From d4fed8bc0cb1d61ee84b78b008cf7378ff2467eb Mon Sep 17 00:00:00 2001 From: Aaron Veden Date: Mon, 13 Mar 2023 17:57:45 -0700 Subject: [PATCH] FACTO-267: Increase evo to chunk count to 300 --- changelog.txt | 1 + settings.lua | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/changelog.txt b/changelog.txt index 4b58e9e..908c5da 100644 --- a/changelog.txt +++ b/changelog.txt @@ -36,6 +36,7 @@ Version: 3.2.0 - Use the enemy seed value instead of the map seed for puesdo random generating used by AI - Vengence settlers now cost ~3x of vengence squad - Enemy regional bases now are centered on the average of all chunks that are part of the base + - Set number of chunks to max evolution from 0,0 to 300 Bugfixes: - Removed layer-13 from projectiles - script_raised_built now looks for enemy faction and registers as needed diff --git a/settings.lua b/settings.lua index e819e1c..b3020c5 100644 --- a/settings.lua +++ b/settings.lua @@ -220,7 +220,7 @@ data:extend({ type = "int-setting", name = "rampant--max-evo-dist", setting_type = "startup", - default_value = 40, + default_value = 300, minimum_value = 0, maximum_value = 100000, order = "c[max]-k[evolution]",