From 954b3d6c84455df45d0e2224ae60a488cc058e95 Mon Sep 17 00:00:00 2001 From: Aaron Veden Date: Tue, 7 Dec 2021 21:39:56 -0800 Subject: [PATCH] changed active surface to active map in changelog --- changelog.txt | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/changelog.txt b/changelog.txt index 02d8e7f..38d8086 100644 --- a/changelog.txt +++ b/changelog.txt @@ -15,19 +15,19 @@ Date: 23. 11. 2021 - Optimized energy thief faction - Factorissimo, Space Exploration Orbits, asteroid belts, secret maps, starmap, AAI-signal, NiceFill, Blueprint lab surfaces are no longer processed - Map processing around player now changes to the surface the player is standing on - - Squads now get processed regardless of the current active surface being processed + - Squads now get processed regardless of the current active map being processed - Added max number of move commands that touch the same chunk to squads before disbanding or settling based on if migration is enabled - - Enemy structure upgrades now are processed regardless of current active surface - - Spawners covered by pollution are now processed regardless of current active surface + - Enemy structure upgrades now are processed regardless of current active map + - Spawners covered by pollution are now processed regardless of current active map - Optimized processing spawners covered by pollution - - Newly generated chunks are now processed regardless of current active surface + - Newly generated chunks are now processed regardless of current active map - Neutral death events that aren't cliffs are no longer processed - Added support for AbandonedRuins mod - - Victory scent is now processed regardless of current active surface + - Victory scent is now processed regardless of current active map - Pheromone map processing only does upto 5% of generated chunks on a surface before switching to the next surface - AI Planning will now happen on upto 15 surface per cycle - - Spawners not covered by pollution are now processed regardless of current active surface - - Attack waves are processed regardless of current active surface + - Spawners not covered by pollution are now processed regardless of current active map + - Attack waves are processed regardless of current active map Tweaks: - Increase chance to upgrade an enemy structure from 5% to 30% - New enemy regional bases that have two factions now do 75% on one faction and 25% on the faction for building and upgrading enemy structures