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updated smoke, and added variations properties
This commit is contained in:
parent
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@ -1,5 +1,5 @@
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# Rampant Tactics
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Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Also removes homing biter projectiles. Difficulty setting in mod options menu.
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Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Also removes homing biter projectiles. Adds new Enemies. Difficulty setting in mod options menu.
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# Forum Post
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@ -26,6 +26,7 @@ Configure Options not in game menu:
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# Features
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- New Enemy Factions - Neutral, Acid, Fast, Physical, Electric, Inferno, Suicide, Fire, Nuclear, Laser, Troll
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- Swarming - Units will smoothly slide by one another allowing for streamlined attacking
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- Difficulty Scaling - A mod option to control how quickly the ai can perform actions like making attack waves.
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- Nocturnal Mode - A mod option to force biters to only attack at night. Does not yet affect vanilla attacks. Best use with daynight extender mod
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@ -49,14 +50,13 @@ Configure Options not in game menu:
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# Planned Features
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- Tunneling Biters
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- Fire Biters
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- Suicide Biters
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- Infesting Biters
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- Adaptive aliens
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- Base Expansion
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# Version History
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New updates appear in the changelog now
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0.15.24 -
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- Feature: Swarming - by reducing the unit collision_mask to 40% of its original size the units no longer have the pathing issues that plagued large groups attacking
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- Optimization: further reduced memory footprint for faster saving and loading
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@ -184,6 +184,11 @@ function upgrade.attempt(natives)
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game.surfaces[1].print("Rampant - Version 0.16.6")
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global.version = constants.VERSION_41
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end
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if (global.version < constants.VERSION_42) then
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game.surfaces[1].print("Rampant - Version 0.16.7")
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global.version = constants.VERSION_42
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end
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return starting ~= global.version, natives
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end
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@ -1,6 +1,15 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.16.7
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Date: 1. 26. 2018
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Improvements:
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- Reduced the number of trivial smoke created to 4 from ~20
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Tweaks:
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- Turned off new enemies by default
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- Set default number of enemy variations per tier to 1
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---------------------------------------------------------------------------------------------------
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Version: 0.16.6
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Date: 1. 23. 2018
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Date: 1. 25. 2018
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Features:
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- Generated enemies for a large varity of things to battle
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- Evolving bases now get stronger over time and specialize their units
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20
data.lua
20
data.lua
@ -1,4 +1,24 @@
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-- import
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local acidBall = require("prototypes/utils/AttackBall")
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local colorUtils = require("prototypes/utils/ColorUtils")
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local smokeUtils = require("SmokeUtils")
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-- imported functions
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local makeSmokeSoft = smokeUtils.makeSmokeSoft
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local makeSmokeWithGlow = smokeUtils.makeSmokeWithGlow
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local makeSmokeWithoutGlow = smokeUtils.makeSmokeWithoutGlow
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local makeSmokeAddingFuel = smokeUtils.makeSmokeAddingFuel
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local makeColor = colorUtils.makeColor
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-- module code
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makeSmokeSoft({name="the", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
