mirror of
https://github.com/veden/Rampant.git
synced 2025-09-16 09:16:43 +02:00
FACTO-257: Removed unneeded iterators
This commit is contained in:
@@ -61,6 +61,7 @@ Version: 3.2.0
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- Centralized base points manipulation and chat messaging (Dagothur)
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- Base point deductions for unit losses are now batched in 20 to reduce chat spam when using the print AI points to chat options (Dagothur)
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- Reduced corpse and particle variation to optimize increased entity times due to high entity counts
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- Removed unneeded iterators
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- Moved map properties directly into chunk object
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---------------------------------------------------------------------------------------------------
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13
control.lua
13
control.lua
@@ -576,12 +576,7 @@ local function processSurfaceTile(map, position, chunks, tick)
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local chunk = getChunkByPosition(map, position)
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if (chunk ~= -1) then
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if not map.Universe.chunkToPassScan[chunk.id] then
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map.Universe.chunkToPassScan[chunk.id] = {
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map=map,
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chunk=chunk
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}
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end
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Universe.chunkToPassScan[chunk.id] = chunk
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else
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local x,y = positionToChunkXY(position)
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local addMe = true
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@@ -1015,11 +1010,9 @@ local function onBuilderArrived(event)
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game.print(map.surface.name.." Settled: [gps=" .. builder.position.x .. "," .. builder.position.y .."]")
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end
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if Universe.enabledPurpleSettlerCloud then
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local len = Universe.settlePurpleCloud.len + 1
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Universe.settlePurpleCloud.len = len
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Universe.settlePurpleCloud[len] = {
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Universe.eventId = Universe.eventId + 1
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Universe.settlePurpleCloud[Universe.eventId] = {
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map = map,
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position = builder.position,
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group = builder,
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tick = event.tick + SETTLE_CLOUD_WARMUP
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}
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@@ -193,16 +193,7 @@ function aiAttackWave.rallyUnits(chunk, tick, base)
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if (x ~= cX) and (y ~= cY) then
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local rallyChunk = getChunkByXY(map, x, y)
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if (rallyChunk ~= -1) and rallyChunk.nestCount then
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local pack = vengenceQueue[rallyChunk.id]
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if not pack then
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pack = {
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v = 0,
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map = map,
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base = base
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}
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vengenceQueue[rallyChunk.id] = pack
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end
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pack.v = pack.v + 1
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vengenceQueue[rallyChunk.id] = rallyChunk
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end
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end
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end
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@@ -65,37 +65,28 @@ local tInsert = table.insert
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function ChunkProcessor.processPendingChunks(tick, flush)
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local pendingChunks = Universe.pendingChunks
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local eventId = Universe.chunkProcessorIterator
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local event
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local eventId, event = next(pendingChunks, nil)
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if not eventId then
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eventId, event = next(pendingChunks, nil)
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else
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event = pendingChunks[eventId]
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end
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local endCount = 1
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if flush then
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endCount = table_size(pendingChunks)
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eventId, event = next(pendingChunks, nil)
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end
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for _=1,endCount do
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if not eventId then
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Universe.chunkProcessorIterator = nil
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if (table_size(pendingChunks) == 0) then
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if (tableSize(pendingChunks) == 0) then
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-- this is needed as the next command remembers the max length a table has been
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Universe.pendingChunks = {}
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end
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break
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else
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return
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end
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local endCount = 1
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if flush then
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endCount = tableSize(pendingChunks)
