit Spawner Respawn Rate Scaler
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rampant-unitBiterHealthScaler=Modifier: Biter Health Scaler
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rampant-unitBiterSpeedScaler=Modifier: Biter Speed Scaler
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rampant-unitBiterDamageScaler=Modifier: Biter Damage Scaler
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rampant-unitBiterRangeScaler=Modifier: Biter Range Scaler
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rampant-unitSpitterHealthScaler=Modifier: Spitter Health Scaler
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rampant-unitSpitterSpeedScaler=Modifier: Spitter Speed Scaler
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rampant-unitSpitterDamageScaler=Modifier: Spitter Damage Scaler
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rampant-unitSpitterRangeScaler=Modifier: Spitter Range Scaler
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rampant-unitDroneHealthScaler=Modifier: Drone Health Scaler
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rampant-unitDroneSpeedScaler=Modifier: Drone Speed Scaler
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rampant-unitDroneDamageScaler=Modifier: Drone Damage Scaler
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rampant-unitDroneRangeScaler=Modifier: Drone Range Scaler
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rampant-unitWormHealthScaler=Modifier: Worm Health Scaler
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rampant-unitWormDamageScaler=Modifier: Worm Damage Scaler
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rampant-unitWormRangeScaler=Modifier: Worm Range Scaler
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rampant-unitSpawnerHealthScaler=Modifier: Unit Spawner Health Scaler
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rampant-unitSpawnerOwnedScaler=Modifier: Unit Spawner Owned Count Scaler
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rampant-unitSpawnerSpawnScaler=Modifier: Unit Spawner Spawn Count Scaler
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rampant-unitSpawnerRespawnScaler=Modifier: Unit Spawner Respawn Rate Scaler
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rampant-raidAIToggle=AI: Enable Raiding AI
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rampant-siegeAIToggle=AI: Enable Siege AI
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rampant-onslaughtAIToggle=AI: Enable Onslaught AI
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rampant-laserEnemy=Laser Biter Faction
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rampant-waspEnemy=Wasp Biter Faction
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rampant-spawnerEnemy=Spawner Biter Faction
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rampant-trollEnemy=Troll Biter Faction
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rampant-fastEnemy=Fast Biter Faction
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rampant-infernoEnemy=Inferno Biter Faction
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rampant-nuclearEnemy=Nuclear Biter Faction
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rampant-electricEnemy=Electric Biter Faction
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rampant-fireEnemy=Fire Biter Faction
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rampant-suicideEnemy=Suicide Biter Faction
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rampant-physicalEnemy=Physical Biter Faction
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rampant-acidEnemy=Acid Biter Faction
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rampant-energyThiefEnemy=Energy Thief Biter Faction
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rampant-poisonEnemy=Poison Biter Faction
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rampant-laserEnemy=World: Laser Biter Faction
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rampant-waspEnemy=World: Wasp Biter Faction
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rampant-spawnerEnemy=World: Spawner Biter Faction
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rampant-trollEnemy=World: Troll Biter Faction
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rampant-fastEnemy=World: Fast Biter Faction
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rampant-infernoEnemy=World: Inferno Biter Faction
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rampant-nuclearEnemy=World: Nuclear Biter Faction
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rampant-electricEnemy=World: Electric Biter Faction
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rampant-fireEnemy=World: Fire Biter Faction
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rampant-suicideEnemy=World: Suicide Biter Faction
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rampant-physicalEnemy=World: Physical Biter Faction
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rampant-acidEnemy=World: Acid Biter Faction
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rampant-energyThiefEnemy=World: Energy Thief Biter Faction
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rampant-poisonEnemy=World: Poison Biter Faction
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[mod-setting-description]
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rampant-unitSpawnerBreath=Now unit spawners breath air so they are affected by things like poison capsules
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rampant-useDumbProjectiles=Turns off homing projectiles for worms and spitters
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rampant-useNEUnitLaunchers=ONLY FOR USE WITH NATURAL EVOLUTION ENEMIES use the NE unit launchers with medium and big worms. if set to false this will still allow the dumb projectiles but without the unit spawning. A side effect of the dumb projectiles cause the units to be spawned as if two shots were fired
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# rampant-attackWaveGenerationUsePollution=Include pollution amount for threshold on chunks with biter nests that will generate a Rampant attack wave. DOES NOT affect vanilla biters waves
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15
settings.lua
15
settings.lua
@ -26,7 +26,7 @@ data:extend({
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default_value = false,
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order = "a[modifier]-b[projectiles]",
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per_user = false
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},
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},
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-- {
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-- type = "bool-setting",
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@ -222,8 +222,8 @@ data:extend({
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maximum_value = 1.0,
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order = "d[modifier]-a[ai]",
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per_user = false
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},
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},
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{
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type = "bool-setting",
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name = "rampant-newEnemies",
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@ -481,6 +481,15 @@ data:extend({
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per_user = false
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},
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{
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type = "bool-setting",
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name = "rampant-unitSpawnerBreath",
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setting_type = "startup",
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default_value = true,
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order = "l[modifier]-zb[unit]",
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per_user = false
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},
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{
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type = "bool-setting",
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name = "rampant-disableVanillaAI",
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