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code cleanup in onDeath event and chunkProcessor
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@ -337,7 +337,9 @@ end
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local function onDeath(event)
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local entity = event.entity
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if entity.valid then
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if not entity.valid then
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return
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end
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local surface = entity.surface
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local map = universe.maps[surface.index]
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if not map then
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@ -346,9 +348,8 @@ local function onDeath(event)
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if (entity.force.name == "neutral") then
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if (entity.name == "cliff") then
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entityForPassScan(map, entity)
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else
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return
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end
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return
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end
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local entityPosition = entity.position
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local chunk = getChunkByPosition(map, entityPosition)
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@ -356,7 +357,6 @@ local function onDeath(event)
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local tick = event.tick
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local entityType = entity.type
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if (entity.force.name == "enemy") then
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local artilleryBlast = (cause and
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((cause.type == "artillery-wagon") or (cause.type == "artillery-turret")))
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@ -523,7 +523,6 @@ local function onDeath(event)
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accountPlayerEntity(entity, map, false, creditNatives)
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end
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end
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end
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end
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local function onEnemyBaseBuild(event)
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@ -175,11 +175,6 @@ end
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function chunkProcessor.processScanChunks(map)
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local area = map.universe.area
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local topOffset = area[1]
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local bottomOffset = area[2]
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local chunkId = map.chunkToPassScanIterator
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local chunk
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if not chunkId then
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@ -198,6 +193,9 @@ function chunkProcessor.processScanChunks(map)
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map.chunkToPassScanIterator = next(map.chunkToPassScan, chunkId)
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map.chunkToPassScan[chunkId] = nil
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local area = map.universe.area
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local topOffset = area[1]
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local bottomOffset = area[2]
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topOffset[1] = chunk.x
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topOffset[2] = chunk.y
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bottomOffset[1] = chunk.x + CHUNK_SIZE
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