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FACTO-93: Reverted reduced inferno fire and sticker damage
This reverts commit b6b263fda0222290bb414fcc02dfae34ae3d610b.
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@ -24,7 +24,6 @@ Version: 3.0.0
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- Removed squad refunds when vanilla AI or other mods create enemy unit groups above the squad limit
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- Halved the base distance bonus per regional base level so regional base cover less ground
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- Walls and transport belts no longer provide points to the AI when they are destroyed
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- Reduced inferno fire damage by roughly ~75% and reduced inferno sticker damage by ~60%
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- Siege groups should try to settle slightly further from player structures
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- AI Debugging states are now printed to console and in-game
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- Added mod description into locale for translation
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@ -312,8 +312,7 @@ local bombAttackNumeric = {
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}
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local streamAttackNumeric = {
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["fireDamagePerTick"] = { 0.05, 0.075, 0.1, 0.125, 0.15, 0.175, 0.2, 0.225, 0.25, 0.275 },
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["stickerDamagePerTick"] = { 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55 },
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["stickerDamagePerTick"] = { 0.6, 0.6, 0.8, 0.8, 0.8, 0.9, 1, 1, 1.3, 1.5 },
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["particleTimeout"] = { 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 },
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["fireSpreadRadius"] = { 0.75, 0.75, 0.77, 0.77, 0.79, 0.79, 0.83, 0.83, 0.85, 0.85 },
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["damageMaxMultipler"] = { 6, 6, 7, 7, 7, 7, 8, 8, 8, 9 },
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