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makeSmokeWithGlow({name="the", smokeWithGlowTint=makeColor(0.3, 0.75, 0.3, 0.1)})
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makeSmokeWithoutGlow({name="the", smokeWithoutGlowTint=makeColor(0.3, 0.75, 0.3, 0.1)})
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makeSmokeAddingFuel({name="the"})
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if settings.startup["rampant-useDumbProjectiles"].value then
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acidBall.generateLegacy()
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@ -1,10 +1,10 @@
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{
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"name" : "Rampant",
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"factorio_version" : "0.16",
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"version" : "0.16.6",
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"version" : "0.16.7",
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"title" : "Rampant",
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"author" : "Veden",
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"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
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"description" : "Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Also removes homing biter projectiles. Difficulty setting in mod options menu.",
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"description" : "Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, rallying death cry, and player hunting. Also removes homing biter projectiles. Adds new Enemies. Difficulty setting in mod options menu.",
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"dependencies" : ["base >= 0.16.0", "? bobenemies", "? Natural_Evolution_Enemies", "? DayNightExtender", "? Orbital Ion Cannon"]
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}
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@ -18,6 +18,7 @@ constants.VERSION_28 = 28
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constants.VERSION_33 = 33
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constants.VERSION_38 = 38
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constants.VERSION_41 = 41
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constants.VERSION_42 = 42
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-- misc
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@ -311,79 +312,82 @@ constants.SENTINEL_IMPASSABLE_CHUNK.y = -1
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-- unit spawners
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constants.NEUTRAL_NEST_TIERS = 10
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constants.NEUTRAL_NEST_VARIATIONS = 20
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constants.NEUTRAL_WORM_TIERS = 10
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constants.NEUTRAL_WORM_VARIATIONS = 20
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local variations = settings.startup["rampant-newEnemyVariations"].value
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local tiers = settings.startup["rampant-newEnemyTiers"].value
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constants.ACID_NEST_TIERS = 10
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constants.ACID_NEST_VARIATIONS = 20
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constants.ACID_WORM_TIERS = 10
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constants.ACID_WORM_VARIATIONS = 20
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constants.NEUTRAL_NEST_TIERS = tiers
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constants.NEUTRAL_NEST_VARIATIONS = variations
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constants.NEUTRAL_WORM_TIERS = tiers
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constants.NEUTRAL_WORM_VARIATIONS = variations
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constants.FIRE_NEST_TIERS = 10
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constants.FIRE_NEST_VARIATIONS = 20
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constants.FIRE_WORM_TIERS = 10
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constants.FIRE_WORM_VARIATIONS = 20
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constants.ACID_NEST_TIERS = tiers
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constants.ACID_NEST_VARIATIONS = variations
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constants.ACID_WORM_TIERS = tiers
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constants.ACID_WORM_VARIATIONS = variations
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constants.PHYSICAL_NEST_TIERS = 10
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constants.PHYSICAL_NEST_VARIATIONS = 20
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constants.PHYSICAL_WORM_TIERS = 10
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constants.PHYSICAL_WORM_VARIATIONS = 20
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constants.FIRE_NEST_TIERS = tiers
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constants.FIRE_NEST_VARIATIONS = variations
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constants.FIRE_WORM_TIERS = tiers
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constants.FIRE_WORM_VARIATIONS = variations
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constants.TROLL_NEST_TIERS = 10
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constants.TROLL_NEST_VARIATIONS = 20
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constants.TROLL_WORM_TIERS = 10
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constants.TROLL_WORM_VARIATIONS = 20
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constants.PHYSICAL_NEST_TIERS = tiers
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constants.PHYSICAL_NEST_VARIATIONS = variations
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constants.PHYSICAL_WORM_TIERS = tiers
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constants.PHYSICAL_WORM_VARIATIONS = variations
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constants.FAST_NEST_TIERS = 10
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constants.FAST_NEST_VARIATIONS = 20
