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mirror of https://github.com/veden/Rampant.git synced 2024-12-26 20:54:12 +02:00

see readme

This commit is contained in:
Aaron Veden 2017-06-01 22:15:21 -07:00
parent 1ed4d98656
commit 8a7a1049c3
4 changed files with 11 additions and 8 deletions

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@ -56,6 +56,9 @@ Configure Options not in game menu:
# Version History
0.15.12 -
- Fixed: Nil fillTunnel invocation(https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=160#p284719)
0.15.11 -
- Feature: Ion cannon mod integration
- Fixed: Player region scan can no longer overlap passive map scan causing double processing

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@ -311,10 +311,10 @@ local function onEnemyBaseBuild(event)
end
local function onSurfaceTileChange(event)
local player = game.players[event.player_index]
if (player.surface.index == 1) then
aiBuilding.fillTunnel(regionMap, player.surface, natives, event.positions)
end
-- local player = game.players[event.player_index]
-- if (player.surface.index == 1) then
-- aiBuilding.fillTunnel(regionMap, player.surface, natives, event.positions)
-- end
end
local function onInit()

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@ -1,7 +1,7 @@
{
"name" : "Rampant",
"factorio_version" : "0.15",
"version" : "0.15.11",
"version" : "0.15.12",
"title" : "Rampant",
"author" : "Veden",
"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",

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@ -77,8 +77,8 @@
(copyDirectory "prototypes" modFolder)))
(define (run)
(copyFiles modFolder)
(copyFiles zipModFolder)
;;(makeZip modFolder)
;; (copyFiles modFolder)
;; (copyFiles zipModFolder)
(makeZip modFolder)
)
)