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end
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for _=1,endCount do
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if not flush and (event.tick > tick) then
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Universe.chunkProcessorIterator = eventId
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return
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end
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local newEventId, newEvent = next(pendingChunks, eventId)
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pendingChunks[eventId] = nil
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local map = event.map
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if not map.surface.valid then
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Universe.chunkProcessorIterator = newEventId
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return
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end
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@@ -132,28 +123,24 @@ function ChunkProcessor.processPendingChunks(tick, flush)
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eventId = newEventId
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event = newEvent
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if not eventId then
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return
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end
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end
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Universe.chunkProcessorIterator = eventId
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end
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function ChunkProcessor.processPendingUpgrades(tick)
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local entityId = Universe.pendingUpgradeIterator
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local entityData
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local entityId, entityData = next(Universe.pendingUpgrades, nil)
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if not entityId then
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entityId, entityData = next(Universe.pendingUpgrades, nil)
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else
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entityData = Universe.pendingUpgrades[entityId]
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end
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if not entityId then
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Universe.pendingUpgradeIterator = nil
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if table_size(Universe.pendingUpgrades) == 0 then
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if tableSize(Universe.pendingUpgrades) == 0 then
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Universe.pendingUpgrades = {}
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end
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else
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return
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end
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local entity = entityData.entity
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if entity.valid then
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Universe.pendingUpgradeIterator = next(Universe.pendingUpgrades, entityId)
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if not entity.valid then
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Universe.pendingUpgrades[entityId] = nil
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end
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if entityData.delayTLL and tick < entityData.delayTLL then
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return
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end
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@@ -222,43 +209,29 @@ function ChunkProcessor.processPendingUpgrades(tick)
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remote.call("kr-creep", "spawn_creep_at_position", surface, foundPosition or position, false, createdEntity.name)
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end
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end
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else
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Universe.pendingUpgradeIterator = next(Universe.pendingUpgrades, entityId)
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Universe.pendingUpgrades[entityId] = nil
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end
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end
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end
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function ChunkProcessor.processScanChunks()
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local chunkId = Universe.chunkToPassScanIterator
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local chunkPack
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local chunkId, chunk = next(Universe.chunkToPassScan, nil)
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if not chunkId then
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chunkId, chunkPack = next(Universe.chunkToPassScan, nil)
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else
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chunkPack = Universe.chunkToPassScan[chunkId]
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end
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if not chunkId then
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Universe.chunkToPassScanIterator = nil
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if (table_size(Universe.chunkToPassScan) == 0) then
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if (tableSize(Universe.chunkToPassScan) == 0) then
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-- this is needed as the next command remembers the max length a table has been
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Universe.chunkToPassScan = {}
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end
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else
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Universe.chunkToPassScanIterator = next(Universe.chunkToPassScan, chunkId)
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return
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end
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Universe.chunkToPassScan[chunkId] = nil
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local map = chunkPack.map
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local map = chunk.map
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if not map.surface.valid then
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return
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end
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local chunk = chunkPack.chunk
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if (chunkPassScan(chunk, map) == -1) then
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removeChunkFromMap(map, chunk)
