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Prepend surface name to AI state change messages
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@ -266,7 +266,7 @@ function aiPlanning.planning(map, evolution_factor, tick)
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map.stateTick = randomTickEvent(tick, AI_MIN_STATE_DURATION, AI_MAX_STATE_DURATION)
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if universe.printAIStateChanges then
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game.print("AI state is now: " .. map.state .. " " .. constants.stateEnglish[map.state] .. " Next state change is in " .. (map.stateTick - tick) / 60 .. " seconds")
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game.print(map.surface.name .. ": AI state is now: " .. map.state .. " " .. constants.stateEnglish[map.state] .. " Next state change is in " .. (map.stateTick - tick) / 60 .. " seconds")
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end
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end
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