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mirror of https://github.com/veden/Rampant.git synced 2025-03-17 20:58:35 +02:00

increased dark threshold, updated readme

This commit is contained in:
Aaron Veden 2017-05-13 16:28:28 -07:00
parent f4281e5f30
commit 9b1428d626
2 changed files with 3 additions and 2 deletions

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@ -21,6 +21,7 @@ Configure Options not in game menu:
# Features
- Nocturnal Mode - a mod option to force biters to only attack at night.
- Recycling Biters - When large groups of biters form on the game map and aren't assigned to a unit group or near a base will be periodically removed and refunded to the ai causing attack waves proportional to the number of units removed.
- Breaching - When biters are destroying structures nearby unit groups will come to join them
- Frenzy squads - When a unit group gets close to a player or start combat they switch to attacking everything in there path for a set radius or until there is nothing left
@ -49,7 +50,7 @@ Configure Options not in game menu:
# Version History
0.15.6 -
- Feature: Nocturnal Mode - causes Rampant attacks waves to only spawn at night. Best use with daylight Extender mod.
- Feature: Nocturnal Mode - causes Rampant attacks waves to only spawn at night. Best use with daylight Extender mod.
0.15.5 -
- Tweak: Increased ai refund from 2 to 3

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@ -11,7 +11,7 @@ local AI_STATE_NOCTURNAL = constants.AI_STATE_NOCTURNAL
-- module code
function nocturnalUtils.isDark(surface)
return surface.darkness > 0.55
return surface.darkness > 0.65
end
function nocturnalUtils.canAttack(natives, surface)