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constants.FAST_WORM_TIERS = 10
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constants.FAST_WORM_VARIATIONS = 20
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constants.TROLL_NEST_TIERS = tiers
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constants.TROLL_NEST_VARIATIONS = variations
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constants.TROLL_WORM_TIERS = tiers
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constants.TROLL_WORM_VARIATIONS = variations
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constants.SUICIDE_NEST_TIERS = 10
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constants.SUICIDE_NEST_VARIATIONS = 20
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constants.SUICIDE_WORM_TIERS = 10
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constants.SUICIDE_WORM_VARIATIONS = 20
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constants.FAST_NEST_TIERS = tiers
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constants.FAST_NEST_VARIATIONS = variations
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constants.FAST_WORM_TIERS = tiers
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constants.FAST_WORM_VARIATIONS = variations
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constants.WASP_NEST_TIERS = 10
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constants.WASP_NEST_VARIATIONS = 20
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constants.WASP_WORM_TIERS = 10
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constants.WASP_WORM_VARIATIONS = 20
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constants.SUICIDE_NEST_TIERS = tiers
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constants.SUICIDE_NEST_VARIATIONS = variations
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constants.SUICIDE_WORM_TIERS = tiers
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constants.SUICIDE_WORM_VARIATIONS = variations
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constants.POISON_NEST_TIERS = 10
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constants.POISON_NEST_VARIATIONS = 20
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constants.POISON_WORM_TIERS = 10
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constants.POISON_WORM_VARIATIONS = 20
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constants.WASP_NEST_TIERS = tiers
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constants.WASP_NEST_VARIATIONS = variations
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constants.WASP_WORM_TIERS = tiers
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constants.WASP_WORM_VARIATIONS = variations
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constants.DECAYING_NEST_TIERS = 10
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constants.DECAYING_NEST_VARIATIONS = 20
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constants.DECAYING_WORM_TIERS = 10
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constants.DECAYING_WORM_VARIATIONS = 20
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constants.POISON_NEST_TIERS = tiers
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constants.POISON_NEST_VARIATIONS = variations
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constants.POISON_WORM_TIERS = tiers
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constants.POISON_WORM_VARIATIONS = variations
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constants.UNDYING_NEST_TIERS = 10
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constants.UNDYING_NEST_VARIATIONS = 20
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constants.UNDYING_WORM_TIERS = 10
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constants.UNDYING_WORM_VARIATIONS = 20
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constants.DECAYING_NEST_TIERS = tiers
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constants.DECAYING_NEST_VARIATIONS = variations
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constants.DECAYING_WORM_TIERS = tiers
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constants.DECAYING_WORM_VARIATIONS = variations
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constants.ELECTRIC_NEST_TIERS = 10
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constants.ELECTRIC_NEST_VARIATIONS = 20
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constants.ELECTRIC_WORM_TIERS = 10
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constants.ELECTRIC_WORM_VARIATIONS = 20
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constants.UNDYING_NEST_TIERS = tiers
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constants.UNDYING_NEST_VARIATIONS = variations
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constants.UNDYING_WORM_TIERS = tiers
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constants.UNDYING_WORM_VARIATIONS = variations
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constants.LASER_NEST_TIERS = 10
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constants.LASER_NEST_VARIATIONS = 20
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constants.LASER_WORM_TIERS = 10
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constants.LASER_WORM_VARIATIONS = 20
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constants.ELECTRIC_NEST_TIERS = tiers
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constants.ELECTRIC_NEST_VARIATIONS = variations
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constants.ELECTRIC_WORM_TIERS = tiers
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constants.ELECTRIC_WORM_VARIATIONS = variations
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constants.INFERNO_NEST_TIERS = 10
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constants.INFERNO_NEST_VARIATIONS = 20
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constants.INFERNO_WORM_TIERS = 10
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constants.INFERNO_WORM_VARIATIONS = 20
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constants.LASER_NEST_TIERS = tiers
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constants.LASER_NEST_VARIATIONS = variations
