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FACTO-93: Reverted reduced inferno fire and sticker damage

This reverts commit b6b263fda0222290bb414fcc02dfae34ae3d610b.
This commit is contained in:
Aaron Veden 2022-04-14 19:43:09 -07:00
parent 42c4f4c623
commit 9014b05d0d
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GPG Key ID: FF5990B1C6DD3F84
2 changed files with 1 additions and 3 deletions

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@ -24,7 +24,6 @@ Version: 3.0.0
- Removed squad refunds when vanilla AI or other mods create enemy unit groups above the squad limit
- Halved the base distance bonus per regional base level so regional base cover less ground
- Walls and transport belts no longer provide points to the AI when they are destroyed
- Reduced inferno fire damage by roughly ~75% and reduced inferno sticker damage by ~60%
- Siege groups should try to settle slightly further from player structures
- AI Debugging states are now printed to console and in-game
- Added mod description into locale for translation

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@ -312,8 +312,7 @@ local bombAttackNumeric = {
}
local streamAttackNumeric = {
["fireDamagePerTick"] = { 0.05, 0.075, 0.1, 0.125, 0.15, 0.175, 0.2, 0.225, 0.25, 0.275 },
["stickerDamagePerTick"] = { 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55 },
["stickerDamagePerTick"] = { 0.6, 0.6, 0.8, 0.8, 0.8, 0.9, 1, 1, 1.3, 1.5 },
["particleTimeout"] = { 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 },
["fireSpreadRadius"] = { 0.75, 0.75, 0.77, 0.77, 0.79, 0.79, 0.83, 0.83, 0.85, 0.85 },
["damageMaxMultipler"] = { 6, 6, 7, 7, 7, 7, 8, 8, 8, 9 },