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updating documentation
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@ -22,6 +22,7 @@ Unit Group Merging - if multiple unit groups retreat at the same time there is
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Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base pheromone clouds will form groups based on the evolution factor
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Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death
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Player Hunting - unit groups will track the player based on there emitted pheromone cloud
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Rallying Death Cry - when a unit is killed on a chunk that is past the retreat threshold, the unit will attempt to summon reinforcements to help them
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Counterattacks - when the player is in combat near nests they will send reinforcements to unit groups
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Reinforcements - nests will send assistance to nearby nests under attack by the player
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Pathfinding - unit groups will use potential fields to perform only single step pathfinding allowing for efficient and dynamic pathing
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@ -5,6 +5,6 @@
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"title" : "Rampant AI",
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"author" : "Veden",
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"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
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"description" : "Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, and player hunting",
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"description" : "Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, rallying death cries, and player hunting",
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"dependencies" : ["base >= 0.13.17", "? bobenemies", "? Natural_Evolution_Enemies"]
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}
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