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constants.LASER_WORM_TIERS = tiers
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constants.LASER_WORM_VARIATIONS = variations
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constants.NUCLEAR_NEST_TIERS = 10
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constants.NUCLEAR_NEST_VARIATIONS = 20
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constants.NUCLEAR_WORM_TIERS = 10
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constants.NUCLEAR_WORM_VARIATIONS = 20
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constants.INFERNO_NEST_TIERS = tiers
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constants.INFERNO_NEST_VARIATIONS = variations
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constants.INFERNO_WORM_TIERS = tiers
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constants.INFERNO_WORM_VARIATIONS = variations
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constants.NUCLEAR_NEST_TIERS = tiers
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constants.NUCLEAR_NEST_VARIATIONS = variations
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constants.NUCLEAR_WORM_TIERS = tiers
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constants.NUCLEAR_WORM_VARIATIONS = variations
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return constants
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@ -9030,6 +9030,7 @@ rampant-enableSwarm=Enable the swarm
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rampant-newEnemies=Enable new enemies
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rampant-enemySeed=Enemy Random Seed
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rampant-deadZoneFrequency=Enemy deadzone frequency
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rampant-newEnemyVariations=Enemy Variations
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[mod-setting-description]
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rampant-useDumbProjectiles=Turns off homing projectiles for worms and spitters
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@ -9058,4 +9059,5 @@ rampant-enableSwarm=This reduces the size of the unit collision_mask causing the
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rampant-attack-warning=Shows a message warning players that an attack wave is incoming
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rampant-newEnemies=Adds news enemies that will be dispersed over the world
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rampant-enemySeed=The seed that powers all of the unit generation, so change this if you want the enemy stats to change
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rampant-deadZoneFrequency=The percentage of zones that start out with worms or nests
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rampant-deadZoneFrequency=The percentage of zones that start out with worms or nests
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rampant-newEnemyVariations=This number corresponds to the number of variations per tier of of each unit, unit spawner, and worm types. This increases the RAM requirements minimum 2GB to 8GB.
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@ -2,9 +2,7 @@
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local acidBall = require("utils/AttackBall")
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local biterUtils = require("utils/BiterUtils")
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local smokeUtils = require("utils/SmokeUtils")
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local swarmUtils = require("SwarmUtils")
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local colorUtils = require("utils/ColorUtils")
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package.path = "../libs/?.lua;" .. package.path
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local constants = require("Constants")
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@ -18,17 +16,13 @@ local ACID_WORM_VARIATIONS = constants.ACID_WORM_VARIATIONS
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-- imported functions
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local makeColor = colorUtils.makeColor
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local makeSmokeSoft = smokeUtils.makeSmokeSoft
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = acidBall.createAttackBall
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local createStreamAttack = biterUtils.createStreamAttack
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local createMeleeAttack = biterUtils.createMeleeAttack
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makeSmokeSoft({name="acid", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
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local softSmoke = "the-soft-smoke-rampant"
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-- acid biters
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buildUnitSpawner(
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@ -568,7 +562,7 @@ buildUnitSpawner(
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explosion = "blood-explosion-small"
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},
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attack = {
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softSmokeName = "acid-soft-smoke-rampant"
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softSmokeName = softSmoke
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},
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resistances = {},
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@ -1184,7 +1178,7 @@ buildWorm(
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attributes = {},
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attack = {
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softSmokeName = "acid-soft-smoke-rampant"
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softSmokeName = softSmoke
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},
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resistances = {},
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@ -2,9 +2,7 @@
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local acidBall = require("utils/AttackBall")
