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FACTO-93: Reduced inferno fire and sticker damage

This commit is contained in:
Aaron Veden 2022-04-09 13:43:29 -07:00
parent 855a8a3259
commit b6b263fda0
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GPG Key ID: FF5990B1C6DD3F84
3 changed files with 6 additions and 4 deletions

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@ -8,15 +8,15 @@ Version: 3.0.0
- Modified death pheromone squad path scoring
- AI is now per regional base
- Regional bases now have there own aggressive and siege squad counter and cleanup process
- Added beltlayer, pipelayer, and blueprint-sandboxes mod surfaces to surface exclusion list
- Added beltlayer, pipelayer, minime, and blueprint-sandboxes mod surfaces to surface exclusion list
- Added mod settings to customize factions colors
Tweaks:
- Added surface minime_dummy_dungeon and minime-preview-character to exclusion list
- Increased unit spawner cooldown by 2x
- Added point loss on unit death
- Removed squad refunds when vanilla AI or other mods create enemy unit groups above the squad limit
- Halved the base distance bonus per regional base level so regional base cover less ground
- Walls and transport belts no longer provide points to the AI when they are destroyed
- Reduced inferno fire damage by roughly ~75% and reduced inferno sticker damage by ~60%
Bugfixes:
- Fixed Krastorio2 on_force_created playerforces being nil
- Fixed enemy map scan creating bases unnecessarily

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@ -141,7 +141,8 @@ local bombAttackNumeric = {
}
local streamAttackNumeric = {
["stickerDamagePerTick"] = { 0.6, 0.6, 0.8, 0.8, 0.8, 0.9, 1, 1, 1.3, 1.5 },
["fireDamagePerTick"] = { 0.05, 0.075, 0.1, 0.125, 0.15, 0.175, 0.2, 0.225, 0.25, 0.275 },
["stickerDamagePerTick"] = { 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55 },
["particleTimeout"] = { 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 },
["fireSpreadRadius"] = { 0.75, 0.75, 0.77, 0.77, 0.79, 0.79, 0.83, 0.83, 0.85, 0.85 },
["damageMaxMultipler"] = { 6, 6, 7, 7, 7, 7, 8, 8, 8, 9 },

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@ -103,7 +103,8 @@ function attackFlame.createAttackFlame(attributes)
target_effects = {
type= "create-fire",
entity_name = fireName,
check_buildability = true
check_buildability = true,
show_in_tooltip = true
}
}
}