From 9d16d058a893bf87fd6122c2106485f9e6625028 Mon Sep 17 00:00:00 2001 From: Aaron Veden Date: Fri, 26 Nov 2021 11:56:19 -0800 Subject: [PATCH] increased base point accumulation by 30x --- changelog.txt | 2 +- libs/AIPlanning.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 573a7b9..89dcc13 100644 --- a/changelog.txt +++ b/changelog.txt @@ -16,7 +16,7 @@ Date: 23. 11. 2021 - Doubled the processing rate of regional faction bases with new enemies - Added a small chance (0.5%) that Hives can spawn outside resource patches (Thank you Dimm2101) - Increased suicide and nuclear biters attack range from 0.5 to 1 - - Increased base point accumulation by 1000%, used for enemy building upgrades + - Increased base point accumulation by 3000%, used for enemy building upgrades Bugfixes: - Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions. - Fixed vengence squads only processing half the expected chunks diff --git a/libs/AIPlanning.lua b/libs/AIPlanning.lua index e017206..e318c61 100644 --- a/libs/AIPlanning.lua +++ b/libs/AIPlanning.lua @@ -137,7 +137,7 @@ function aiPlanning.planning(map, evolution_factor, tick) points = points * universe.aiPointsScaler - map.baseIncrement = points * 10 + map.baseIncrement = points * 30 local currentPoints = map.points