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50% reduced contribution to temperament
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@ -27,6 +27,7 @@ Date: 23. 11. 2021
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- Reduced player, enemy, resource scanned chunks to 2 every 7 ticks
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- Reduced pheromone map processed chunks to 105 every 7 ticks
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- All random numbers now are based of the mod settings seed added with the map seed. This means that the AI should always perform the same actions when loading a save.
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- Reduced active nest contribution to temperament by 50% which causes expansions more frequently
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Bugfixes:
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- Fixed chunks not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
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- Fixed vengence squads only processing half the expected chunks
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@ -320,7 +320,7 @@ function aiPlanning.temperamentPlanner(map)
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local delta = 0
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if activeNests > 0 then
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local val = (0.03 * activeNests)
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local val = (0.015 * activeNests)
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delta = delta + val
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else
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delta = delta - 0.014463
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