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FACTO-204: updated locale text for adaptation threshold
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@ -207,10 +207,10 @@ rampant--printBaseSettling=Print a message to the console when settlers begin bu
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rampant--printAwakenMessage=Print a message to the console when the initial peace time ends
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rampant--initialPeaceTime=The AI will remain in the peaceful state until the specified number of minutes have passed in game. This should give time for someone to get an initial base started.
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rampant--printBaseUpgrades=Print to console when a building is upgraded by the AI. These should not happen during a migration, but over the lifetime of a enemy structure.
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rampant--max-base-mutations=Requires Rampant new enemies to have any affect. This number represents the number of times a regional faction group can mutate into other factions. Regional faction groups adapt over time typically to a faction that is strong against the type of damage they are being killed with. Death threshold for mutation is based on evolution. (4500 Deaths:<50% Evolution, 7500:<70%, 11000:<90%, 16000)
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rampant--max-base-mutations=Requires Rampant new enemies to have any affect. This number represents the number of times a regional faction group can mutate into other factions. Regional faction groups adapt over time typically to a faction that is strong against the type of damage they are being killed with. Death threshold for mutation is based on evolution. (17000 Deaths:<50% Evolution, 34000:<70%, 60000:<90%, 100000)
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rampant--baseDistanceModifier=Modifies the distance between factions as a percentage change. Low percentages may impact performance.
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rampant--printBaseAdaptation=Display a message to the chat console when a faction mutates based on the number of enemies killed
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rampant--adaptationModifier=Modifies the number of units or enemy buildings that must be destroyed before the adaptation happens based on the damage types that killed the units or buildings. This modifier is a percentage change using the following as starting place (Default deaths events starts at 4500 under 0.5 evo, under 0.7 is 7500, under 0.9 is 11000, and +0.9 is 16000)
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rampant--adaptationModifier=Modifies the number of units or enemy buildings that must be destroyed before the adaptation happens based on the damage types that killed the units or buildings. This modifier is a percentage change using the following as starting place (Default deaths events starts at 17000 under 0.5 evo, under 0.7 is 34000, under 0.9 is 60000, and +0.9 is 100000)
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rampant--unitAndSpawnerFadeTime=The time in seconds for how long biter corpses stay around
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rampant--unitsAffectedByTiles=Units are affected by tile movement modifiers
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rampant--oldRedEnemyMapColor=Reverts the enemy map color to the vanilla enemy map color
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