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50% reduced contribution to temperament

This commit is contained in:
Aaron Veden 2021-12-05 16:02:50 -08:00
parent 9c25648a15
commit c3ee424656
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GPG Key ID: FF5990B1C6DD3F84
2 changed files with 2 additions and 1 deletions

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@ -27,6 +27,7 @@ Date: 23. 11. 2021
- Reduced player, enemy, resource scanned chunks to 2 every 7 ticks
- Reduced pheromone map processed chunks to 105 every 7 ticks
- All random numbers now are based of the mod settings seed added with the map seed. This means that the AI should always perform the same actions when loading a save.
- Reduced active nest contribution to temperament by 50% which causes expansions more frequently
Bugfixes:
- Fixed chunks not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
- Fixed vengence squads only processing half the expected chunks

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@ -320,7 +320,7 @@ function aiPlanning.temperamentPlanner(map)
local delta = 0
if activeNests > 0 then
local val = (0.03 * activeNests)
local val = (0.015 * activeNests)
delta = delta + val
else
delta = delta - 0.014463