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end
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end
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end
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function ChunkProcessor.init(universe)
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Universe = universe
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@@ -409,11 +409,8 @@ function ChunkUtils.entityForPassScan(map, entity)
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for i=1,#overlapArray do
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local chunk = overlapArray[i]
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if (chunk ~= -1) and not map.Universe.chunkToPassScan[chunk.id] then
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map.Universe.chunkToPassScan[chunk.id] = {
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map = map,
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chunk = chunk
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}
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if (chunk ~= -1) then
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Universe.chunkToPassScan[chunk.id] = chunk
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end
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end
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end
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@@ -207,16 +207,7 @@ function MapProcessor.processPlayers(players, tick)
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processNestActiveness(chunk, tick)
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if vengence then
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local pack = Universe.vengenceQueue[chunk.id]
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if not pack then
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pack = {
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v = 0,
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map = map,
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base = base
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}
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Universe.vengenceQueue[chunk.id] = pack
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end
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pack.v = pack.v + 1
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Universe.vengenceQueue[chunk.id] = chunk
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end
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end
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end
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@@ -228,23 +219,15 @@ function MapProcessor.processPlayers(players, tick)
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end
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end
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local function processCleanUp(chunks, iterator, tick, duration)
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local chunkId = Universe[iterator]
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local eventTick
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local function processCleanUp(chunks, tick, duration)
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local chunkId, eventTick = next(chunks, nil)
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if not chunkId then
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chunkId, eventTick = next(chunks, nil)
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else
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eventTick = chunks[chunkId]
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return
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end
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if not chunkId then
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Universe[iterator] = nil
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else
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Universe[iterator] = next(chunks, chunkId)
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if (tick - eventTick) > duration then
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chunks[chunkId] = nil
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end
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end
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end
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function MapProcessor.cleanUpMapTables(tick)
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local retreats = Universe.chunkToRetreats
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@@ -252,11 +235,11 @@ function MapProcessor.cleanUpMapTables(tick)
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local drained = Universe.chunkToDrained
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for _=1,CLEANUP_QUEUE_SIZE do
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processCleanUp(retreats, "chunkToRetreatIterator", tick, COOLDOWN_RETREAT)
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processCleanUp(retreats, tick, COOLDOWN_RETREAT)
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processCleanUp(rallys, "chunkToRallyIterator", tick, COOLDOWN_RALLY)
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processCleanUp(rallys, tick, COOLDOWN_RALLY)
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processCleanUp(drained, "chunkToDrainedIterator", tick, COOLDOWN_DRAIN)
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processCleanUp(drained, tick, COOLDOWN_DRAIN)
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end
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end
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@@ -292,10 +275,6 @@ function MapProcessor.scanPlayerMap(map, tick)
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end
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function MapProcessor.scanEnemyMap(map, tick)
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if (map.nextProcessMap == tick) or (map.nextPlayerScan == tick) or (map.nextChunkProcess == tick) then
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return
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end
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local index = map.scanEnemyIndex
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local processQueue = map.processQueue
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@@ -319,11 +298,6 @@ function MapProcessor.scanEnemyMap(map, tick)
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end
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function MapProcessor.scanResourceMap(map, tick)
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if (map.nextProcessMap == tick) or (map.nextPlayerScan == tick) or
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(map.nextEnemyScan == tick) or (map.nextChunkProcess == tick)
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then
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return
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end
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local index = map.scanResourceIndex
