1
0
mirror of https://github.com/veden/Rampant.git synced 2024-12-26 20:54:12 +02:00

see changelog

This commit is contained in:
Aaron Veden 2019-02-14 18:55:40 -08:00
parent d071a8d0b2
commit 874343fa6a
7 changed files with 27 additions and 14 deletions

View File

@ -2,6 +2,7 @@ local upgrade = {}
-- imports
local squadAttack = require("libs/SquadAttack")
local constants = require("libs/Constants")
local mathUtils = require("libs/MathUtils")
@ -16,6 +17,8 @@ local SQUAD_GUARDING = constants.SQUAD_GUARDING
-- imported functions
local scoreAttackLocation = squadAttack.scoreAttackLocation
local roundToNearest = mathUtils.roundToNearest
-- module code
@ -242,6 +245,15 @@ function upgrade.attempt(natives)
game.surfaces[natives.activeSurface].print("Rampant - Version 0.16.37")
global.version = constants.VERSION_72
end
if (global.version < constants.VERSION_73) then
for _,squad in pairs(natives.squads) do
squad.attackScoreFunction = scoreAttackLocation
end
game.surfaces[natives.activeSurface].print("Rampant - Version 0.16.38")
global.version = constants.VERSION_73
end
return starting ~= global.version, natives
end

View File

@ -1,3 +1,9 @@
---------------------------------------------------------------------------------------------------
Version: 0.16.38
Date: 2. 14. 2019
Bugfixes:
- Fixed squad attack being nil due to timing delay in update
---------------------------------------------------------------------------------------------------
Version: 0.16.37
Date: 2. 10. 2019

View File

@ -393,10 +393,7 @@ script.on_nth_tick(INTERVAL_SCAN,
scanMap(map, surface, natives, tick)
-- map.queueSpawners = processSpawnerChunks(map, surface, natives, tick)
map.chunkToPassScan = processScanChunks(map, surface)
end)
script.on_nth_tick(INTERVAL_LOGIC,

View File

@ -1,7 +1,7 @@
{
"name" : "Rampant",
"factorio_version" : "0.16",
"version" : "0.16.37",
"version" : "0.16.38",
"title" : "Rampant",
"author" : "Veden",
"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",

View File

@ -22,6 +22,7 @@ constants.VERSION_44 = 44
constants.VERSION_51 = 51
constants.VERSION_57 = 57
constants.VERSION_72 = 72
constants.VERSION_73 = 73
-- misc

View File

@ -40,8 +40,6 @@ local DEFINES_DISTRACTION_BY_ANYTHING = defines.distraction.by_anything
local SENTINEL_IMPASSABLE_CHUNK = constants.SENTINEL_IMPASSABLE_CHUNK
local RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX
-- imported functions
local mRandom = math.random
@ -82,7 +80,7 @@ local function scoreSiegeLocation(squad, neighborChunk)
return settle - lookupMovementPenalty(squad, neighborChunk)
end
local function scoreAttackLocation(natives, squad, neighborChunk)
function squadAttack.scoreAttackLocation(natives, squad, neighborChunk)
local damage
if (neighborChunk[MOVEMENT_PHEROMONE] >= 0) then
@ -91,7 +89,6 @@ local function scoreAttackLocation(natives, squad, neighborChunk)
damage = (neighborChunk[BASE_PHEROMONE] * (1 - (neighborChunk[MOVEMENT_PHEROMONE] / -natives.retreatThreshold))) + (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
end
-- (neighborChunk[BASE_PHEROMONE] ) + (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
return damage - lookupMovementPenalty(squad, neighborChunk)
end
@ -263,7 +260,7 @@ function squadAttack.squadsBeginAttack(natives, players)
if squad.kamikaze and (mRandom() < (kamikazeThreshold * 0.75)) then
squad.attackScoreFunction = scoreAttackKamikazeLocation
else
squad.attackScoreFunction = scoreAttackLocation
squad.attackScoreFunction = squadAttack.scoreAttackLocation
end
squad.status = SQUAD_RAIDING
end

View File

@ -276,11 +276,11 @@ function unitGroupUtils.regroupSquads(natives, map)
for x=1,#neighbors do
local maybeMerge
maybeMerge, memberCount, maxed = mergeGroups(getSquadsOnChunk(map, neighbors[x]),
squad,
group,
status,
squadPosition,
memberCount)
squad,
group,
status,
squadPosition,
memberCount)
if maybeMerge then
mergedSquads = true
end