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reduced rally chance by 50%
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@ -61,6 +61,7 @@ Date: 23. 11. 2021
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- Increased migration ai state chance at min temperament by 5% and if migration is disabled increased raiding to 70% chance
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- Increased siege chance to 60% chance between temperament (0.05, 0.20) and if migration is disabled increased raiding to 60%
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- Settling group formed during AI siege state are 2.5x more likely to be kamikaze
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- Reduced vengence chance by 50% so 1 out 100 units @ 0evo upto 4 out 100 units @ 100evo
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Bugfixes:
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- Fixed chunks not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
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- Fixed vengence squads only processing half the expected chunks
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@ -219,8 +219,8 @@ constants.SQUAD_BUILDING = 6
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constants.RETREAT_GRAB_RADIUS = 24
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constants.RETREAT_SPAWNER_GRAB_RADIUS = 75
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constants.BASE_RALLY_CHANCE = 0.02
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constants.BONUS_RALLY_CHANCE = 0.06
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constants.BASE_RALLY_CHANCE = 0.01
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constants.BONUS_RALLY_CHANCE = 0.03
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constants.RALLY_CRY_DISTANCE = 96
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constants.SETTLER_DISTANCE = 224
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