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local biterUtils = require("utils/BiterUtils")
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local smokeUtils = require("utils/SmokeUtils")
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local swarmUtils = require("SwarmUtils")
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local colorUtils = require("utils/ColorUtils")
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package.path = "../libs/?.lua;" .. package.path
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local constants = require("Constants")
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@ -18,17 +16,13 @@ local FAST_WORM_VARIATIONS = constants.FAST_WORM_VARIATIONS
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-- imported functions
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local makeColor = colorUtils.makeColor
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local makeSmokeSoft = smokeUtils.makeSmokeSoft
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = acidBall.createAttackBall
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local createStreamAttack = biterUtils.createStreamAttack
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local createMeleeAttack = biterUtils.createMeleeAttack
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makeSmokeSoft({name="fast", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
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local softSmoke = "the-soft-smoke-rampant"
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-- fast biters
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buildUnitSpawner(
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@ -532,7 +526,7 @@ buildUnitSpawner(
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explosion = "blood-explosion-small"
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},
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attack = {
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softSmokeName = "fast-soft-smoke-rampant"
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softSmokeName = softSmoke
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},
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resistances = {},
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@ -1043,7 +1037,7 @@ buildWorm(
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attributes = {},
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attack = {
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softSmokeName = "fast-soft-smoke-rampant"
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softSmokeName = softSmoke
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},
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resistances = {},
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@ -2,9 +2,7 @@
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local acidBall = require("utils/AttackBall")
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local biterUtils = require("utils/BiterUtils")
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local smokeUtils = require("utils/SmokeUtils")
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local swarmUtils = require("SwarmUtils")
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local colorUtils = require("utils/ColorUtils")
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package.path = "../libs/?.lua;" .. package.path
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local constants = require("Constants")
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@ -18,17 +16,13 @@ local FIRE_WORM_VARIATIONS = constants.FIRE_WORM_VARIATIONS
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-- imported functions
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local makeColor = colorUtils.makeColor
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local makeSmokeSoft = smokeUtils.makeSmokeSoft
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = acidBall.createAttackBall
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local createStreamAttack = biterUtils.createStreamAttack
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local createMeleeAttack = biterUtils.createMeleeAttack
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makeSmokeSoft({name="fire", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
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local softSmoke = "the-soft-smoke-rampant"
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-- fire biters
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buildUnitSpawner(
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@ -596,7 +590,7 @@ buildUnitSpawner(
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},
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attack = {
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damageType = "acid",
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softSmokeName = "fire-soft-smoke-rampant"
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softSmokeName = softSmoke
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},
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resistances = {},
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@ -643,8 +637,7 @@ buildUnitSpawner(
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{
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unit = {
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{
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{
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type = "attribute",
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name = "health",
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[1] = 10,
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@ -654,10 +647,9 @@ buildUnitSpawner(
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[5] = 750,
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[6] = 1000,
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[7] = 1500,
|
||||
[8] = 1500,
|
||||
[9] = 2500,
|
||||
[10] = 4500
|
||||
|
||||
[8] = 2500,
|
||||
[9] = 4500,
|
||||
[10] = 7000
|
||||
},
|
||||
|
||||
{
|
||||
@ -1203,7 +1195,7 @@ buildWorm(
|
||||
