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see changelog
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@ -140,6 +140,9 @@ function upgrade.attempt(natives, setNewSurface, gameSurfaces)
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else
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gameSurfs = gameSurfaces
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end
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end
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if (global.version < 108) then
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global.version = 108
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for _,player in pairs(game.connected_players) do
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if player and player.valid and not settings.get_player_settings(player)["rampant-suppress-surface-change-warnings"].value then
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@ -162,7 +165,7 @@ function upgrade.attempt(natives, setNewSurface, gameSurfaces)
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end
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if not setNewSurface then
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game.get_surface(natives.activeSurface).print("Rampant - Version 0.18.7")
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game.get_surface(natives.activeSurface).print("Rampant - Version 0.18.8")
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end
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end
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@ -1,3 +1,11 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.18.8
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Date: 3. 4 2020
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Improvements:
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- Rampant now has a mechanism to drain pollution around spawners as before they were filling up and stopped absorbing pollution.
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Bugfixes:
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- Spawner pollution proxies being counted against enemy force spawner evolution
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---------------------------------------------------------------------------------------------------
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Version: 0.18.7
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Date: 3. 4 2020
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@ -366,7 +366,8 @@ local function rebuildMap()
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map.placeSpawnerProxyQuery = {
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name="spawner-proxy-rampant",
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position=map.position3
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position=map.position3,
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force="neutral"
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}
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map.upgradeEntityQuery = {
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@ -1070,7 +1071,6 @@ script.on_nth_tick(INTERVAL_BUILDERS,
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game.get_surface(natives.activeSurface))
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end)
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script.on_nth_tick(INTERVAL_RESQUAD,
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function ()
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regroupSquads(natives)
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