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FACTO-93: Reduced inferno fire and sticker damage
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@ -8,15 +8,15 @@ Version: 3.0.0
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- Modified death pheromone squad path scoring
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- AI is now per regional base
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- Regional bases now have there own aggressive and siege squad counter and cleanup process
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- Added beltlayer, pipelayer, and blueprint-sandboxes mod surfaces to surface exclusion list
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- Added beltlayer, pipelayer, minime, and blueprint-sandboxes mod surfaces to surface exclusion list
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- Added mod settings to customize factions colors
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Tweaks:
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- Added surface minime_dummy_dungeon and minime-preview-character to exclusion list
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- Increased unit spawner cooldown by 2x
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- Added point loss on unit death
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- Removed squad refunds when vanilla AI or other mods create enemy unit groups above the squad limit
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- Halved the base distance bonus per regional base level so regional base cover less ground
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- Walls and transport belts no longer provide points to the AI when they are destroyed
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- Reduced inferno fire damage by roughly ~75% and reduced inferno sticker damage by ~60%
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Bugfixes:
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- Fixed Krastorio2 on_force_created playerforces being nil
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- Fixed enemy map scan creating bases unnecessarily
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@ -141,7 +141,8 @@ local bombAttackNumeric = {
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}
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local streamAttackNumeric = {
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["stickerDamagePerTick"] = { 0.6, 0.6, 0.8, 0.8, 0.8, 0.9, 1, 1, 1.3, 1.5 },
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["fireDamagePerTick"] = { 0.05, 0.075, 0.1, 0.125, 0.15, 0.175, 0.2, 0.225, 0.25, 0.275 },
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["stickerDamagePerTick"] = { 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55 },
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["particleTimeout"] = { 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 },
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["fireSpreadRadius"] = { 0.75, 0.75, 0.77, 0.77, 0.79, 0.79, 0.83, 0.83, 0.85, 0.85 },
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["damageMaxMultipler"] = { 6, 6, 7, 7, 7, 7, 8, 8, 8, 9 },
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@ -103,7 +103,8 @@ function attackFlame.createAttackFlame(attributes)
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target_effects = {
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type= "create-fire",
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entity_name = fireName,
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check_buildability = true
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check_buildability = true,
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show_in_tooltip = true
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}
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}
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}
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