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doubled the number of buildings upgraded per tick

This commit is contained in:
Aaron Veden 2021-11-26 12:49:40 -08:00
parent 940de53470
commit 7efa7d3abf
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@ -1077,6 +1077,7 @@ script.on_event(defines.events.on_tick,
processActiveNests(map, tick)
processPendingUpgrades(map, tick)
processPendingUpgrades(map, tick)
cleanSquads(map)
-- game.print({"", "--dispatch4 ", profiler, ", ", pick, ", ", game.tick, " ", mRandom()})