attributes = {},
|
||||
attack = {
|
||||
damageType = "acid",
|
||||
softSmokeName = "fire-soft-smoke-rampant"
|
||||
softSmokeName = softSmoke
|
||||
},
|
||||
resistances = {},
|
||||
|
||||
@ -1226,7 +1218,7 @@ buildWorm(
|
||||
},
|
||||
|
||||
{
|
||||
{
|
||||
{
|
||||
type = "attribute",
|
||||
name = "health",
|
||||
[1] = 200,
|
||||
@ -1236,9 +1228,9 @@ buildWorm(
|
||||
[5] = 900,
|
||||
[6] = 1000,
|
||||
[7] = 1500,
|
||||
[8] = 1500,
|
||||
[9] = 2500,
|
||||
[10] = 4500
|
||||
[8] = 3000,
|
||||
[9] = 5000,
|
||||
[10] = 9000
|
||||
},
|
||||
|
||||
{
|
||||
@ -1422,35 +1414,35 @@ buildWorm(
|
||||
},
|
||||
|
||||
{
|
||||
|
||||
type = "resistance",
|
||||
name = "acid",
|
||||
decrease = {
|
||||
[1] = 7,
|
||||
[2] = 7,
|
||||
[3] = 10,
|
||||
[4] = 10,
|
||||
[5] = 13,
|
||||
[6] = 13,
|
||||
[7] = 16,
|
||||
[8] = 16,
|
||||
[9] = 19,
|
||||
[10] = 23
|
||||
},
|
||||
percent = {
|
||||
[1] = 65,
|
||||
[2] = 65,
|
||||
[3] = 70,
|
||||
[4] = 75,
|
||||
[5] = 75,
|
||||
[6] = 80,
|
||||
[7] = 85,
|
||||
[8] = 85,
|
||||
[9] = 90,
|
||||
[10] = 90
|
||||
}
|
||||
|
||||
|
||||
type = "resistance",
|
||||
name = "acid",
|
||||
decrease = {
|
||||
[1] = 7,
|
||||
[2] = 7,
|
||||
[3] = 10,
|
||||
[4] = 10,
|
||||
[5] = 13,
|
||||
[6] = 13,
|
||||
[7] = 16,
|
||||
[8] = 16,
|
||||
[9] = 19,
|
||||
[10] = 23
|
||||
},
|
||||
percent = {
|
||||
[1] = 65,
|
||||
[2] = 65,
|
||||
[3] = 70,
|
||||
[4] = 75,
|
||||
[5] = 75,
|
||||
[6] = 80,
|
||||
[7] = 85,
|
||||
[8] = 85,
|
||||
[9] = 90,
|
||||
[10] = 90
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
{
|
||||
type = "attack",
|
||||
|
@ -2,9 +2,7 @@
|
||||
|
||||
local attackFlame = require("utils/AttackFlame")
|
||||
local biterUtils = require("utils/BiterUtils")
|
||||
local smokeUtils = require("utils/SmokeUtils")
|
||||
local swarmUtils = require("SwarmUtils")
|
||||
local colorUtils = require("utils/ColorUtils")
|
||||
package.path = "../libs/?.lua;" .. package.path
|
||||
local constants = require("Constants")
|
||||
local math3d = require("math3d")
|
||||
@ -19,23 +17,15 @@ local INFERNO_WORM_VARIATIONS = constants.INFERNO_WORM_VARIATIONS
|
||||
|
||||
-- imported functions
|
||||
|
||||
local makeColor = colorUtils.makeColor
|
||||
|
||||
local makeSmokeSoft = smokeUtils.makeSmokeSoft
|
||||
local makeSmokeWithGlow = smokeUtils.makeSmokeWithGlow
|
||||
local makeSmokeWithoutGlow = smokeUtils.makeSmokeWithoutGlow
|
||||
local makeSmokeAddingFuel = smokeUtils.makeSmokeAddingFuel
|
||||
|
||||
|
||||
local buildUnitSpawner = swarmUtils.buildUnitSpawner
|
||||
local buildWorm = swarmUtils.buildWorm
|
||||
local createAttackFlame = attackFlame.createAttackFlame
|
||||
local createStreamAttack = biterUtils.createStreamAttack
|
||||
|
||||
local softSmoke = makeSmokeSoft({name="inferno", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
|
||||
local smokeGlow = makeSmokeWithGlow({name="inferno", smokeWithGlowTint=makeColor(0.3, 0.75, 0.3, 0.1)})
|
||||
local smokeWithoutGlow = makeSmokeWithoutGlow({name="inferno", smokeWithoutGlowTint=makeColor(0.3, 0.75, 0.3, 0.1)})
|
||||
local smokeFuel = makeSmokeAddingFuel({name="inferno"})
|
||||
local softSmoke = "the-soft-smoke-rampant"
|
||||
local smokeGlow = "the-glow-smoke-rampant"
|
||||
local smokeWithoutGlow = "the-without-glow-smoke-rampant"
|
||||
local smokeFuel = "the-adding-fuel-rampant"
|
||||
|
||||
-- inferno spitters
|
||||
buildUnitSpawner(
|
||||
|
@ -2,9 +2,7 @@
|
||||
|
||||
local acidBall = require("utils/AttackBall")
|
||||
local biterUtils = require("utils/BiterUtils")
|
||||
local smokeUtils = require("utils/SmokeUtils")
|
||||
local swarmUtils = require("SwarmUtils")
|
||||
local colorUtils = require("utils/ColorUtils")
|
||||
package.path = "../libs/?.lua;" .. package.path
|
||||
local constants = require("Constants")
|
||||
|
||||
@ -18,17 +16,13 @@ local LASER_WORM_VARIATIONS = constants.LASER_WORM_VARIATIONS
|
||||
|
||||
-- imported functions
|
||||
|
||||
local makeColor = colorUtils.makeColor
|
||||
|
||||
local makeSmokeSoft = smokeUtils.makeSmokeSoft
|
||||
|
||||
local buildUnitSpawner = swarmUtils.buildUnitSpawner
|
||||
local buildWorm = swarmUtils.buildWorm
|
||||
local createAttackBall = acidBall.createAttackBall
|
||||
local createStreamAttack = biterUtils.createStreamAttack
|
||||
local createMeleeAttack = biterUtils.createMeleeAttack
|
||||
|
||||
local softSmoke = makeSmokeSoft({name="laser", softSmokeTint=makeColor(0.3, 0.3, 0.75, 0.1)})
|
||||
local softSmoke = "the-soft-smoke-rampant"
|
||||
|
||||
-- laser biters
|
||||
buildUnitSpawner(
|
||||
|
@ -2,9 +2,7 @@
|
||||
|
||||
local acidBall = require("utils/AttackBall")
|
||||
local biterUtils = require("utils/BiterUtils")
|
||||
local smokeUtils = require("utils/SmokeUtils")
|
||||
local swarmUtils = require("SwarmUtils")
|
||||
local colorUtils = require("utils/ColorUtils")
|
||||
package.path = "../libs/?.lua;" .. package.path
|
||||
local constants = require("Constants")
|
||||
|
||||
@ -18,17 +16,13 @@ local NEUTRAL_WORM_VARIATIONS = constants.NEUTRAL_WORM_VARIATIONS
|
||||
|
||||
-- imported functions
|
||||
|
||||
local makeColor = colorUtils.makeColor
|
||||
|
||||
local makeSmokeSoft = smokeUtils.makeSmokeSoft
|
||||
|
||||
local buildUnitSpawner = swarmUtils.buildUnitSpawner
|
||||
local buildWorm = swarmUtils.buildWorm
|
||||
local createAttackBall = acidBall.createAttackBall
|
||||
local createStreamAttack = biterUtils.createStreamAttack
|
||||
local createMeleeAttack = biterUtils.createMeleeAttack
|
||||
|
||||
local softSmoke = makeSmokeSoft({name="neutral", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
|
||||
local softSmoke = "the-soft-smoke-rampant"
|
||||
|
||||
-- neutral biters
|
||||
buildUnitSpawner(
|
||||
|
@ -3,9 +3,7 @@
|
||||
local acidBall = require("utils/AttackBall")
|
||||
local biterUtils = require("utils/BiterUtils")
|
||||
local stickerUtils = require("utils/StickerUtils")
|
||||
local smokeUtils = require("utils/SmokeUtils")
|
||||
local swarmUtils = require("SwarmUtils")
|
||||
local colorUtils = require("utils/ColorUtils")
|
||||
package.path = "../libs/?.lua;" .. package.path
|
||||
local constants = require("Constants")
|
||||
|
||||
