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FACTO-204: updated locale text for adaptation threshold

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Aaron Veden 2022-10-26 13:45:40 -07:00
parent f0e72ca389
commit c0bae50774
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@ -207,10 +207,10 @@ rampant--printBaseSettling=Print a message to the console when settlers begin bu
rampant--printAwakenMessage=Print a message to the console when the initial peace time ends
rampant--initialPeaceTime=The AI will remain in the peaceful state until the specified number of minutes have passed in game. This should give time for someone to get an initial base started.
rampant--printBaseUpgrades=Print to console when a building is upgraded by the AI. These should not happen during a migration, but over the lifetime of a enemy structure.
rampant--max-base-mutations=Requires Rampant new enemies to have any affect. This number represents the number of times a regional faction group can mutate into other factions. Regional faction groups adapt over time typically to a faction that is strong against the type of damage they are being killed with. Death threshold for mutation is based on evolution. (4500 Deaths:<50% Evolution, 7500:<70%, 11000:<90%, 16000)
rampant--max-base-mutations=Requires Rampant new enemies to have any affect. This number represents the number of times a regional faction group can mutate into other factions. Regional faction groups adapt over time typically to a faction that is strong against the type of damage they are being killed with. Death threshold for mutation is based on evolution. (17000 Deaths:<50% Evolution, 34000:<70%, 60000:<90%, 100000)
rampant--baseDistanceModifier=Modifies the distance between factions as a percentage change. Low percentages may impact performance.
rampant--printBaseAdaptation=Display a message to the chat console when a faction mutates based on the number of enemies killed
rampant--adaptationModifier=Modifies the number of units or enemy buildings that must be destroyed before the adaptation happens based on the damage types that killed the units or buildings. This modifier is a percentage change using the following as starting place (Default deaths events starts at 4500 under 0.5 evo, under 0.7 is 7500, under 0.9 is 11000, and +0.9 is 16000)
rampant--adaptationModifier=Modifies the number of units or enemy buildings that must be destroyed before the adaptation happens based on the damage types that killed the units or buildings. This modifier is a percentage change using the following as starting place (Default deaths events starts at 17000 under 0.5 evo, under 0.7 is 34000, under 0.9 is 60000, and +0.9 is 100000)
rampant--unitAndSpawnerFadeTime=The time in seconds for how long biter corpses stay around
rampant--unitsAffectedByTiles=Units are affected by tile movement modifiers
rampant--oldRedEnemyMapColor=Reverts the enemy map color to the vanilla enemy map color