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https://github.com/veden/Rampant.git
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fixing runtime crashes
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parent
5f3364da06
commit
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@ -1,5 +1,6 @@
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globals = {
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"game",
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"data",
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"remote",
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"settings",
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"commands",
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@ -1,11 +1,8 @@
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local vanillaBuildings = require("prototypes/buildings/UpdatesVanilla")
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local biterFunctions = require("prototypes/utils/BiterUtils")
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local swarmUtils = require("prototypes/SwarmUtils")
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if settings.startup["rampant-newEnemies"].value then
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swarmUtils.processFactions()
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swarmUtils.generateSpawnerProxy(data.raw["unit-spawner"]["neutral-biter-spawner-v1-t10-rampant"].result_units)
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@ -42,8 +42,8 @@ function mathUtils.distort(xorRandom, num, stdDev, min, max)
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local amax = max or num * 1.30
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local sd = stdDev or 0.17
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if (num < 0) then
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local t = min
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amin = max
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local t = amin
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amin = amax
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amax = t
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end
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return mathUtils.roundToNearest(mathUtils.gaussianRandomRangeRG(num, num * sd, amin, amax, xorRandom), 0.01)
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@ -1,7 +1,6 @@
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local swarmUtils = {}
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-- imports
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local droneUtils = require("utils/DroneUtils")
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local bombUtils = require("utils/BombUtils")
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local attackFlame = require("utils/AttackFlame")
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local energyThiefFaction = require("EnergyThief")
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@ -18,16 +17,8 @@ local fireUtils = require("utils/FireUtils")
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local constants = require("__Rampant__/libs/Constants")
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local mathUtils = require("__Rampant__/libs/MathUtils")
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local unitSpawnerUtils = require("UnitSpawnerUtils")
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local spawner_idle_animation = unitSpawnerUtils.spawner_idle_animation
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-- imported functions
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local addFactionAddon = energyThiefFaction.addFactionAddon
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local addFactionAddon = poisonFaction.addFactionAddon
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local roundToNearest = mathUtils.roundToNearest
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local mMax = math.max
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@ -35,7 +26,6 @@ local mMin = math.min
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local distort = mathUtils.distort
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local mFloor = math.floor
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local deepcopy = util.table.deepcopy
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local TIER_UPGRADE_SET_10 = constants.TIER_UPGRADE_SET_10
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@ -67,11 +57,6 @@ local gaussianRandomRangeRG = mathUtils.gaussianRandomRangeRG
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local makeBloodFountains = particleUtils.makeBloodFountains
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local makeBiterCorpse = biterUtils.makeBiterCorpse
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local makeUnitSpawnerCorpse = biterUtils.makeUnitSpawnerCorpse
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local makeWormCorpse = biterUtils.makeWormCorpse
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local makeSpitterCorpse = biterUtils.makeSpitterCorpse
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local makeBubble = beamUtils.makeBubble
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local makeBeam = beamUtils.makeBeam
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local createElectricAttack = biterUtils.createElectricAttack
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@ -125,11 +110,6 @@ local bombAttackNumeric = {
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["explosionCount"] = { 2, 3, 4, 5, 6, 8, 10, 12, 13, 14 }
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}
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local slowStickerNumeric = {
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["stickerMovementModifier"] = { 0.8, 0.8, 0.75, 0.75, 0.7, 0.7, 0.65, 0.65, 0.5, 0.5 },
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["stickerDuration"] = { 1800, 1800, 1900, 1900, 2000, 2000, 2100, 2100, 2200, 2200 }
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}
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local streamAttackNumeric = {
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["stickerDamagePerTick"] = { 0.6, 0.6, 0.8, 0.8, 0.8, 0.9, 1, 1, 1.3, 1.5 },
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["particleTimeout"] = { 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 },
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@ -511,7 +491,7 @@ local function fillEntityTemplate(entity)
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if not entity.loot then
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entity.loot = {}
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end
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for k,lootTable in pairs(entity.drops) do
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for _,lootTable in pairs(entity.drops) do
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entity.loot[#entity.loot+1] = lootTable[tier]
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end
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elseif (key == "explosion") then
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@ -709,20 +689,20 @@ function swarmUtils.buildUnits(template)
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elseif (unit.type == "biter") then
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entity = makeBiter(unit)
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elseif (unit.type == "drone") then
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if not death then
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death = {
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type = "direct",
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action_delivery =
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{
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type = "instant",
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target_effects =
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{
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type = "create-entity",
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entity_name = "massive-explosion"
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}
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}
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}
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end
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-- if not unit.death then
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-- unit.death = {
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-- type = "direct",
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-- action_delivery =
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-- {
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-- type = "instant",
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-- target_effects =
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-- {
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-- type = "create-entity",
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-- entity_name = "massive-explosion"
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-- }
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-- }
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-- }
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-- end
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entity = makeDrone(unit)
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end
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@ -742,7 +722,6 @@ local function buildEntities(entityTemplates)
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for tier=1, 10 do
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local effectiveLevel = TIER_UPGRADE_SET_10[tier]
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local result = {}
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local entityTemplate = entityTemplates[effectiveLevel]
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@ -1136,7 +1115,6 @@ local function buildUnitTemplate(faction, unit)
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template.resistances = {}
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local attackAnimation
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if (template.type == "biter") then
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template.attackAnimation = biterattackanimation
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elseif (template.type == "spitter") then
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@ -1195,8 +1173,8 @@ local function buildTurretTemplate(faction, turret)
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return template
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end
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local function buildUnitSpawnerTemplate(faction, template, unitSets)
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local template = deepcopy(template)
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local function buildUnitSpawnerTemplate(faction, incomingTemplate, unitSets)
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local template = deepcopy(incomingTemplate)
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template.name = faction.type .. "-" .. template.name
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template.tint = faction.tint
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@ -1252,8 +1230,8 @@ local function buildUnitSpawnerTemplate(faction, template, unitSets)
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return template
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end
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local function buildHiveTemplate(faction, template)
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local template = deepcopy(template)
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local function buildHiveTemplate(faction, incomingTemplate)
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local template = deepcopy(incomingTemplate)
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template.name = faction.type .. "-" .. template.name
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template.tint = faction.tint
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@ -1278,8 +1256,6 @@ local function buildHiveTemplate(faction, template)
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local unitSet = {}
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local buildingVariations = settings.startup["rampant-newEnemyVariations"].value
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for t=1,10 do
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local unitSetTier = unitSet[t]
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for i=1,#template.buildSets do
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