@ -19,10 +17,6 @@ local NUCLEAR_WORM_VARIATIONS = constants.NUCLEAR_WORM_VARIATIONS
|
||||
|
||||
-- imported functions
|
||||
|
||||
local makeColor = colorUtils.makeColor
|
||||
|
||||
local makeSmokeSoft = smokeUtils.makeSmokeSoft
|
||||
|
||||
local makeSticker = stickerUtils.makeSticker
|
||||
local buildUnitSpawner = swarmUtils.buildUnitSpawner
|
||||
local buildWorm = swarmUtils.buildWorm
|
||||
@ -30,7 +24,7 @@ local createAttackBall = acidBall.createAttackBall
|
||||
local createStreamAttack = biterUtils.createStreamAttack
|
||||
local createSuicideAttack = biterUtils.createSuicideAttack
|
||||
|
||||
local softSmoke = makeSmokeSoft({name="nuclear", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
|
||||
local softSmoke = "the-soft-smoke-rampant"
|
||||
|
||||
-- nuclear biters
|
||||
buildUnitSpawner(
|
||||
|
@ -28,7 +28,7 @@ local createAttackBall = physicalBall.createAttackBall
|
||||
local createStreamAttack = biterUtils.createStreamAttack
|
||||
local createMeleeAttack = biterUtils.createMeleeAttack
|
||||
|
||||
makeSmokeSoft({name="physical", softSmokeTint=makeColor(0.75, 0.75, 0.75, 0.1)})
|
||||
local softSmoke = "the-soft-smoke-rampant"
|
||||
|
||||
-- physical biters
|
||||
buildUnitSpawner(
|
||||
@ -522,7 +522,7 @@ buildWorm(
|
||||
}
|
||||
}
|
||||
end,
|
||||
softSmokeName = "physical-soft-smoke-rampant"
|
||||
softSmokeName = softSmoke
|
||||
},
|
||||
resistances = {},
|
||||
|
||||
|
@ -3,9 +3,7 @@
|
||||
local acidBall = require("utils/AttackBall")
|
||||
local biterUtils = require("utils/BiterUtils")
|
||||
local stickerUtils = require("utils/StickerUtils")
|
||||
local smokeUtils = require("utils/SmokeUtils")
|
||||
local swarmUtils = require("SwarmUtils")
|
||||
local colorUtils = require("utils/ColorUtils")
|
||||
package.path = "../libs/?.lua;" .. package.path
|
||||
local constants = require("Constants")
|
||||
|
||||
@ -19,10 +17,6 @@ local SUICIDE_WORM_VARIATIONS = constants.SUICIDE_WORM_VARIATIONS
|
||||
|
||||
-- imported functions
|
||||
|
||||
local makeColor = colorUtils.makeColor
|
||||
|
||||
local makeSmokeSoft = smokeUtils.makeSmokeSoft
|
||||
|
||||
local makeSticker = stickerUtils.makeSticker
|
||||
local buildUnitSpawner = swarmUtils.buildUnitSpawner
|
||||
local buildWorm = swarmUtils.buildWorm
|
||||
@ -30,7 +24,7 @@ local createAttackBall = acidBall.createAttackBall
|
||||
local createStreamAttack = biterUtils.createStreamAttack
|
||||
local createSuicideAttack = biterUtils.createSuicideAttack
|
||||
|
||||
local softSmoke = makeSmokeSoft({name="suicide", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
|
||||
local softSmoke = "the-soft-smoke-rampant"
|
||||
|
||||
-- suicide biters
|
||||
buildUnitSpawner(
|
||||
|
@ -28,7 +28,7 @@ local createAttackBall = acidBall.createAttackBall
|
||||
local createStreamAttack = biterUtils.createStreamAttack
|
||||
local createMeleeAttack = biterUtils.createMeleeAttack
|
||||
|
||||
makeSmokeSoft({name="troll", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
|
||||
local softSmoke = "the-soft-smoke-rampant"
|
||||
|
||||
-- troll biters
|
||||
buildUnitSpawner(
|
||||
@ -540,7 +540,7 @@ buildUnitSpawner(
|
||||
explosion = "blood-explosion-small"
|
||||
},
|
||||
attack = {
|
||||
softSmokeName = "troll-soft-smoke-rampant"
|
||||
softSmokeName = softSmoke
|
||||
},
|
||||
resistances = {},
|
||||
|
||||
@ -1061,7 +1061,7 @@ buildWorm(
|
||||
|
||||
attributes = {},
|
||||
attack = {
|
||||
softSmokeName = "troll-soft-smoke-rampant"
|
||||
softSmokeName = softSmoke
|
||||
},
|
||||
resistances = {},
|
||||
|
||||
|
@ -1,16 +1,10 @@
|
||||
-- import
|
||||
|
||||
local streamUtils = require("StreamUtils")
|
||||
local colorUtils = require("ColorUtils")
|
||||
local smokeUtils = require("SmokeUtils")
|
||||
|
||||
|
||||
-- imported functions
|
||||
|
||||
local makeSmokeSoft = smokeUtils.makeSmokeSoft
|
||||
|
||||
local makeStream = streamUtils.makeStream
|
||||
local makeColor = colorUtils.makeColor
|
||||
|
||||
-- dumb acid projectiles
|
||||
local AttackBall = {}
|
||||
@ -67,16 +61,14 @@ function AttackBall.createAttackBall(attributes)
|
||||
end
|
||||
|
||||
function AttackBall.generateLegacy()
|
||||
makeSmokeSoft({name="acid-ball", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
|
||||
|
||||
AttackBall.createAttackBall({name="acid-ball", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="acid-ball-soft-smoke-rampant", damage=4, radius=1.2})
|
||||
AttackBall.createAttackBall({name="acid-ball-1", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="acid-ball-soft-smoke-rampant", damage=9, radius=1.3})
|
||||
AttackBall.createAttackBall({name="acid-ball-2", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="acid-ball-soft-smoke-rampant", damage=14, radius=1.4})
|
||||
AttackBall.createAttackBall({name="acid-ball-3", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="acid-ball-soft-smoke-rampant", damage=23, radius=1.5})
|
||||
AttackBall.createAttackBall({name="wide-acid-ball", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="acid-ball-soft-smoke-rampant", damage=18, radius=3})
|
||||
AttackBall.createAttackBall({name="acid-ball-4", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="acid-ball-soft-smoke-rampant", damage=25, radius=1.75})
|
||||
AttackBall.createAttackBall({name="acid-ball-5", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="acid-ball-soft-smoke-rampant", damage=50, radius=2})
|
||||
AttackBall.createAttackBall({name="acid-ball-6", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="acid-ball-soft-smoke-rampant", damage=70, radius=2.5})
|
||||
AttackBall.createAttackBall({name="acid-ball", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=4, radius=1.2})
|
||||
AttackBall.createAttackBall({name="acid-ball-1", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=9, radius=1.3})
|
||||
AttackBall.createAttackBall({name="acid-ball-2", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=14, radius=1.4})
|
||||
AttackBall.createAttackBall({name="acid-ball-3", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=23, radius=1.5})
|
||||
AttackBall.createAttackBall({name="wide-acid-ball", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=18, radius=3})
|
||||
