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mirror of https://github.com/veden/Rampant.git synced 2025-03-19 21:07:56 +02:00

updating documentation

This commit is contained in:
Aaron Veden 2017-01-19 22:20:42 -08:00
parent 15391e5fd2
commit 7f95ba6c05
2 changed files with 2 additions and 1 deletions

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@ -22,6 +22,7 @@ Unit Group Merging - if multiple unit groups retreat at the same time there is
Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base pheromone clouds will form groups based on the evolution factor
Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death
Player Hunting - unit groups will track the player based on there emitted pheromone cloud
Rallying Death Cry - when a unit is killed on a chunk that is past the retreat threshold, the unit will attempt to summon reinforcements to help them
Counterattacks - when the player is in combat near nests they will send reinforcements to unit groups
Reinforcements - nests will send assistance to nearby nests under attack by the player
Pathfinding - unit groups will use potential fields to perform only single step pathfinding allowing for efficient and dynamic pathing

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@ -5,6 +5,6 @@
"title" : "Rampant AI",
"author" : "Veden",
"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
"description" : "Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, and player hunting",
"description" : "Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, rallying death cries, and player hunting",
"dependencies" : ["base >= 0.13.17", "? bobenemies", "? Natural_Evolution_Enemies"]
}