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FACTO-290: Fixed invalid chunk on unit group gathering
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@ -10,6 +10,7 @@ Version: 3.3.0
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- Fixed squad command timeout duration to account for 4 chunk pathing finding
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- Fixed death pheromone could zero out a chunk for squad movement planning
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- Fixed squad creation didn't take into account chunk pathing from nest to squad
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- Fixed chunk being invalid on unit group finished gathering
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---------------------------------------------------------------------------------------------------
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Version: 3.2.2
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47
control.lua
47
control.lua
@ -750,14 +750,15 @@ local function onUnitGroupCreated(event)
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(Universe.builderCount < Universe.AI_MAX_VANILLA_BUILDER_COUNT) and
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(Universe.random() < 0.25)
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if not settler and ( (Universe.squadCount >= Universe.AI_MAX_VANILLA_SQUAD_COUNT) or (chunk == -1) ) then
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group.destroy()
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return
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end
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if not settler and (chunk[BASE_PHEROMONE] < 0.0001) and (chunk[PLAYER_PHEROMONE] < 0.0001) then
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group.destroy()
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return
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if not settler then
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if (Universe.squadCount >= Universe.AI_MAX_VANILLA_SQUAD_COUNT)
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or (chunk == -1)
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or ((chunk[BASE_PHEROMONE] < 0.0001) and (chunk[PLAYER_PHEROMONE] < 0.0001))
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then
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group.destroy()
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return
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end
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end
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squad = createSquad(nil, map, group, settler, base)
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@ -778,14 +779,14 @@ local function onUnitGroupCreated(event)
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(Universe.builderCount < Universe.AI_MAX_VANILLA_BUILDER_COUNT) and
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(Universe.random() < 0.25)
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if not settler and ( (Universe.squadCount >= Universe.AI_MAX_VANILLA_SQUAD_COUNT) or (chunk == -1) ) then
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group.destroy()
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return
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end
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if not settler and chunk[BASE_PHEROMONE] < 0.0001 and chunk[PLAYER_PHEROMONE] < 0.0001 then
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group.destroy()
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return
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if not settler then
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if (Universe.squadCount >= Universe.AI_MAX_VANILLA_SQUAD_COUNT)
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or (chunk == -1)
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or ((chunk[BASE_PHEROMONE] < 0.0001) and (chunk[PLAYER_PHEROMONE] < 0.0001))
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then
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group.destroy()
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return
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end
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end
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squad = createSquad(nil, map, group, settler, base)
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@ -851,14 +852,14 @@ local function onGroupFinishedGathering(event)
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(Universe.builderCount < Universe.AI_MAX_VANILLA_BUILDER_COUNT) and
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(Universe.random() < 0.25)
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if not settler and (Universe.squadCount >= Universe.AI_MAX_VANILLA_SQUAD_COUNT) then
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group.destroy()
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return
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end
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if not settler and (chunk[BASE_PHEROMONE] < 0.0001) and (chunk[PLAYER_PHEROMONE] < 0.0001) then
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group.destroy()
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return
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if not settler then
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if (Universe.squadCount >= Universe.AI_MAX_VANILLA_SQUAD_COUNT)
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or (chunk == -1)
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or ((chunk[BASE_PHEROMONE] < 0.0001) and (chunk[PLAYER_PHEROMONE] < 0.0001))
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then
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group.destroy()
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return
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end
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end
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squad = createSquad(nil, map, group, settler, base)
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