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see changelog
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parent
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@ -1,3 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.17.23
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Date: 4. 30. 2019
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Bugfixes:
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- Fixed interop register unit group not actually registering new squad
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---------------------------------------------------------------------------------------------------
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Version: 0.17.22
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Date: 4. 24. 2019
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42
control.lua
42
control.lua
@ -247,7 +247,7 @@ local function rebuildMap()
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SENTINEL_IMPASSABLE_CHUNK,
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SENTINEL_IMPASSABLE_CHUNK
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}
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map.position2Top = {0, 0}
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map.position2Bottom = {0, 0}
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--this is shared between two different queries
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@ -255,7 +255,7 @@ local function rebuildMap()
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map.testArea = {{0, 0}, {0, 0}}
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map.area2 = {map.position2Top, map.position2Bottom}
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map.buildPositionTop = {0, 0}
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map.buildPositionBottom = {0, 0}
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map.buildPositionBottom = {0, 0}
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map.buildArea = {map.buildPositionTop, map.buildPositionBottom}
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map.countResourcesQuery = { area=map.area, type="resource" }
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map.filteredEntitiesUnitQuery = { area=map.area, force="enemy",type="unit" }
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@ -292,7 +292,7 @@ local function rebuildMap()
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destination = map.position,
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distraction = DEFINES_DISTRACTION_BY_ENEMY,
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ignore_planner = true
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}
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}
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map.wonderCommand = {
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type = DEFINES_COMMAND_WANDER,
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@ -300,7 +300,7 @@ local function rebuildMap()
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radius = DOUBLE_CHUNK_SIZE,
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ticks_to_wait = 360
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}
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map.compoundSettleCommand = {
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type = DEFINES_COMMMAD_COMPOUND,
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structure_type = DEFINES_COMPOUND_COMMAND_RETURN_LAST,
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@ -309,7 +309,7 @@ local function rebuildMap()
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map.settleCommand
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}
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}
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map.retreatCommand = {
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type = DEFINES_COMMAND_GROUP,
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group = nil,
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@ -322,7 +322,7 @@ local function rebuildMap()
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from = nil,
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distraction = DEFINES_DISTRACTION_NONE
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}
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map.compoundRetreatCommand = {
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type = DEFINES_COMMMAD_COMPOUND,
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structure_type = DEFINES_COMPOUND_COMMAND_RETURN_LAST,
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@ -335,7 +335,7 @@ local function rebuildMap()
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map.formGroupCommand = { type = DEFINES_COMMAND_GROUP,
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group = nil,
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distraction = DEFINES_DISTRACTION_NONE }
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map.formCommand = { command = map.formGroupCommand,
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unit_count = 0,
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unit_search_distance = TRIPLE_CHUNK_SIZE }
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@ -365,6 +365,10 @@ local function onModSettingsChange(event)
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natives.safeEntityName["big-electric-pole-2"] = newValue
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natives.safeEntityName["big-electric-pole-3"] = newValue
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natives.safeEntityName["big-electric-pole-4"] = newValue
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natives.safeEntityName["lighted-big-electric-pole-4"] = newValue
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natives.safeEntityName["lighted-big-electric-pole-3"] = newValue
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natives.safeEntityName["lighted-big-electric-pole-2"] = newValue
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natives.safeEntityName["lighted-big-electric-pole"] = newValue
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end
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upgrade.compareTable(natives, "attackUsePlayer", settings.global["rampant-attackWaveGenerationUsePlayerProximity"].value)
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@ -383,7 +387,7 @@ local function onModSettingsChange(event)
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upgrade.compareTable(natives, "newEnemies", settings.startup["rampant-newEnemies"].value)
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upgrade.compareTable(natives, "enemySeed", settings.startup["rampant-enemySeed"].value)
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upgrade.compareTable(natives, "disableVanillaAI", settings.global["rampant-disableVanillaAI"].value)
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natives.enabledMigration = natives.expansion and settings.global["rampant-enableMigration"].value
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@ -430,7 +434,7 @@ local function prepWorld(rebuild)
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if natives.newEnemies and rebuild then
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game.forces.enemy.kill_all_units()
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end
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processPendingChunks(natives, map, surface, pendingChunks, tick, game.forces.enemy.evolution_factor, rebuild)
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end
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end
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@ -534,14 +538,14 @@ local function onDeath(event)
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if (entity.force.name == "enemy") then
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local artilleryBlast = (cause and ((cause.type == "artillery-wagon") or (cause.type == "artillery-turret")))
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if (entity.type == "unit") then
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if (entity.type == "unit") then
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if (chunk ~= SENTINEL_IMPASSABLE_CHUNK) then
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-- drop death pheromone where unit died
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deathScent(map, chunk)
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if event.force and (event.force.name ~= "enemy") and (chunk[MOVEMENT_PHEROMONE] < -natives.retreatThreshold) then
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retreatUnits(chunk,
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entityPosition,
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convertUnitGroupToSquad(natives, entity.unit_group),
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@ -570,8 +574,8 @@ local function onDeath(event)
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natives.points = natives.points + (((entity.type == "unit-spawner") and RECOVER_NEST_COST) or RECOVER_WORM_COST)
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if (natives.points > AI_MAX_OVERFLOW_POINTS) then
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natives.points = AI_MAX_OVERFLOW_POINTS
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end
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end
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if (chunk ~= SENTINEL_IMPASSABLE_CHUNK) then
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unregisterEnemyBaseStructure(map, entity)
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@ -597,7 +601,7 @@ local function onDeath(event)
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-- deathScent(map, causeChunk)
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-- end
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-- end
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local pair = natives.drainPylons[entity.unit_number]
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if pair then
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local target = pair[1]
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@ -680,7 +684,7 @@ local function onEnemyBaseBuild(event)
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local surface = entity.surface
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if entity.valid and (surface.index == natives.activeSurface) then
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local chunk = getChunkByPosition(map, entity.position)
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if (chunk ~= SENTINEL_IMPASSABLE_CHUNK) then
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-- print(entity.name)
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@ -694,12 +698,12 @@ local function onEnemyBaseBuild(event)
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evolutionFactor,
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chunk,
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event.tick)
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end
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end
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entity = upgradeEntity(entity,
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surface,
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base.alignment[mRandom(#base.alignment)],
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natives,
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evolutionFactor)
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evolutionFactor)
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end
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if entity and entity.valid then
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event.entity = registerEnemyBaseStructure(map, entity, base)
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@ -752,7 +756,7 @@ local function onResourceDepleted(event)
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end
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local function onRobotCliff(event)
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local surface = event.robot.surface
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if (event.item.name == "cliff-explosives") and (surface.index == natives.activeSurface) then
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entityForPassScan(map, event.cliff)
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@ -1,7 +1,7 @@
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{
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"name" : "Rampant",
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"factorio_version" : "0.17",
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"version" : "0.17.22",
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"version" : "0.17.23",
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"title" : "Rampant",
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"author" : "Veden",
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"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
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@ -83,8 +83,9 @@ function interop.getAttackUsePlayer()
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return global.natives.attackUsePlayer
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end
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function interop.registerUnitGroup(unitGroup)
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unitGroupUtils.createSquad(unitGroup.position, unitGroup.surface, unitGroup)
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function interop.registerUnitGroup(unitGroup, isSettler)
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local squad = unitGroupUtils.createSquad(unitGroup.position, unitGroup.surface, unitGroup, isSettler)
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global.natives.pendingAttack[#global.natives.pendingAttack+1] = squad
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end
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interopG = interop
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