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local processQueue = map.processQueue
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@@ -348,32 +322,24 @@ end
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function MapProcessor.processVengence()
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local vengenceQueue = Universe.vengenceQueue
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local chunkId = Universe.deployVengenceIterator
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local vengencePack
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local chunkId, chunk = next(vengenceQueue, nil)
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if not chunkId then
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chunkId, vengencePack = next(vengenceQueue, nil)
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else
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vengencePack = vengenceQueue[chunkId]
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end
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if not chunkId then
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Universe.deployVengenceIterator = nil
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if (tableSize(vengenceQueue) == 0) then
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Universe.vengenceQueue = {}
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end
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else
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Universe.deployVengenceIterator = next(vengenceQueue, chunkId)
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return
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end
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vengenceQueue[chunkId] = nil
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local map = vengencePack.map
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local map = chunk.map
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if not map.surface.valid then
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return
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end
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local chunk = getChunkById(chunkId)
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local base = vengencePack.base
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local base = chunk.base
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if canMigrate(map, base) and (Universe.random() < 0.075) then
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formVengenceSettler(map, chunk, base)
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formVengenceSettler(chunk, base)
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else
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formVengenceSquad(map, chunk, base)
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end
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formVengenceSquad(chunk, base)
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end
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end
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@@ -448,10 +414,10 @@ local function processSpawnersBody(iterator, chunks)
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local migrate = canMigrate(map, base)
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local attack = canAttack(map, base)
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if migrate then
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formSettlers(map, chunk, base)
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formSettlers(chunk, base)
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end
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if attack then
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formSquads(map, chunk, base)
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formSquads(chunk, base)
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end
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end
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end
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@@ -466,16 +432,14 @@ function MapProcessor.processAttackWaves()
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end
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function MapProcessor.processClouds(tick)
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local len = Universe.settlePurpleCloud.len
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local builderPack = Universe.settlePurpleCloud[len]
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local eventId, builderPack = next(Universe.settlePurpleCloud, nil)
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if builderPack and (builderPack.tick <= tick) then
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Universe.settlePurpleCloud[len] = nil
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Universe.settlePurpleCloud.len = len - 1
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Universe.settlePurpleCloud[eventId] = nil
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local map = builderPack.map
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if builderPack.group.valid and map.surface.valid then
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setPositionInQuery(
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Universe.obaCreateBuildCloudQuery,
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builderPack.position
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builderPack.group.position
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)
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map.surface.create_entity(Universe.obaCreateBuildCloudQuery)
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end
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|
@@ -82,10 +82,10 @@ function MapUtils.queueGeneratedChunk(event)
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||||
return
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end
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||||
event.tick = (event.tick or game.tick) + 20
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||||
Universe.eventId = Universe.eventId + 1
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event.id = Universe.eventId
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||||
event.map = map
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Universe.pendingChunks[event.id] = event
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Universe.eventId = Universe.eventId + 1
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||||
end
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||||
|
||||
function MapUtils.nextMap()
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||||
@@ -155,6 +155,9 @@ function MapUtils.removeChunkFromMap(map, chunk)
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Universe.chunkToRallys[chunkId] = nil
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Universe.chunkToPassScan[chunkId] = nil
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||||
Universe.chunkToNests[chunkId] = nil
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Universe.chunkToTurrets[chunkId] = nil
