From acc62fdf50daf8ba8ac40f309f6b363cd72ef627 Mon Sep 17 00:00:00 2001 From: Aaron Veden Date: Tue, 7 Dec 2021 18:28:46 -0800 Subject: [PATCH] Increased nest activeness duration --- changelog.txt | 1 + libs/Constants.lua | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/changelog.txt b/changelog.txt index 309274e..4ef9288 100644 --- a/changelog.txt +++ b/changelog.txt @@ -41,6 +41,7 @@ Date: 23. 11. 2021 - Reduced pheromone map processed chunks to 105 every 7 ticks - All random numbers now are based of the mod settings seed added with the map seed. This means that the AI should always perform the same actions when loading a save. - Reduced active nest contribution to temperament by 50% which causes expansions more frequently + - Increased nest activeness duration upto 2 minutes between checks Bugfixes: - Fixed chunks not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions. - Fixed vengence squads only processing half the expected chunks diff --git a/libs/Constants.lua b/libs/Constants.lua index 1fdb53f..f891add 100644 --- a/libs/Constants.lua +++ b/libs/Constants.lua @@ -67,7 +67,7 @@ constants.RESOURCE_NORMALIZER = 1 / 1024 constants.PLAYER_PHEROMONE_MULTIPLER = 100 -constants.DURATION_ACTIVE_NEST = 60 * constants.TICKS_A_SECOND +constants.DURATION_ACTIVE_NEST = 120 * constants.TICKS_A_SECOND -- chunk properties