AttackBall.createAttackBall({name="acid-ball-4", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=25, radius=1.75})
|
||||
AttackBall.createAttackBall({name="acid-ball-5", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=50, radius=2})
|
||||
AttackBall.createAttackBall({name="acid-ball-6", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=70, radius=2.5})
|
||||
end
|
||||
|
||||
return AttackBall
|
||||
|
@ -17,11 +17,16 @@ local makeSticker = stickerUtils.makeSticker
|
||||
|
||||
-- module code
|
||||
|
||||
local softSmoke = "the-soft-smoke-rampant"
|
||||
local smokeGlow = "the-glow-smoke-rampant"
|
||||
local smokeWithoutGlow = "the-without-glow-smoke-rampant"
|
||||
local smokeFuel = "the-adding-fuel-rampant"
|
||||
|
||||
makeStream({
|
||||
name = "bob-explosive-ball",
|
||||
particleTint = {r=1, g=0.97, b=0.34, a=0.5},
|
||||
spineAnimationTint = {r=1, g=0.97, b=0.34, a=0.5},
|
||||
softSmokeTint = makeColor(0.3, 0.75, 0.3, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "direct",
|
||||
@ -70,12 +75,13 @@ makeStream({
|
||||
local name = "bob-fire-ball"
|
||||
local spawnEntityName = makeSpreadEffect({
|
||||
name = name,
|
||||
smokeWithoutGlowTint = makeColor(0.45,0.25,0.1, 0.25),
|
||||
smokeWithoutGlowName = smokeWithoutGlow
|
||||
})
|
||||
local fireName = makeFire({
|
||||
name = name,
|
||||
fireTint = {r=0, g=0.9, b=0, a=0.5},
|
||||
smokeWithGlowTint = {r=0.2, g=0.8, b=0.2, a=0.25},
|
||||
smokeWithGlowName = smokeGlow,
|
||||
smokeAddingFuelName = smokeFuel,
|
||||
spawnEntityName = spawnEntityName
|
||||
})
|
||||
local stickerName = makeSticker({
|
||||
@ -86,7 +92,7 @@ makeStream({
|
||||
name = name,
|
||||
particleTint = {r=1, g=0.17, b=0.17, a=0.5},
|
||||
spineAnimationTint = {r=1, g=0.43, b=0.17, a=0.5},
|
||||
softSmokeTint = makeColor(0.7, 0.4, 0.2, 0.1),
|
||||
softSmokeTint = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "direct",
|
||||
@ -130,7 +136,7 @@ makeStream({
|
||||
name = "bob-poison-ball",
|
||||
particleTint = {r=0.1, g=0.5, b=1, a=0.5},
|
||||
spineAnimationTint = {r=0, g=0, b=1, a=0.5},
|
||||
softSmokeTint = makeColor(0.7, 0.4, 0.2, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "direct",
|
||||
@ -201,7 +207,7 @@ makeStream({
|
||||
name = "bob-piercing-ball",
|
||||
particleTint = {r=0.1, g=0.1, b=0.1, a=0.8},
|
||||
spineAnimationTint = {r=0.1, g=0.1, b=0.1, a=0.8},
|
||||
softSmokeTint = makeColor(0.7, 0.4, 0.2, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "cluster",
|
||||
@ -283,7 +289,7 @@ makeStream({
|
||||
name = "bob-electric-ball",
|
||||
particleTint = {r=0, g=0.1, b=1, a=1},
|
||||
spineAnimationTint = {r=0, g=0.1, b=1, a=1},
|
||||
softSmokeTint = makeColor(0.7, 0.4, 0.2, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "cluster",
|
||||
@ -323,7 +329,7 @@ makeStream({
|
||||
name = "bob-titan-ball",
|
||||
particleTint = {r=0, g=0.1, b=1, a=1},
|
||||
spineAnimationTint = {r=0, g=0.1, b=1, a=1},
|
||||
softSmokeTint = makeColor(0.7, 0.4, 0.2, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "direct",
|
||||
@ -375,7 +381,7 @@ makeStream({
|
||||
name = "bob-behemoth-ball",
|
||||
particleTint = {r=0, g=0.1, b=1, a=1},
|
||||
spineAnimationTint = {r=0, g=0.1, b=1, a=1},
|
||||
softSmokeTint = makeColor(0.7, 0.4, 0.2, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "direct",
|
||||
@ -431,7 +437,7 @@ makeStream({
|
||||
name = "bob-leviathan-ball",
|
||||
particleTint = {r=0, g=0.1, b=1, a=1},
|
||||
spineAnimationTint = {r=0, g=0.1, b=1, a=1},
|
||||
softSmokeTint = makeColor(0.7, 0.4, 0.2, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "cluster",
|
||||
|
@ -1,20 +1,20 @@
|
||||
-- import
|
||||
|
||||
local streamUtils = require("StreamUtils")
|
||||
local colorUtils = require("ColorUtils")
|
||||
|
||||
-- imported functions
|
||||
|
||||
local makeStream = streamUtils.makeStream
|
||||
local makeColor = colorUtils.makeColor
|
||||
|
||||
-- module code
|
||||
|
||||
local softSmoke = "the-soft-smoke-rampant"
|
||||
|
||||
makeStream({
|
||||
name = "ne-infected-unit-ball",
|
||||
particleTint = {r=0, g=0.97, b=0.34, a=0.5},
|
||||
spineAnimationTint = {r=0, g=0.1, b=1, a=1},
|
||||
softSmokeTint = makeColor(0.7, 0.4, 0.2, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "direct",
|
||||
@ -56,7 +56,7 @@ makeStream({
|
||||
name = "ne-mutated-unit-ball",
|
||||
particleTint = {r=0.5, g=0.7, b=0.34, a=0.5},
|
||||
spineAnimationTint = {r=0.5, g=0.97, b=0.34, a=0.5},
|
||||
softSmokeTint = makeColor(0.3, 0.75, 0.3, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "direct",
|
||||
@ -109,7 +109,7 @@ makeStream({
|
||||
name = "ne-infected-ball",
|
||||
particleTint = {r=0.5, g=0.7, b=0.34, a=0.5},
|
||||
spineAnimationTint = {r=0.5, g=0.97, b=0.34, a=0.5},
|
||||
softSmokeTint = makeColor(0.3, 0.75, 0.3, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "direct",
|
||||
@ -153,7 +153,7 @@ makeStream({
|
||||
name = "ne-mutated-ball",
|
||||
particleTint = {r=0.5, g=0.7, b=0.34, a=0.5},
|
||||
spineAnimationTint = {r=0.5, g=0.97, b=0.34, a=0.5},
|
||||
softSmokeTint = makeColor(0.3, 0.75, 0.3, 0.1),
|
||||
softSmokeName = softSmoke,
|
||||
actions = {
|
||||
{
|
||||
type = "direct",
|
||||
|
24
settings.lua
24
settings.lua
@ -67,6 +67,28 @@ data:extend({
|
||||
per_user = false
|
||||
},
|
||||
|
||||
{
|
||||
type = "int-setting",
|
||||
name = "rampant-newEnemyVariations",
|
||||
setting_type = "startup",
|
||||
minimum_value = 1,
|
||||
maximum_value = 20,
|
||||
default_value = 1,
|
||||
order = "d[modifier]-b[wave]",
|
||||
per_user = false
|
||||
},
|
||||
|
||||
{
|
||||
type = "int-setting",
|
||||
name = "rampant-newEnemyTiers",
|
||||
setting_type = "startup",
|
||||
minimum_value = 5,
|
||||
maximum_value = 10,
|
||||
default_value = 5,
|
||||
order = "d[modifier]-c[wave]",
|
||||
per_user = false
|
||||
},
|
||||
|
||||
{
|
||||
type = "int-setting",
|
||||
name = "rampant-attackWaveMaxSize",
|
||||
@ -243,7 +265,7 @@ data:extend({
|
||||
name = "rampant-newEnemies",
|
||||
description = "rampant-newEnemies",
|
||||
setting_type = "startup",
|
||||
default_value = true,
|
||||
default_value = false,
|
||||
order = "l[modifier]-b[unit]",
|
||||
per_user = false
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user