From bbb99102cc2d6e72c2b19aff95722a6e676a4228 Mon Sep 17 00:00:00 2001 From: Aaron Veden Date: Sun, 28 Nov 2021 17:53:35 -0800 Subject: [PATCH] reduced pheromone map process to 105 --- changelog.txt | 1 + libs/Constants.lua | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/changelog.txt b/changelog.txt index 63721d9..63c7fd2 100644 --- a/changelog.txt +++ b/changelog.txt @@ -23,6 +23,7 @@ Date: 23. 11. 2021 - Decreased evolution target variability when calculating bases faction type - Decreased wander time when a settle command fails to 20 seconds - Reduced player, enemy, resource scanned chunks to 2 every 7 ticks + - Reduced pheromone map processed chunks to 105 every 7 ticks Bugfixes: - Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions. - Fixed vengence squads only processing half the expected chunks diff --git a/libs/Constants.lua b/libs/Constants.lua index a9189ce..51786a9 100644 --- a/libs/Constants.lua +++ b/libs/Constants.lua @@ -43,7 +43,7 @@ constants.MAGIC_MAXIMUM_BASE_NUMBER = 100000000 constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MIN = 1000 constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = 130000 -constants.PROCESS_QUEUE_SIZE = 140 +constants.PROCESS_QUEUE_SIZE = 105 constants.SCAN_QUEUE_SIZE = 2 constants.RESOURCE_QUEUE_SIZE = 2 constants.ENEMY_QUEUE_SIZE = 2