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Universe.chunkToUtilities[chunkId] = nil
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||||
Universe.chunkToHives[chunkId] = nil
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Universe.vengenceQueue[chunkId] = nil
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Universe.processActiveNest[chunkId] = nil
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Universe.chunkToVictory[chunkId] = nil
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||||
@@ -163,44 +166,13 @@ function MapUtils.removeChunkFromMap(map, chunk)
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||||
base.chunkCount = base.chunkCount - 1
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map.chunkToBase[chunkId] = nil
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||||
end
|
||||
map.chunkToTurrets[chunkId] = nil
|
||||
map.chunkToTraps[chunkId] = nil
|
||||
map.chunkToUtilities[chunkId] = nil
|
||||
map.chunkToHives[chunkId] = nil
|
||||
map.chunkToNestIds[chunkId] = nil
|
||||
map.chunkToHiveIds[chunkId] = nil
|
||||
map.chunkToTrapIds[chunkId] = nil
|
||||
map.chunkToTurretIds[chunkId] = nil
|
||||
map.chunkToUtilityIds[chunkId] = nil
|
||||
map.chunkToPlayerBase[chunkId] = nil
|
||||
map.chunkToResource[chunkId] = nil
|
||||
map.chunkToPlayerCount[chunkId] = nil
|
||||
map.chunkToSquad[chunkId] = nil
|
||||
map.chunkToPassable[chunkId] = nil
|
||||
map.chunkToPathRating[chunkId] = nil
|
||||
map.chunkToDeathGenerator[chunkId] = nil
|
||||
|
||||
if Universe.processActiveNestIterator == chunkId then
|
||||
Universe.processActiveNestIterator = nil
|
||||
end
|
||||
if Universe.victoryScentIterator == chunkId then
|
||||
Universe.victoryScentIterator = nil
|
||||
end
|
||||
if Universe.processNestIterator == chunkId then
|
||||
Universe.processNestIterator = nil
|
||||
end
|
||||
if Universe.chunkToDrainedIterator == chunkId then
|
||||
Universe.chunkToDrainedIterator = nil
|
||||
end
|
||||
if Universe.chunkToRetreatIterator == chunkId then
|
||||
Universe.chunkToRetreatIterator = nil
|
||||
end
|
||||
if Universe.chunkToRallyIterator == chunkId then
|
||||
Universe.chunkToRallyIterator = nil
|
||||
end
|
||||
if Universe.chunkToPassScanIterator == chunkId then
|
||||
Universe.chunkToPassScanIterator = nil
|
||||
end
|
||||
if Universe.processActiveSpawnerIterator == chunkId then
|
||||
Universe.processActiveSpawnerIterator = nil
|
||||
end
|
||||
@@ -210,9 +182,6 @@ function MapUtils.removeChunkFromMap(map, chunk)
|
||||
if Universe.processMigrationIterator == chunkId then
|
||||
Universe.processMigrationIterator = nil
|
||||
end
|
||||
if Universe.deployVengenceIterator == chunkId then
|
||||
Universe.deployVengenceIterator = nil
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
|
@@ -78,32 +78,26 @@ local mMax = math.max
|
||||
|
||||
-- module code
|
||||
|
||||
function PheromoneUtils.victoryScent(map, chunk, entityType)
|
||||
function PheromoneUtils.victoryScent(chunk, entityType)
|
||||
local value = VICTORY_SCENT[entityType]
|
||||
if value then
|
||||
addVictoryGenerator(map, chunk, value)
|
||||
addVictoryGenerator(chunk, value)
|
||||
end
|
||||
end
|
||||
|
||||
function PheromoneUtils.disperseVictoryScent()
|
||||
local chunkId = Universe.victoryScentIterator
|
||||
local chunkToVictory = Universe.chunkToVictory
|
||||
local pheromonePack
|
||||
local chunkId, pheromonePack = next(chunkToVictory, nil)
|
||||
if not chunkId then
|
||||
chunkId, pheromonePack = next(chunkToVictory, nil)
|
||||
else
|
||||
pheromonePack = chunkToVictory[chunkId]
|
||||
return
|
||||
end
|
||||
if not chunkId then
|
||||
Universe.victoryScentIterator = nil
|
||||
else
|
||||
Universe.victoryScentIterator = next(chunkToVictory, chunkId)
|
||||
|
||||
chunkToVictory[chunkId] = nil
|
||||
local map = pheromonePack.map
|
||||
local chunk = pheromonePack.chunk
|
||||
local map = chunk.map
|
||||
if not map.surface.valid then
|
||||
return
|
||||
end
|
||||
local chunk = getChunkById(chunkId)
|
||||
local chunkX = chunk.x
|
||||
local chunkY = chunk.y
|
||||
local i = 1
|
||||
@@ -119,9 +113,8 @@ function PheromoneUtils.disperseVictoryScent()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PheromoneUtils.deathScent(map, chunk, structure)
|
||||
function PheromoneUtils.deathScent(chunk, structure)
|
||||
local amount = -DEATH_PHEROMONE_GENERATOR_AMOUNT
|
||||
if structure then
|
||||
amount = -TEN_DEATH_PHEROMONE_GENERATOR_AMOUNT
|
||||
|
@@ -518,9 +518,6 @@ function Upgrade.addUniverseProperties()
|
||||
Universe.pendingChunks = {}
|
||||
Universe.processActiveNest = {}
|
||||
Universe.processActiveNestIterator = nil
|
||||
Universe.deployVengenceIterator = nil
|
||||
Universe.pendingUpgradeIterator = nil
|
||||
Universe.victoryScentIterator = nil
|
||||
Universe.squadIterator = nil
|
||||
Universe.processMapAIIterator = nil
|
||||
Universe.processNestIterator = nil
|
||||
@@ -535,16 +532,12 @@ function Upgrade.addUniverseProperties()
|
||||
Universe.processActiveSpawnerIterator = nil
|
||||
Universe.processActiveRaidSpawnerIterator = nil
|
||||
Universe.processMigrationIterator = nil
|
||||
Universe.chunkToDrainedIterator = nil
|
||||
Universe.chunkToActiveNest = {}
|
||||
Universe.chunkToActiveRaidNest = {}
|
||||
Universe.chunkToDrained = {}
|
||||
Universe.chunkToRetreatIterator = nil
|
||||
Universe.chunkToRetreats = {}
|
||||
Universe.chunkToRallyIterator = nil
|
||||
Universe.chunkToRallys = {}
|
||||
Universe.chunkToPassScan = {}
|
||||
Universe.chunkToPassScanIterator = nil
|
||||
Universe.baseId = 0
|
||||
Universe.awake = false
|
||||
|
||||
@@ -573,7 +566,6 @@ function Upgrade.addUniverseProperties()
|
||||
|
||||
Universe.pendingUpgrades = {}
|
||||
Universe.settlePurpleCloud = {}
|
||||
Universe.settlePurpleCloud.len = 0
|
||||
end
|
||||
end
|
||||
|
||||
@@ -674,45 +666,18 @@ function Upgrade.prepMap(surface)
|
||||
map.scanPlayerIndex = 1
|
||||
map.scanResourceIndex = 1
|
||||
map.scanEnemyIndex = 1
|
||||
map.processStaticIndex = 1
|
||||
map.outgoingScanWave = true
|
||||
map.outgoingStaticScanWave = true
|
||||
|
||||
map.chunkToBase = {}
|
||||
map.chunkToTurrets = {}
|
||||
map.chunkToTraps = {}
|
||||
map.chunkToUtilities = {}
|
||||
map.chunkToHives = {}
|
||||
map.chunkToNestIds = {}
|
||||
map.chunkToHiveIds = {}
|
||||
map.chunkToTrapIds = {}
|
||||
map.chunkToTurretIds = {}
|
||||
map.chunkToUtilityIds = {}
|
||||
map.drainPylons = {}
|
||||
|
||||
map.chunkToPlayerBase = {}
|
||||
map.chunkToResource = {}
|
||||
map.chunkToPlayerCount = {}
|
||||
map.playerToChunk = {}
|
||||
|
||||
map.chunkToSquad = {}
|
||||
|
||||
map.chunkToPassable = {}
|
||||
map.chunkToPathRating = {}
|
||||
map.chunkToDeathGenerator = {}
|
||||
map.chunkToPermanentDeathGenerator = {}
|
||||
map.chunkToPlayerGenerator = {}
|
||||
|
||||
map.chunkScanCounts = {}
|
||||
|
||||
map.emptySquadsOnChunk = {}
|
||||
|
||||
map.surface = surface
|
||||
|
||||
map.bases = {}
|
||||
map.squads = nil
|
||||
map.pendingAttack = nil
|
||||
map.building = nil
|
||||
|
||||
-- queue all current chunks that wont be generated during play
|
||||
local tick = game.tick
|
||||
|
Reference in New Issue
Block a user