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07f35ba: Corrected tooltip typo
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@ -13,6 +13,7 @@ Version: 3.2.0
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- When a faction is removed during play alignment table will default to the neutral faction to prevent alignment table being nil
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- Fixed settler groups not respecting expansion map setting for min and max time
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- Fixed faction mutation mutating to an existing faction is no longer counted towards max number of mutations per base
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- Corrected typo of `randominess` to `randomness` in tooltips
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Optimizations:
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- Moved most constants out of global
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- Removed new enemy variations setting
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@ -235,10 +235,10 @@ rampant--addWallResistanceAcid=Toggling this will cause a %60 acid resistance to
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rampant--removeBloodParticles=The blood particles that are created when biters are being killed can cause UPS spikes, this removes them.
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rampant--enableSwarm=This reduces the size of the unit collision_mask causing them to reduce pathing collisions and smooth out the attacks
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rampant--attack-warning=Shows a message warning players that an attack wave is incoming
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rampant--newEnemies=Adds news enemies that will be dispersed over the world. This increases the RAM requirements. With 1 variation for each biter, worm, and nest and 5 tiers expect upto a 2GB RAM increase. With 20 variations and 10 tiers set expect up to 9GB RAM increase. Variations add randominess to each tier of biter, worms, or nests. Tiers are the power level of the biters.
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rampant--newEnemies=Adds news enemies that will be dispersed over the world. This increases the RAM requirements. With 1 variation for each biter, worm, and nest and 5 tiers expect upto a 2GB RAM increase. With 20 variations and 10 tiers set expect up to 9GB RAM increase. Variations add randomness to each tier of biter, worms, or nests. Tiers are the power level of the biters.
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rampant--enemySeed=The seed that powers all of the unit generation, so change this if you want the enemy stats to change
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rampant--deadZoneFrequency=The percentage of zones that start without worms or nests
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rampant--newEnemyVariations=This number corresponds to the number of variations per tier. This adds randominess to each tier power level. Min 1, Max 20
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rampant--newEnemyVariations=This number corresponds to the number of variations per tier. This adds randomness to each tier power level. Min 1, Max 20
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rampant--disallowFriendlyFire=Prevents enemy spitters and worms from damaging units or buildings from the same force through splash damage
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rampant--tierStart=This is the starting level of the enemy that will be used when generating the set of enemies for the specified number of tiers and increases linearly to the end tier for as many tiers selected. Roughly healthwise each tier is a follows (1-15,2-75,3-150,4-250,5-1000,6-2000,7-3500,8-7500,9-15000,10-30000). min 1, max 10
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rampant--tierEnd=This is the ending tier level that is reached after increasing linearly from the start tier for as many tiers selected. Roughly healthwise each tier is as follows (1-15,2-75,3-150,4-250,5-1000,6-2000,7-3500,8-7500,9-15000,10-30000). min 1, max 10
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